Dear Hiveworkshop-ers,
I'm making a map called Titans of War.
It is a single-lane semi-AoS gameplay at current idea developing stage. Further gameplay development (may) includes:
- Micro-management
- Tactical targeting
- Arena
- Solo/Team battle
- Domination
- Capture the flag
The two teams are the Ancient and the Undead. The Ancients are the legendary heroes of the past (protagonist), whereas the Undeads are the undying creeps of lost time (antagonist).
Hero statistics as follow:
Maximum level: 25
Number of normal skills: 3 (4th being attribute bonus)
Number of Ultimate: 1
Base hit points: 150
Hit points per STR: 19
Attack speed per AGI: 1%
Mana points per INT: 13
I need some ideas on:
Any gameplay mode will do.
Up to 8 perishable items (potions, sentry wards, etc).
Up to 20 offensive items, with or without orb effect/bash/critical (claw of attack, etc).
Up to 20 defensive items (ring of protection, etc).
Up to 12 usable items to cast spell (hex, blink, avatar, etc).
Up to 10 supportive items (boots of speed, gloves of haste, ironwood branch, etc).
- Hero name
- Brief hero background story
- Hero statistics (attack range, base damage, attack speed, movement speed, model, etc)
- Main attribute
- Base Str/Agi/Int
- Str/Agi/Int gain per level
- Skill name
- Skill description & effects
- Skill statistics (damage, duration, cast range, AoE size, cooldown, mana cost, etc)
Anything that you might find interesting to be added on.
I'm still at drafting stage of the production, brainstorming for brilliant ideas.
Please, send me a message if you have any great ideas! (Inbox me if discretion is preferred.)
I'm making a map called Titans of War.
It is a single-lane semi-AoS gameplay at current idea developing stage. Further gameplay development (may) includes:
- Micro-management
- Tactical targeting
- Arena
- Solo/Team battle
- Domination
- Capture the flag
The two teams are the Ancient and the Undead. The Ancients are the legendary heroes of the past (protagonist), whereas the Undeads are the undying creeps of lost time (antagonist).
Hero statistics as follow:
Maximum level: 25
Number of normal skills: 3 (4th being attribute bonus)
Number of Ultimate: 1
Base hit points: 150
Hit points per STR: 19
Attack speed per AGI: 1%
Mana points per INT: 13
I need some ideas on:
Any gameplay mode will do.
Up to 8 perishable items (potions, sentry wards, etc).
Up to 20 offensive items, with or without orb effect/bash/critical (claw of attack, etc).
Up to 20 defensive items (ring of protection, etc).
Up to 12 usable items to cast spell (hex, blink, avatar, etc).
Up to 10 supportive items (boots of speed, gloves of haste, ironwood branch, etc).
- Hero name
- Brief hero background story
- Hero statistics (attack range, base damage, attack speed, movement speed, model, etc)
- Main attribute
- Base Str/Agi/Int
- Str/Agi/Int gain per level
- Skill name
- Skill description & effects
- Skill statistics (damage, duration, cast range, AoE size, cooldown, mana cost, etc)
Anything that you might find interesting to be added on.
I'm still at drafting stage of the production, brainstorming for brilliant ideas.
Please, send me a message if you have any great ideas! (Inbox me if discretion is preferred.)
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