- Joined
- Sep 3, 2009
- Messages
- 458
Hello hi again I'm neku99 and am making another map. I'm actually putting my ORPG on hold cause I'd really like to see this other map in action and of course making ORPG's are hard etc.
Now so I'm a dota player (Like most maybe) and I enjoy it. But sometimes I get pissed of cause most of the time about late game, it's all about levels. When you are gapped then your useless. They rape you like hell etc. Well that is my point of view.
Well so I was thinking of making a game, where winning will be based of the "Player's" skill. Heroes can only go to level 5 after that it's all about who's the most skillful in battle. Of course there will be skills and abilities but must be balanced.
Here's a bit about the mechanics:
-Players will pick Hero Classes and not specific heroes. Classes range from blademasters to mages.(Still thinking about classes)
-You will be given 15 seconds to pick a class other wise the game will randomize a class for you.
-Once all the players have picked a class, the game will randomize players whether the will be on the Defending Team or the Attacking team.
-The objectives of the defending team is to defend a valuable crystal(which is an item, but the defending team cannot pick it up) in a keep for 30 min (default can be change)
-The objective of the attacking team is to infiltrate the keep and steal the crystel. Which will they must bring to their airship to escape.
-The one that steals the crystal will be seen by the defending team.
that's a bout it for now.
Equipment System:
I have made a simple Equipment system where in, for example a weapon. When you pick up a weapon it will be a uneqquipped version. When you click it it will become the equiiped version, signifying it as equipped, giving all the bonuses. The equipped version cannot be dropped unless you click it again, changing it back to unequipped.
There will be three items that can be equipped:
Weapons
Armors
Misc
Misc items are then subdivided to:
Can be equipped
Used Automatically
Other Stuff
-Each class has 1 starting ability, either passive or active.
-Other skills can be obtained through armors and weapons.
-These skills can be used until the weapon or armor is removed. They can be mastered so that you wont have to equip the weapon or armor.(Sort of like final fantasy tactics)
- I'm currently working on the keep. I've already finished the waterfall, where you can pick your Hero Class.
-Made two classes, the Bladmaster and the Assassin.
Comments and suggestions are awfully welcome and other wise needed.
Now so I'm a dota player (Like most maybe) and I enjoy it. But sometimes I get pissed of cause most of the time about late game, it's all about levels. When you are gapped then your useless. They rape you like hell etc. Well that is my point of view.
Well so I was thinking of making a game, where winning will be based of the "Player's" skill. Heroes can only go to level 5 after that it's all about who's the most skillful in battle. Of course there will be skills and abilities but must be balanced.
Here's a bit about the mechanics:
-Players will pick Hero Classes and not specific heroes. Classes range from blademasters to mages.(Still thinking about classes)
-You will be given 15 seconds to pick a class other wise the game will randomize a class for you.
-Once all the players have picked a class, the game will randomize players whether the will be on the Defending Team or the Attacking team.
-The objectives of the defending team is to defend a valuable crystal(which is an item, but the defending team cannot pick it up) in a keep for 30 min (default can be change)
-The objective of the attacking team is to infiltrate the keep and steal the crystel. Which will they must bring to their airship to escape.
-The one that steals the crystal will be seen by the defending team.
that's a bout it for now.
Equipment System:
I have made a simple Equipment system where in, for example a weapon. When you pick up a weapon it will be a uneqquipped version. When you click it it will become the equiiped version, signifying it as equipped, giving all the bonuses. The equipped version cannot be dropped unless you click it again, changing it back to unequipped.
There will be three items that can be equipped:
Weapons
Armors
Misc
Misc items are then subdivided to:
Can be equipped
Used Automatically
Other Stuff
-Each class has 1 starting ability, either passive or active.
-Other skills can be obtained through armors and weapons.
-These skills can be used until the weapon or armor is removed. They can be mastered so that you wont have to equip the weapon or armor.(Sort of like final fantasy tactics)
- I'm currently working on the keep. I've already finished the waterfall, where you can pick your Hero Class.
-Made two classes, the Bladmaster and the Assassin.
Comments and suggestions are awfully welcome and other wise needed.