- Joined
- Nov 7, 2007
- Messages
- 26
I was looking at different games, not just wc3 and wanted to get ideas for different weapon an armor designs for an rpg.
It should include tiers of armors and tiers of weapons.
I saw the one about Open RPGs and thought i could spin off from that.
Old school weapons design
Weapons for each class, fighters can use all of them, casters are limite to staves and basics like daggers,
Armor
Cloth
Leather
Mail
warriors can wear all, hybrids like rogues or clerics can wear leather, casters can only wear cloth
Weapon upgrades - weapon deals bonus fire dmg or ice dmg or lightning dmg, or has life steal.
Occasionally one will let u cast an ability
Typical modified
All classes can use all weapons/armor, but the stats on them are aimed at specific classes.
Weapons give stat bonus and bonuses to spell damage or healing
Atypical modified
All classes can use most weapons/armors, but some are class specific, some of the better ones anyays.
Although there are stats on w/a they are more general to be good for some of the classes, like agility and intelligence, strength and agi. etc. In addition many of them have abilities. The lower ones have crappy chance on hit ones, but the highest level ones must be activated on use, but they're powerful (best example would be TTBE, awesome series btw). I think that would be great because it allows for people to not only cycle through abilities throughout the gameplay, but not have to worry about being limited by class abilities.
The chance on hit items can become really creative. I dont like weapons which cast spells every time. Examples include
scorch - on crit, do aoe splash dmg around the guy he hit.
curse
knockback + 1second stun
3 second cyclone
rend/armor break
etc.
It should include tiers of armors and tiers of weapons.
I saw the one about Open RPGs and thought i could spin off from that.
Old school weapons design
Weapons for each class, fighters can use all of them, casters are limite to staves and basics like daggers,
Armor
Cloth
Leather
warriors can wear all, hybrids like rogues or clerics can wear leather, casters can only wear cloth
Weapon upgrades - weapon deals bonus fire dmg or ice dmg or lightning dmg, or has life steal.
Occasionally one will let u cast an ability
Typical modified
All classes can use all weapons/armor, but the stats on them are aimed at specific classes.
Weapons give stat bonus and bonuses to spell damage or healing
Atypical modified
All classes can use most weapons/armors, but some are class specific, some of the better ones anyays.
Although there are stats on w/a they are more general to be good for some of the classes, like agility and intelligence, strength and agi. etc. In addition many of them have abilities. The lower ones have crappy chance on hit ones, but the highest level ones must be activated on use, but they're powerful (best example would be TTBE, awesome series btw). I think that would be great because it allows for people to not only cycle through abilities throughout the gameplay, but not have to worry about being limited by class abilities.
The chance on hit items can become really creative. I dont like weapons which cast spells every time. Examples include
scorch - on crit, do aoe splash dmg around the guy he hit.
curse
knockback + 1second stun
3 second cyclone
rend/armor break
etc.