1. Are you planning to upload your awesome model to Hive? Please review the rules here.
    Dismiss Notice
  2. Updated Resource Submission Rules: All model & skin resource submissions must now include an in-game screenshot. This is to help speed up the moderation process and to show how the model and/or texture looks like from the in-game camera.
    Dismiss Notice
  3. DID YOU KNOW - That you can unlock new rank icons by posting on the forums or winning contests? Click here to customize your rank or read our User Rank Policy to see a list of ranks that you can unlock. Have you won a contest and still havn't received your rank award? Then please contact the administration.
    Dismiss Notice
  4. The 18th Icon Contest is ON! Choose any ingame unit and give him/her Hero abilities. Good luck to all.
    Dismiss Notice
  5. The Secrets of Warcraft 3 have revealed interesting works. The RESULTS for Abelhawk's Mini-Mapping Contest #15 have come out!
    Dismiss Notice
  6. Contestants are to create a scene set in the Stone Age. Come and see what you can come up with. We wish you the best of luck!
    Dismiss Notice
  7. Colour outside the lines! Techtree Contest #13 is a go. The contest is optionally paired.
    Dismiss Notice
  8. Night Rider gained several songs for his journey. The poll for the 12th Music Contest has started. Check it out!
    Dismiss Notice
  9. Greetings cerebrates, our Swarm needs new spawners that will have numerous children. Join the HIVE's 31st Modeling Contest - Spawners and Spawned! The contest is optionally paired.
    Dismiss Notice
  10. Join other hivers in a friendly concept-art contest. The contestants have to create a genie coming out of its container. We wish you the best of luck!
    Dismiss Notice
  11. Check out the Staff job openings thread.
    Dismiss Notice
Dismiss Notice
60,000 passwords have been reset on July 8, 2019. If you cannot login, read this.

How to import 'High Elf Cavalry'

Hello

This is an automatically generated tutorial. It will guide you through the process of importing the model High Elf Cavalry of the bundle High Elf Cavalry. Please note that all the screenshots in this tutorial were made using a Macintosh, however it should be no problem to interpret what is equivalent on a Microsoft Windows or Linux machine.

Extract and Access

I am assuming that you have already downloaded the file High Elf Cavalry.zip and know where it is located on your hard drive. The file is compressed as a zip archive. Most modern operating systems allow you to unzip the archive by double clicking it and dragging out the contents to the desktop (or any other place).

When you have extracted the archive, it should look like this:

High Elf Cavalry
HighElfCavalry.mdx
ElvenWeapons.blp
HighElf.blp
Horse_White.blp

Open World Editor and click Module -> Import Manager:

This is the Import Manager. From here you can add and remove custom files from your map file:

Importing HighElfCavalry.mdx

Now Click the "Import File" Button:

Next select 'HighElfCavalry.mdx' in the folder which you extracted from the zip archive:

High Elf Cavalry
HighElfCavalry.mdx
ElvenWeapons.blp
HighElf.blp
Horse_White.blp

The file has been properly added to the map archive:

HighElfCavalry.mdx
Model
88
war3mapimported/HighElfCavalry.mdx

Done, you have imported the file HighElfCavalry.mdx.

Importing ElvenWeapons.blp

Now Click the "Import File" Button:

Next select 'ElvenWeapons.blp' in the folder which you extracted from the zip archive:

High Elf Cavalry
HighElfCavalry.mdx
ElvenWeapons.blp
HighElf.blp
Horse_White.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their skins in that directory. The skins need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the skins' paths in the readme.txt and also on this page.

HighElfCavalry.mdx
Model
88
war3mapimported/HighElfCavalry.mdx
ElvenWeapons.blp
Image / Texture
13
war3mapimported/ElvenWeapons.blp

Double-click the file ElvenWeapons.blp:

ElvenWeapons.blp
Image / Texture
13
war3mapimported/ElvenWeapons.blp

Tick the box "Use Custom Path" and type in the correct path:

ElvenWeapons.blp
Image / Texture
13
ElvenWeapons.blp

The file has been properly added to the map archive:

HighElfCavalry.mdx
Model
88
war3mapimported/HighElfCavalry.mdx
ElvenWeapons.blp
Image / Texture
13
ElvenWeapons.blp

Done, you have imported the file ElvenWeapons.blp.

Importing HighElf.blp

Now Click the "Import File" Button:

Next select 'HighElf.blp' in the folder which you extracted from the zip archive:

High Elf Cavalry
HighElfCavalry.mdx
ElvenWeapons.blp
HighElf.blp
Horse_White.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their skins in that directory. The skins need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the skins' paths in the readme.txt and also on this page.

HighElfCavalry.mdx
Model
88
war3mapimported/HighElfCavalry.mdx
ElvenWeapons.blp
Image / Texture
13
ElvenWeapons.blp
HighElf.blp
Image / Texture
46
war3mapimported/HighElf.blp

Double-click the file HighElf.blp:

HighElf.blp
Image / Texture
46
war3mapimported/HighElf.blp

Tick the box "Use Custom Path" and type in the correct path:

HighElf.blp
Image / Texture
46
HighElf.blp

The file has been properly added to the map archive:

HighElfCavalry.mdx
Model
88
war3mapimported/HighElfCavalry.mdx
ElvenWeapons.blp
Image / Texture
13
ElvenWeapons.blp
HighElf.blp
Image / Texture
46
HighElf.blp

Done, you have imported the file HighElf.blp.

Importing Horse_White.blp

Now Click the "Import File" Button:

Next select 'Horse_White.blp' in the folder which you extracted from the zip archive:

High Elf Cavalry
HighElfCavalry.mdx
ElvenWeapons.blp
HighElf.blp
Horse_White.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their skins in that directory. The skins need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the skins' paths in the readme.txt and also on this page.

HighElfCavalry.mdx
Model
88
war3mapimported/HighElfCavalry.mdx
ElvenWeapons.blp
Image / Texture
13
ElvenWeapons.blp
HighElf.blp
Image / Texture
46
HighElf.blp
Horse_White.blp
Image / Texture
29
war3mapimported/Horse_White.blp

Double-click the file Horse_White.blp:

Horse_White.blp
Image / Texture
29
war3mapimported/Horse_White.blp

Tick the box "Use Custom Path" and type in the correct path:

Horse_White.blp
Image / Texture
29
Horse_White.blp

The file has been properly added to the map archive:

HighElfCavalry.mdx
Model
88
war3mapimported/HighElfCavalry.mdx
ElvenWeapons.blp
Image / Texture
13
ElvenWeapons.blp
HighElf.blp
Image / Texture
46
HighElf.blp
Horse_White.blp
Image / Texture
29
Horse_White.blp

Done, you have imported the file Horse_White.blp.

You're done

You have now imported your model. Don't be afraid when you place the object and it appears to be a purple cube. Just close the map, re-open it and it will look fine in the World Editor.

If you did exactly as this guide told you and it did not work properly. Please make a thread in the Modeling & Animation Forum containing the following:

  • Link to the model and the tutorial
  • Precise description of what does not work
  • The map you tried to import it to (with the model imported)
And we will do what we can to help you.