- Joined
- Oct 7, 2008
- Messages
- 113
I'm making a new Orpg and search ideas for custom stats that items could have
that are the stats i could think already
(they can be scripted too)
Offensive Stats
Damage(is scripted)
1/10*Itemstat(Int for Staffs Agi for bows etc)*Weapondamage
Weapondamage will be maximal 30 and The stats will go max to 200 means max damage is 600
Intelligence/Strength and Agility will be called Arcane Proficiency/Blunt Weapon Proficiency and Finesse Proficiency(they affect the damage you make with weapons)
Critical Hit will be divided into this parts:
Damage
Chance to Crit
Damage Multilplier
Damage Bonus
(There will be a crit for spells too with the same attributes)
Spell bonus damage in points
Spell bonus damage in %
% chance to make a deathstrike(instant kill /doesnt work on bosses)
Defensive Stats
Life
Armor
Armor bonus that affects how many - damage you get directly in % of damage
Armor bonus that affects how many - damage you get directly in points of damage
Resistance that affects how many -spelldamage you get in % of damage
Resistance that affects how many -spelldamage you get in points of damage
Chance to evade(get 0% damage)
Chance to spellevade (get 0% damage from spells)
Blocking:
Chance to block
how many - damage you get in %
how many - damage you get in points
Willpower:
Chance to have a stronger will
how many - spelldamage you get in %
how many - spelldamage you get in points
Misc Stats
Mana
Hit Points Regeneration in points
Hit Points Regeneration %
Mana Regeneration in points
Mana Regeneration in %
Movement speed
Cleave
Increase Experience Rate
Extra gold from enemies %
Lifesteal
Bonus on specific spells
Passive Abilitys
Chance to Limit Break on attack( limit break is something like: when you attack you have a chance to activate a limit break spell you choose thats powerful and makes some special effects)
Chance to Limit Break when attacked
On death Effects
Limit Break spell (you can only have one)
that are the stats i could think already
(they can be scripted too)
Offensive Stats
Damage(is scripted)
1/10*Itemstat(Int for Staffs Agi for bows etc)*Weapondamage
Weapondamage will be maximal 30 and The stats will go max to 200 means max damage is 600
Intelligence/Strength and Agility will be called Arcane Proficiency/Blunt Weapon Proficiency and Finesse Proficiency(they affect the damage you make with weapons)
Critical Hit will be divided into this parts:
Damage
Chance to Crit
Damage Multilplier
Damage Bonus
(There will be a crit for spells too with the same attributes)
Spell bonus damage in points
Spell bonus damage in %
% chance to make a deathstrike(instant kill /doesnt work on bosses)
Defensive Stats
Life
Armor
Armor bonus that affects how many - damage you get directly in % of damage
Armor bonus that affects how many - damage you get directly in points of damage
Resistance that affects how many -spelldamage you get in % of damage
Resistance that affects how many -spelldamage you get in points of damage
Chance to evade(get 0% damage)
Chance to spellevade (get 0% damage from spells)
Blocking:
Chance to block
how many - damage you get in %
how many - damage you get in points
Willpower:
Chance to have a stronger will
how many - spelldamage you get in %
how many - spelldamage you get in points
Misc Stats
Mana
Hit Points Regeneration in points
Hit Points Regeneration %
Mana Regeneration in points
Mana Regeneration in %
Movement speed
Cleave
Increase Experience Rate
Extra gold from enemies %
Lifesteal
Bonus on specific spells
Passive Abilitys
Chance to Limit Break on attack( limit break is something like: when you attack you have a chance to activate a limit break spell you choose thats powerful and makes some special effects)
Chance to Limit Break when attacked
On death Effects
Limit Break spell (you can only have one)
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