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High Elf Cavalry

A knight of the ancient noldorian lineage.
Complete with footprints, blood emitters, and all the standard attachment points.

Red parts are team colored. Textures, mesh and animations were all made from scratch.
Note that all elf models share the same body texture. If you use them all, texture size will be much smaller than if they were to be used individually.

Keywords:
Cavalry, noldor, elves, lotr, rider, spear, tolkien
Contents

High Elf Cavalry (Model)

Reviews
14:04, 5th Sep 2012 HappyTauren: I don't know what you've done but he looks terribly awkward in the walk animation, very unstable and wonky. Perhaps you'd like to make him 'jump' in a different way or more stationary, any way you can fix this...

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Moderator

14:04, 5th Sep 2012
HappyTauren: I don't know what you've done but he looks terribly awkward in the walk animation, very unstable and wonky. Perhaps you'd like to make him 'jump' in a different way or more stationary, any way you can fix this? Besides that, the horse texture is awesome!

Basically, it is not a great issue, so I will approve this.
 
Level 1
Joined
Aug 19, 2012
Messages
2
hey, do you know where is the azwraith model like in dota? i dont know the tags to find it, by the way, your models are great :))
 
This is cool, but do you think you could put some armor on the horse, for a heavy cavalry version? I think it would probably look better.

Yes,i thought about it, but i wanted the white/gold/brown/black contrast that it has with the white horse. If i ever come along to make Rhûn cavalry, then you will see some golden cataphracts!
 
all 4 models you made are great, its just a shame they dont really mix with standard wc3 models..

as suggested above i do think an armored horse would fit better in the wc3 theme.


I don't see how the horse being armored would make it fit more with the wc3 theme, haha. The archmage has an unarmored horse, for instance. What makes it differ is the extreme contrast and saturation of the wc3 textures.
 
Yes,i thought about it, but i wanted the white/gold/brown/black contrast that it has with the white horse. If i ever come along to make Rhûn cavalry, then you will see some golden cataphracts!

You could give it a bit of white steel, if you intend to preserve the contrast. Doesn't have to be heavy armor, either; you could just give the horse armor on its neck, nose, and chest.
 
Level 4
Joined
Jul 19, 2009
Messages
96
That's a sweet horseman just as the others, I like that there is no armor on the horse, I feel it would not fit the feeling of the lightweight soldier who is riding it...

Rhun eh? Sweet, I can tell were you got the cataphract idea from (pretty sure it's not canon) ;) Are they going to have pike units too? Or have you not decided yet?
 
Well, as of rhûn i have not made much plans, i just thought it was something that might be fun doing.. I do think i read somewhere in the books that the horses would be armored like cataphracts, if not at least the picture came naturally to me as they wore scale mail for armorjust like the persian cataphracts did. ;)
 
Level 4
Joined
Jul 19, 2009
Messages
96
Well, as of rhûn i have not made much plans, i just thought it was something that might be fun doing.. I do think i read somewhere in the books that the horses would be armored like cataphracts, if not at least the picture came naturally to me as they wore scale mail for armorjust like the persian cataphracts did. ;)

Ya i do agree though that as Easterlings I do think they represent the more "Persian" and less "Arabic" parts of middle earth and that cataphracts would make sense for such a people. I think it would be really cool to see that in Warcraft, as there aren't any cataphract models I know of.
 
Level 3
Joined
Jul 18, 2018
Messages
56
Hey man is there a reason your model looks like that ? ecause your others models for the elves dont have problem but this one i don't know why its doing this
upload_2020-12-3_13-51-22.png
 
Level 3
Joined
Jul 18, 2018
Messages
56
and its like that with all the highelf models, but not your sindar models so that is weird lol
 
Is it the same after you restart the editor?
It is possible that Blizzard added a texture called HighElf.blp outside of the texture folder with reforged, or something. One possible solution is to convert the file to MDL, open it in a text editor and change the texture file path to be something like "HighElfSoldier.blp", convert it back to MDX, and then change the texture name in the editor import too.
 
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