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Campaign Item Ideas

Discussion in 'Idea Factory' started by [E]clipse, Mar 10, 2015.

  1. [E]clipse

    [E]clipse

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    Hello everyone,
    I am making a campaign that has a completely new lore universe and the name of the campaign is "Guardians of Xar'aysia : The fall of an Empire" U can find the story of my campaign at the Story boarding forum under the artist's discussion category, I need to know what you all want to see in my campaign,

    Currently I want some good Item Ideas. here some things that an Item's idea must have:-

    Name of the Item :

    Category :
    (common, uncommon, rare, artifact, mythical, legendary, immortal, divine)

    Story of the Item: (Optional)

    Function of the Item (what it does) : ex- bash, +3 str


    All the helpers will get +rep and their name in the campaign's credit list.

    I also want to know what kind of heroes, terrain, spells etc u want to see in the campaign. So u can give me some suggestions on those too. However my heroes list is complete but I can add some optional heroes If anyone wants. So for the Idea of the Hero here are some key points :-

    1. Name of the Hero
    2. Role in game (like support, tanker, carry etc.)
    3.Primary attribute (str, agi, int )
    4.base element/type (example: fire, water, earth, thunder, arcane, spirit, dark, paladin, ice, others etc.)
    5.Proper names (opt.) :
    6.Spells (custom,optional):
     
  2. WhiteFang

    WhiteFang

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    Name of the Item:Amulet of the Spire

    Category:Rare

    Story of the Item :This amulet made of a strange black material which slightly glows black is given to members of the Onyx Spire,a shadowy guild of Shadow creature assassins and thieves,upon entering the guild through a Rite of Passing.This amulet is said to greatly increase the wearer's stealth abilities

    Function of the Item:+8 agility,10% critical hit and evasion chance,5% attack speed


    Name of Hero:Onyx Spire Assassin

    Role in game:DPS Rouge

    Primary attribute:Agility

    Base Element:Dark

    Proper Names:Draug,Agror,Bashator,Rommakesh,Tru'gash,Auxil

    Spells:

    Swift Strike

    The Onyx Spire Assassin strikes faster and has a chance to deal extra damage for a certain time

    Lvl 1:10% faster,20% chance for 15% percent extra damage
    Lvl 2:15% faster,15% chance for 25% percent extra damage
    Lvl 3:20% faster,10% chance for 35% percent extra damage

    Blink Strike

    The Onyx Spire Assassin has chance to blink behind a target and deal double damage

    Lvl 1:10% chance
    Lvl 2:20% chance
    Lvl 3:30% chance

    Curse of the Shadow

    The shadows them self comes to the aid of the Onyx Spire Assassin as they corrupt the victim,damaging them and causing them to miss some attacks

    Lvl 1:150 damage,5% chance to miss attacks for 10 seconds
    Lvl 2:200 damage,10% chance to miss attacks for 15 seconds
    Lvl 3:250 damage,15% chance to miss attacks for 20 seconds

    Backstap

    The Assassin uses his advance training and skill to attack all enemies in a area causing them to bleed and take damage over time

    lvl 1:300 damage,500 radius,5 damage per second for 20 seconds
     
  3. I can tell you some basic things that I really appreciate in Campaigns.

    For terrain, create really different locations, not town, town, field, town, but Fairy Forest, Deep Mine or Burning Lands. Be creative and try to create places that are unique.

    About Heroes, create different Heroes, of course. Give them different roles, like Damage Dealer, Caster, Healer and Tank and combinations of these. Also important, and also appreciated by many players, give them story, background and a personality.

    Spells are a bit difficult. Of course, create spells that are well-looking, well-designed and unique. Often it is also wise to create spells that have more than one effects and are influenced by local circumstances or unit-types.
    I myself don't want to see simple spells, like Fireball or such.
     
  4. [E]clipse

    [E]clipse

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    Thanks and I am on it
     
  5. Chaosy

    Chaosy

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  6. [E]clipse

    [E]clipse

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    Thanks A lot
     
  7. darwin

    darwin

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    I agree with the first sentiment. Don't go too much into background though; reading long stories about a hero we don't care about yet is not fun. Their backgrounds should be revealed slowly in brief windows. It's even better if you learn their backgrounds from other characters...e.g. "Her husband was tortured by the Druhks for weeks. He's alive still, but what they shared isn't here anymore."

    Regarding the spells, I think I have different tastes. More than one effect can be good, but simple spells are good too. Stormbolt is one of my favorite spells in WC3...it's really fun even though it's simple (though it does have 2 effects: damage and stun). I find some complicated spells annoying, particularly those that have random effects (e.g. 25% chance of healing you to full...25% chance of killing a random nearby enemy...) Random effects cannot be meaningfully used strategically, and it decreases your control over your own units. Maybe it would be best to have a mix of complex and simple spells.
     
  8. [E]clipse

    [E]clipse

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    Yeah, I like that...
     
  9. I tried to express that I would like to see not only simple spells like Stormbolt or Fireball, but also advanced, custom spells from Hive and such.

    Of course, there should be also some simple spells like your mentioned Stormbolt, but in my opinion creators should also add advanced spells.
     
  10. kakuzu

    kakuzu

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    Eye of Kraken - rare ; increese hero vision
    Medusa Head - rare ; when it is used , the item create a wave who temporari paralise enemy units .
    Neptun Sceptre - rare ; it give the hero ability to walk throw water .
    Anubis bracelet - rare ; the hero can use it to use an enemy unit to reborn .
    Thor Hammer -rare ; it give the hero a good chance to stunt enemy units .
     
  11. [E]clipse

    [E]clipse

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    Thanks 2 everyone for ur ideas and I am happy 2. Say rhat all ur ideas have been used exept the medusa's head and thor's hammer...

    However I still feel a lack of custom items for my campaign so kep going!!!
     
  12. Daffa the Mage

    Daffa the Mage

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    Fallen Token : Increase damage dealt and grant ability to Raise Dead
    Rotting Staff : Inflict poison with high damage on attacks (Orb Effect)
    Moonwalk Stone : Increase night vision, grant invisibility on night
     
  13. [E]clipse

    [E]clipse

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    Hey.. Thanks I liked the 1st idea..
     
  14. Directive255

    Directive255

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    Name of the Item : Staff of Mystical

    Category : Mythical, Artifact

    Function of the Item (what it does) : +600 max mana, +20 intelligence, increase damage by 30 and grants access to a few custom spells.
     
  15. [E]clipse

    [E]clipse

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    A few custom spells.. works like a spellbook.. thanks. This staff will be created as soon as balance it's attributes..
     
  16. blancfaye7

    blancfaye7

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    Stone: Common: Charged
    A Stone you picked up can be used as a ranged attack!
    Gives: Hurl Boulder ability with only a mini stun.

    Bomb: Common: Charged
    An explosive item crafted by goblins. Handle with Care!
    Gives: Small AoE damage with knockback from the point of target.

    Hook: Common: Permanent
    Gives: Ability to cast Hook which drags enemies and friends to the caster. The hook must be aimed.

    That's all I can think of. Give love to common items!
     
  17. Molaf

    Molaf

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    basically my way of creating items is :

    check all the existing spells in units/heroes and create according items according to it.
    by example the crypt lord damage return and armor ability can be modified in many ways to create very cool items. same for the hard skin ability of the mountain giants if you wich to create cool tanky items.

    also you have to create items using your heros stats (agility intelligence strenght mana hp)

    and my advice is. create many many common and basic items.

    (btw I really like your artifact idea.)
     
  18. blancfaye7

    blancfaye7

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    This. Common items must be a lot, but thinking of it as well is hard. I suggest the people here to also make more common items to our friend in need.
     
  19. Daffa the Mage

    Daffa the Mage

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    Name of the Item : HaltWatch's Left Eye

    Category : Artifact, Legendary

    Story of the Item : After Emperor HaltWatch's defeat against Vestroya Alliance, his left eye has been missing. It's rumored that this eye, if found can grant great powers.

    Function of the Item : Flame Blaze (Flame Strike anywhere in the map, balance stats), +X Stats, +X Damage, +X Armor
    ======
    Name of the Item : Old Book

    Category : Common

    Function of the Item : +3 Intelligence, +1 Damage
    ======
    Name of the Item : Bomb

    Category : Common, Charged (3)

    Function of the Item : Send to target location to cause an explosion
    ======
    Name of the Item : Broken Scepter

    Category : Common

    Function of the Item : +4 Intelligence
     
    Last edited: Apr 12, 2015
  20. [E]clipse

    [E]clipse

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    Blancfay 7 and Daffa the mage, Thanks a lot I was wondering about common items and u fulfilled my wish.. :)

    I see a RACC reference there... ;D

    @Molaf , Thanks that is the.guide that I will keep in mind while creating Item