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Testing a prototype

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Oct 14, 2013
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Hey guys check out this prototype puzzle game I made. See if it is fun...

There are some tips and rules that you should be aware of:
you can move the blocks left or right and rotate them to match their links towards other blocks. Links are those shiny blue spheres which are around the blocks.

You should orient the blocks in a way that they point towards the blocks of the same color, or they won't chain.

After reorientation you need to wait for the "Operation" phase to begin overloading thus detonating only the cored blocks. Cored blocks are the ones that have a circle inside and has a number in the middle of that circle. The number represents the amount of energy needed to detonate it.

There are some items and effects in the blocks too:
Some blocks give you more energy and some of them increase or decrease the temperature of the chamber. Doing this has two effects. First of all if the temperature of the chamber exceeds the max or gets below the min you fail. Secondly, There are some locked blocks which they don't take part in chain reactions and block the way. But you can unlock them by increasing the temperature of the chamber (or by using a "Breaker" item).

Finally any block which has a burning sphere in the middle of it, contains an item. Items can be used in the "Operation" phase. There are 4 types of items.

Breakers: They unlock blocks, or if you have 2 breakers you can destroy one block with it.
Rotators: They rotate a block of choice.
Color Changers: They change the color of a block of choice.
Core Creators: They can be used to turn an un-cored block into a cored one (This is a one time item which is granted when you reach 150 points)

The Goal of the game is to achieve a certain point (300)
 

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