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Searching new Stats for Items

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Level 6
Joined
Oct 7, 2008
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113
I'm making a new Orpg and search ideas for custom stats that items could have
that are the stats i could think already
(they can be scripted too)

Offensive Stats
Damage(is scripted)
1/10*Itemstat(Int for Staffs Agi for bows etc)*Weapondamage
Weapondamage will be maximal 30 and The stats will go max to 200 means max damage is 600
Intelligence/Strength and Agility will be called Arcane Proficiency/Blunt Weapon Proficiency and Finesse Proficiency(they affect the damage you make with weapons)
Critical Hit will be divided into this parts:
Damage
Chance to Crit
Damage Multilplier
Damage Bonus
(There will be a crit for spells too with the same attributes)
Spell bonus damage in points
Spell bonus damage in %
% chance to make a deathstrike(instant kill /doesnt work on bosses)

Defensive Stats
Life
Armor
Armor bonus that affects how many - damage you get directly in % of damage
Armor bonus that affects how many - damage you get directly in points of damage
Resistance that affects how many -spelldamage you get in % of damage
Resistance that affects how many -spelldamage you get in points of damage
Chance to evade(get 0% damage)
Chance to spellevade (get 0% damage from spells)
Blocking:
Chance to block
how many - damage you get in %
how many - damage you get in points
Willpower:
Chance to have a stronger will
how many - spelldamage you get in %
how many - spelldamage you get in points


Misc Stats
Mana
Hit Points Regeneration in points
Hit Points Regeneration %
Mana Regeneration in points
Mana Regeneration in %
Movement speed
Cleave
Increase Experience Rate
Extra gold from enemies %
Lifesteal
Bonus on specific spells
Passive Abilitys
Chance to Limit Break on attack( limit break is something like: when you attack you have a chance to activate a limit break spell you choose thats powerful and makes some special effects)
Chance to Limit Break when attacked
On death Effects
Limit Break spell (you can only have one)
 
Last edited:
Level 9
Joined
Sep 6, 2008
Messages
477
Finally somone that puts some thought into the backbone structure of stats in an ORPG. If you pull it off right it could be a spectacular system. It looks like what you have going so far will turn out well just follow through with it, looking forward to seeing more.

Maybe a magic resistance stat aswell.
 

Dr Super Good

Spell Reviewer
Level 64
Joined
Jan 18, 2005
Messages
27,198
A special mod, that few items should have (maybe uniqes).
Semimortality.
Gives X high chance to block / evade / resist fatal incomming damage. (damage which will result in death).

Items of luck
Improves the chance for item drops by X%.
Gives a flat X small% chance to evade any incomming damage independant of type (like 1-2%).
Gives a flat X small% chance to deal 4 times damage from any damage this unit inflicts (again very small values for X).

Another rare and probably unique buff.
Gives X very small% chance to instantly kill a unit when inflicting damage. (should be ine like the 0.00X% range).
 
Level 37
Joined
Aug 14, 2006
Messages
7,601
actually items that improve experience rate would be cool
Especially this idea is interesting. I do have that in TCO(but not in the current version).

Here are some ideas I use myself in TCO.

Attack Damage
Attack Speed
Max Hit points
Hit Points Regeneration
Hit Points Regeneration %
Max Mana
Mana Regeneration
Mana Regeneration %
Intelligence
Agility
Strength
Armor
Movement Speed
Maximum vitality
Magic Damage
Magic Damage %
Steal Chance %
Extra gold from enemies %
Extra experience from enemies %
Luck

Good luck with your project.
 
Level 8
Joined
Oct 28, 2007
Messages
435
Add:

Damage to attacker stat
Spellresist
(If the caster's Intelligence + random number between 1 and 100 is less than your spell resist the spell fails)

Also add a defensive version of your limit brake which cast a spell when attacked. Effects might include:

Frost Armor, Berserk, Invisibility, Mirror Image, AOE damage to nearby enemies, AOE damage to all nearby units, Dispell magic, Warstomp, Stormbolt*, Soul burn*, Ensnare*, Chain Lightning*, Purge*, Charm*....etc

* On attacker

Also add some On Death effects to unique items:
Deal massive damage to nearby units, Heal all allies to full life, Casts Inferno on position or even: Create a spirit with 300 life and if the spirit survives for 20 seconds you are revived with 10% life.
 
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