Hi,
im new here and i hope in the right section.
I'm planning for Reforge a 12 vs. 12 Rpg Map with an unique Style and a lot of Features.
My Question is as above mentioned. What can i improve? (Name, new stats, too much..?)
Any Ideas ?
Thanks in advance
-------------------------------------------------
Edit,overview:
- All classes base damage based on Agi.
- Spell stats only benefits from Str, Agi and Int points.
- All Spells are custom and describe what they want for stats.
- Class Selection // (maybe tavern) --> display class stats/suggestions etc.
- Maybe Items uses secondary stats for skills
...but in the end i want that the player have xx choices to make a build that fits for every playstyle - through Items, Stats choice, Skill choice etc.
-------
Each Lv. +5 Stat Points
Max. Lv. 80 = 400 Stat Points
Hard Cap 50% --> max. 50% Crit. Chance etc. ~ with stats
-------
MAIN STATS
-------
- Stamina (Str) // Survival
+20 Life / +0.02 Hp reg
- Agility (Agi) // AA base dmg ALL classes & physically spells
+1.5 Base Dmg
- Intellect (Int) // Magical Spells will be based on Int
+2 Spell Dmg, +0.02 Mp reg.
SECONDARY STATS
-------
- Haste // DPS all
Attackspeed / Movespeed / (Cast Speed)
- Luck //RNG
Droprate for rare drops / (proc. rate?)
- Wisdom // Survival all
healpower and Hp / Mp reg
- Havoc // DPS all
flat pure bonus damage
im new here and i hope in the right section.
I'm planning for Reforge a 12 vs. 12 Rpg Map with an unique Style and a lot of Features.
My Question is as above mentioned. What can i improve? (Name, new stats, too much..?)
Any Ideas ?
Thanks in advance
-------------------------------------------------
Edit,overview:
- All classes base damage based on Agi.
- Spell stats only benefits from Str, Agi and Int points.
- All Spells are custom and describe what they want for stats.
- Class Selection // (maybe tavern) --> display class stats/suggestions etc.
- Maybe Items uses secondary stats for skills
...but in the end i want that the player have xx choices to make a build that fits for every playstyle - through Items, Stats choice, Skill choice etc.
-------
Each Lv. +5 Stat Points
Max. Lv. 80 = 400 Stat Points
Hard Cap 50% --> max. 50% Crit. Chance etc. ~ with stats
-------
MAIN STATS
-------
- Stamina (Str) // Survival
+20 Life / +0.02 Hp reg
-every x points
+Evade (spell or aa)
+Block (absorb damage)
+Block (absorb damage)
- Agility (Agi) // AA base dmg ALL classes & physically spells
+1.5 Base Dmg
-every x points
+(Hitrate?)
+Phys. Crit Damage
+Phys. Critical Chance
+Phys. Crit Damage
+Phys. Critical Chance
- Intellect (Int) // Magical Spells will be based on Int
+2 Spell Dmg, +0.02 Mp reg.
-every x points
-------+Mana
+Mag. Crit Damage
+Mag. Critical Chance
+Mag. Crit Damage
+Mag. Critical Chance
SECONDARY STATS
-------
- Haste // DPS all
Attackspeed / Movespeed / (Cast Speed)
-every x points
+Cooldown/ refresh chance on attack/spell
- Luck //RNG
Droprate for rare drops / (proc. rate?)
- Wisdom // Survival all
healpower and Hp / Mp reg
-every x points
+Phys/Magic. life/mana steal
- Havoc // DPS all
flat pure bonus damage
-every x points
+Skills/Base Attack increased Damage in %
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