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[Role Playing Game] Haldan's Dream

Discussion in 'Map Development' started by Rasler, Jan 15, 2016.

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HOW DO YOU PREFER THE UNIT CUSTOMIZATION SYSTEM?

  1. 1) Each unit can independently equip items such as Weapon, Armor, and Accessories.

  2. 2) Each unit has an independent unique Tech Tree to build and improve their Stats and Skills.

  3. 3) All of the above. Each unit has a Tech Tree and an inventory to equip some items.

  4. 4) None of the above. The units has static stats and can only be increased by leveling up.

Results are only viewable after voting.
  1. Rasler

    Rasler

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    Hi Everyone!
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    COMING SOON
    RESERVED


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    The quantum crystals have enormous energy inside.
    Although their origins are unknown, they are known to
    live in natural places and are protected by animals around.

    This does not prevent adventurers to go in search of quantum
    crystals to market them at incredible prices due to their ability
    to create all kinds of machinery, equipment, and energy to cities.
    It is believed that their energy is divine and maintain harmony
    in nature.



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    They were corrupted by an unknown force. Rumors tell
    that many people fell into madness just by approaching.

    Some adventurers claim that they can be seen in the depths of the
    woods but that at the moment it is an impossible feat by the
    aggressiveness of the creatures that jealously guard it.








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    Nature in the game occupies an important factor,
    since it seems to me that the artistic detail is something that I
    like to highlight.


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    During the whole game we will find safe areas, which allow us
    to recover our life, energy without problems in order to manage
    our resources and manage our objects at convenience.


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    Ally yourself
    with certain creatures that will allow you to have a
    mount to transport you faster, to fly to overcome
    obstacles and to surf by the water to reach secret areas.


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    You can find barrels and boxes in the bushes of cities and towns.
    Break it down to find secret items!

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    The vault is a valuable tool that allows the player to store all
    of his or her valuable items in a safe place, either for convenience
    or for being exceeded in number of materials.


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    Magic runes are divided into 4 different
    types with particular activation times. They are keys to the
    progress of the game, since they have different uses like
    transportation, opening of portals, doors, recovery, traps,
    and sequences.


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    As the game progresses, you will encounter various quests
    and adventures that will be useful to you to get certain
    rewards of great value and increase your points of prestige.



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    Kingdom coins can be found all over the world.
    There are several ways to get them, either by collecting them
    from the ground, killing creatures and performing missions.

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    By means of portals in stations located in certain cities,
    the transition to other planets and territories is possible,
    allowing to explore the vast universe of Elysium.









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    The world of elysium is composed of a huge variety of
    vegetation with different characteristics that vary according
    to the climate and the temperature of the terrain in
    which you are.

    The flora of the universe is so immense, that you can
    collect the different classes that you find to use them in
    preparation of concoctions and magic potions.



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    Fauna makes up an important factor for survival. You can hunt
    the fauna of the place to recover your energy and status in the
    cases of long trips where you can not find safe areas to recover.


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    Each space throughout the world has its individual
    ecosystem, with its creatures, climates, temperatures,
    fauna and flora in which you must adapt to overcome the
    obstacles that arise on each planet.


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    Randomly, the weather will change, altering the
    climate and temperature, as well as the interaction
    with vegetation, animal behavior and certain diseases.


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    Enjoy unique beautiful colorful areas with an atmosphere of
    peace and musical tranquility, while completing the missions of
    the planet where you are.










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    There is a great diversity of creatures
    that vary according to the planet, ecosystem and climate in
    which you are. Each one with an individual element and unique
    characteristics. Each enemy has its life indicator on top, and
    each will drop objects according to their typology and level.


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    The monsters are divided into 4 elemental types,
    Fire, Water, Earth and Wind. Knowing what type is
    every enemy that we face in key to emerge victorious.
    You will be able to find the different types of elemental
    monsters according to the climate and environment in which you are.










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    There are no information about those.
    There are myths among different cultures that claim to
    have seen them on different planets. Ancient civilizations still
    retain some rituals of devotion to these deities.
    But the information about these titans is almost non-existent.


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    Unknown Information

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    In recent years villagers have been worried about
    strange noises and chilling screams coming from nearby
    forests. Some claim to have seen men in long robes belonging
    to an ancient sect that worship these ancient deities, offering
    sacrifices and quantum crystals.





     
    Last edited: Apr 30, 2017
  2. Rasler

    Rasler

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    The status indicator gives us information regarding
    our general health and energy of our character.

    As time goes by and we take actions like fighting,
    interacting with a salesperson or something simple like
    walking through some forest, we will consume state points.

    The status indicator represents the state of energy, sleep,
    hunger and health of our character. If this is consumed, our
    character will vanish on the unconscious floor. It is
    important that this indicator does not end to continue with life.
    For this we can consume different foods hunting the region's
    wildlife, drinking water or ingesting different types of brew,
    resting at recovery points and keeping our character free of
    diseases, not expose us to temperatures too hot or cold.

    This factor is key to survival in the world of Elysium.


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    As the adventure continues, we will become allies
    of multiple creatures of the forest that will help us survive
    outside cities and surrounding villages. Providing fishing skills,
    hunting, herbal hunting, water fountains, and more.

    We can only have one creature of the forest equipped so
    it is advisable to use the one indicated in each region.


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    While you complete missions and you are out
    of some town, you must protect yourself from the
    cold, the rains and look for some place to sleep.
    Tents are excellent tools that will allow you to take
    with you a small safe area to manage and save your progress.

    Tents can be purchased in most villages or can be
    easily made with forest materials and resources.


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    Do not forget to talk and interact with all the villagers you meet.
    They can share secrets and give you useful information, as well
    as objects, tips and advice.


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    Cooking is the best way to survive by spending
    as little gold as possible. Remember to keep your
    status indicator always full before starting a long trip.
    You never know if there will be a shortage of food out there.








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    The battle system is governed by the interaction
    with the chaos rings. Upon entering one of them, a
    number of enemies are randomly summoned to
    engage in combat.


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    The equipping of weapons as much as armors and
    accessories are a fundamental factor to engage in combat.

    Try to be well equipped according to the level of creatures that
    live in the surroundings of the region that you find. If you believe
    that the objects you carry are not at the level you need, you can
    temporarily stop fighting and look for materials to make equipment
    with the big city forgers.





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    Defeating enemies, completing missions
    and destroying certain barrels and boxes, you can acquire
    experience orbs that will help you increase your level and
    improve your skills, as well as unlocking certain rewards of play.


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    The first turn-based system fully functional and with a unique
    gameplay dynamics never before seen. Designed for combat
    up to 3 vs 3, allowing you to prepare battle strategies based on
    the challenge you encounter. Each unit has a unique ability and
    particular characteristics that will be more or less compatible with
    others, although you can compensate for this lack or increase the
    synergy based on the equipment of each unit.



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    - The project is still under
    development, but I estimate that with the
    support of the users, it could launch a demo
    in a few months.


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    - Yes, the game will be
    totally free.


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    - We are currently taking
    people to be part of the team, especially testers,
    graphic designers and models. As well as programmers.


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    - The best way to support
    the project is giving us your opinion and providing
    constant support in this forum as it helps us stay
    motivated to continue and spend more time finishing
    the game.











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    Those who make up the project support list,
    their names will be part of the Elysium world hall of fame, they will have
    exclusive items with dedications as tribute, certain monuments in the
    cities will have in their legends exclusive dedications.
    In addition, weekly
    codes
    will be distributed to those who visit the forum who can enter
    an NPC inside the game to receive a chest
    that will provide unique and exclusive items.

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    - Valandil
    -Ezekiel12
    - Spellbound
    - Nordmar
    - Kino
    - Wisdom
    - Knight of Arsford
    - That_Guy_There
    -Apheraz Lucent
    - btdonald
    - xYours Trulyx

    - StoPCampinGn00b
    - Zwiebelchen
    - supertoinkz
    - KeepitMovinBaby
    - sentrywiz
    - Gottfried
    - Turnro
    - LISBOAH
    - WhiteFang
    - Vengeancekael
    - [E]clipse
    - N.Knight
    - Blake8
    - RED BARON
    - nhs325
    - JCarrill0
    - wc3neverdies
    - PrinceOfThaWest
    - A]mun
    - mustafo
    - BandolXD
    - Zunariel
    - JesusHipster
    - btdonald
    - Neruvatar
    - Lord_Marrowgrath
    - King Tidus
    - tilree
    - sluk
    - Apostle
    - Siler
    - Rem
    - Razorfang









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    -PrinceYaser
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    [40% REACH]
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    ACTUAL DONATIONS: 2 usd
    GOAL DONATIONS: 5 usd


    Due to lack of time I decided to create a donation button
    to raise funds and invest them to continue with the project.
    As is well known, any donation however minimal helps to end
    and commit even more with the completion of the game.

    I want to thank everyone in advance for giving me their support,
    and give them my word that I will finish it by giving the best of me.

    That is why I will put donations collected so far and with different
    objectives to keep track of project support.

    At the moment, the first goal to reach is 5 dollars to give a
    boost to the team and continue to do the daily work in the game.





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    Last edited: May 26, 2017
  3. Valandil

    Valandil

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    Wow so beautiful ! it even doesnt look like wc3 or better this is how wc3 hd edition should look like !) music and sounds are awesome. Waiting for description! Very nice !
     
  4. StoPCampinGn00b

    StoPCampinGn00b

    Community Manager

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    Stunning! Where have you been hiding from Hive all these years? I don't play RPGs much but that's something I will play.
     
  5. Rasler

    Rasler

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    i almost cry reading your comment honestly.
    Thank you so much for your support.

    Thanks!, i really appreciate your words. There are a lot of work on this project and this is the result.
    In a few moment i will finish the project description.
     
    Last edited by a moderator: Jan 18, 2016
  6. Spellbound

    Spellbound

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    Well that's a visual treat! The sound design is amazing as well (except for that random starcraft sound). It's not really my type of game, but the polish for a WIP is very good. I love your attention to the little details, like gain EXP with little missiles that arc in the air to fall on your character. The little bloops as time pass is also a nice touch, but my favourite has to be the birds that fly off when you approach them. You could make a system for that - it'll be very popular in RPG maps.

    One thing I'd advise is to maybe tone down the fog. In the day-time videos, it was a bit hard to see the details on the terrain. Unless the area is supposed to be extremely foggy, I'd lower it.

    Good job!
     
  7. Rasler

    Rasler

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    Thats what i love to hear.

    You are right in a lot of things. I like the details in this rpg games.
    Lot of people remark me the issue with the fog. Honestly, i configured this high to use it like a "old wc3 graphics wash".
    In fact, in-game visuals are more softy and the terrain details are more visible than shows in video. You got good eyes and ears to notice all this add-ons.
    My favorite is the shield hit impact sense (cant see much in video) and the fishing point.

    Thanks a lot for your comments Spellbound!

    P.D: I saw your work too, and have to say that you have the doors open to work on the project in a team!
     
  8. APproject

    APproject

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    I think you are that guy from Argentina and I have you on my skype for several years by now, but you seem to be creating a new account, because visuals and systems are pretty much the same I saw previously back then. Am I correct?

    Visuals are great indeed, the only complaint from my side would be the sound. Spellbound enjoyed the sounds, but I see a complete opposite from my point of view. Sound effects and music itself is really anime and playful, reminds me mario games or similar, it doesn't get along with visuals. Visuals seems to be really well done and sounds seem to be out of place. But that's just my opinion on the matter, that's how I see it personally. To me fog looks okay, hehe, what a diversity of opinions. :)
     
  9. Nordmar

    Nordmar

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    sweet but the fog is too thick imho. I must agree that the details are lovely, all the effects and so on :thumbs_up: Let's hope the story/gameplay and more is as good as the videos ;O
     
  10. Ezekiel12

    Ezekiel12

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    I also find the sounds to be very nice, doesn't feel like wc3 at all but more like some spherical harmonic indie game world, which is a much welcomed variety in wc3 maps for me.

    Just don't tone it up too much, I think the strength of your sounds is that they are not in-your-face sounds but rather pleasant background ambience sounds.
     
  11. Kyrbi0

    Kyrbi0

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    Not my cup of tea, but impressive.
     
  12. Kino

    Kino

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    AFAIK, I saw this back on wc3c under the name of Elysium.
    Excellent as ever, just dropping my recommendation.
     
  13. Rasler

    Rasler

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    Exactly, that was the previous name!
    Thanks for your support!
     
  14. Leo Akastenix

    Leo Akastenix

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  15. impressive. may i ask you how you do the lightning? it looks so realistic. and that thunder, it's just so sweet.
    everything else is really great, good music that fit with the environment (for me), really neat system (i especially like the fishing system), and a really beautiful and detailed environment.

    lookin forward to play it, please keep it alive :)
     
    Last edited by a moderator: Jan 17, 2016
  16. Rasler

    Rasler

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    wow thank you so much!
    is great that some appreciate the details. people on this days prefer tons of crap on the games indeed.

    I just tried to get out of the wc3 old graphics, so classic and boring to me and add some personal touch, like rpg music, and some system that final fantasy and zelda inspired me (that little glowing fairy is similar to Navi), it also a good environment, sounds etc. Too bad that people like Approject dont like that style.

    The lightning system (the thunder effect) is a trick i use with the iluminating system, plus reflections and the sound gives you the false sensation that a storm is above the map.
     
  17. Apheraz Lucent

    Apheraz Lucent

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    I'm just here to provide my support to the project.
    Stunning visuals, neat custom effects, and fantastical execution of every system. Good job!
     
  18. Knight of Arsford

    Knight of Arsford

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    Are you kidding me? This is so amazing! I can't wait to play this! When will this be released?
     
  19. That_Guy_There

    That_Guy_There

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    Great One!, If I can help in anyway I will surely do!. Well I mostly do Lore and Stories..
     
  20. btdonald

    btdonald

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    I really love the game atmosphere <3 I