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God's Word: The True Way

Level 1
Joined
Nov 12, 2011
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4
¿ Y DONDE DESCRAGO EL MAP Q SE VE XEVERE?
images
 
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belief in gods?
this looks interesting...

great new screenshots
the armors and weapons are all too well made!

it will be a little hard to script the spell of each monster that have a triggered ability, good luck xD

a shame you all don't have much time to work in this project... but it's good to see that even with the setbacks you keep it going on
 
Level 11
Joined
Feb 27, 2011
Messages
226
belief in gods?
this looks interesting...

great new screenshots
the armors and weapons are all too well made!

it will be a little hard to script the spell of each monster that have a triggered ability, good luck xD

a shame you all don't have much time to work in this project... but it's good to see that even with the setbacks you keep it going on
In the map will be two kinds of magic: The ordinary and the divine.
Ordinary magic can be learned from teachers-magicians.
Divine can be learned only by worshiping the gods. Each divine magic spell requires to study a certain number of the corresponding belief in God. To increase this faith, you must worship the gods and bring them gifts of gold and points of learning.
 
Level 2
Joined
Oct 8, 2011
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14
This model is not out of WOW, and reconstruction of the earlier model is a girl.
Model girl was taken from the model of men)
Textures are all of WOW, but converted into a system of dressing
 
Level 11
Joined
Feb 27, 2011
Messages
226
Some information about artificial intelligence for NPC:
  1. All NPCs live their lives (He eats, sleeps, works, communicates with other NPCs, defecate, etc.)
  2. NPCs will react to most of your actions. For example, they will complain guard, if you attacked them or stole something from them.
  3. Guards will try to put you in prison for any occasion.
  4. You can kill many NPCs by changing the course of history.
 
Level 11
Joined
Feb 27, 2011
Messages
226
Tleno, Of course, you have the skills of eloquence. With the help of which you can bribe, deceive and even intimidate the guards. bowser499, Say it KO3bMA. I so understand, that under "WOW" kingdomheartso meant admiration?=D
 
Level 11
Joined
Feb 27, 2011
Messages
226
In Russian eloquence sounds fine. Well, perhaps bowser499 translate it into English as charisma or something better than the English-sounding eloquence.
Gods of Farrield
Oromir - Supreme god of balance ...
OrkVarrog - God of War, patron of orcs, trolls, ogres, goblins, ...
Silvargar - Forest god, patron of the wood elves, Ents, satyrs ...
Neptos - God of water, the patron of lizards and all the other inhabitants of the depths ...
Ballador - God of light, protector of humans and high elves ...
Borodir - God of the Earth's interior, the patron of dwarves and golems.
Nekros - God of darkness, the patron of evil spirits ...
 
Level 1
Joined
Aug 3, 2009
Messages
501
In Russian eloquence sounds fine. Well, perhaps bowser499 translate it into English as charisma or something better than the English-sounding eloquence.
Gods of Farrield
Oromir - Supreme god of balance ...
OrkVarrog - God of War, patron of orcs, trolls, ogres, goblins, ...
Silvargar - Forest god, patron of the wood elves, Ents, satyrs ...
Neptos - God of water, the patron of lizards and all the other inhabitants of the depths ...
Ballador - God of light, protector of humans and high elves ...
Borodir - God of the Earth's interior, the patron of dwarves and golems.
Nekros - God of darkness, the patron of evil spirits ...

Polytheism ? Sweet! Well PUVer, I just hope this means you're getting closer and closer to releasing a BetA. I'm really looking forward to reviewing this baby.
 
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Ah okay then. Still, just wanted to warn we have some... picky map moderators.
I hate you. So soooo much.

By the way, I had multiple orgasms again when I saw the screenshots. FINISH THIS, I CAN'T WAIT

Also, if you haven't found a translator yet, I could do it for you C: I've translated the Diablo 3 maps made by Booody as well. (not advertising, just if you wanna check my translation skills)
 
Level 13
Joined
May 11, 2005
Messages
416
jxtranghero, Very simple. Have the ability to "pull out tree" in the mountain giant. With it you can change the texture in units during the game, thus saving weight without straining her map redundant models. Textures are made so that some parts of the model remain transparent. So we can make robe or pants.

FUCKING GREATEST DISCOVERY EVER!
seriously i've been looking for a way to do this since i first picked up warcraft(see my join date). i had given up a few years ago already. i'm repping you for the fantastic map and for being such a genius

EDIT:damn, it actually doesn't do what i thought it did... back to square one
 
Level 14
Joined
Dec 13, 2008
Messages
617
jxtranghero, Very simple. Have the ability to "pull out tree" in the mountain giant. With it you can change the texture in units during the game, thus saving weight without straining her map redundant models. Textures are made so that some parts of the model remain transparent. So we can make robe or pants.
Sorry sir but the truth is I really don't get it until this time.
I wonder if you got a tutorial for "changing texture in the game"?
 
Level 11
Joined
Feb 27, 2011
Messages
226
Thanks again for all the good reviews. But I have now session. So I will continue to make map January 23 ...

The action takes place in the kingdom North Stronvart. Previously, the kingdom was called simply Stronvart. But because of the hostility of heirs to the throne, Stronvart split into two independent states - North and South Stronvart.
Few of locations:
1. Dwarmaun - Town Dwarfs divided into three parts. Here are located: Guild of Engineers and Wildhammer Clan.
2. Dezenveer - a small settlement of human hunters.
3. Mort Agnes - a small settlement of human fishermen.
4. Emirvall - Settlement of the elves in the woods. Here are located: Ranger Guild and Guild of Druids.
5. Farpost - sentry post was created for the case when the king's army collapses and well control Portvallum.
6. Portvallum - Port City. There are many traders, but even more thieves. Criminal capital of North Stronvart. There are: Brothel, Casino, the Guild of Merchants, Thieves Guild, the Guild of Assassins.
7. Vilgard - Farmers' village on the border of North and South Stronvart. Here is a farm partnership.
8.Elmagics - The mysterious city of magicians, surrounded by a magical barrier. Here is a guild of magicians.
9. Asshat - the settlement of lizardmans.
10. Orc Camp
11. Camp people
12. Ruzenfild - the settlement are located where the royal gardens.
13.Godertall - The capital of the Northern Stronvart. Famous for its nobility and beautiful clean streets. There are: the Library, the Temple of Light with the idol of Ballador, the Holy Inquisition, the Royal Palace.
 
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Level 1
Joined
Aug 3, 2009
Messages
501
There will be no comments? Or everyone not interesting game world my map?
By the way, the session comes to an end and soon I will continue to actively make my project and will add news.

Go Go PUVer!
 
Level 11
Joined
Feb 27, 2011
Messages
226
Erotic mini-game
You may have often wondered playing many great RPGs: "Where does it come from Kids." In God's Word: The True Way to think about it you do not have to. Furthermore you will be able to participate in this process! (Or rather, your hero: 3). And this is not just any movie out there, but a real erotic mini-game! (all the sex organs and other well-covered).

In the mini-game, three indicators:

excitement hero
excitement partner
Time sexual intercourse

Management is carried out by the arrows.

Up / Down - to perform the translational motion in order to achieve the desired effect (This increases the excitement of the hero and partner).
Right / Left - to deter or splash out "emotions" of the hero.

Each partner will have their own whim, priority poses favorite time of doing this ...
Of course, most girls love to all of this was longer, and it is important not to throw their "emotions" too early.
After the game, their partner will be added or taken away an individual's reputation, depending on your success in matters sexual. For example, if you do not meet his wife (by the way, already in the demo can marry), then it will not cook you dinner.
In the demo, potential partners will not be much. But in the next version will be the sea of these whores!

:goblin_yeah:
 
Level 1
Joined
Aug 3, 2009
Messages
501
Erotic mini-game
You may have often wondered playing many great RPGs: "Where does it come from Kids." In God's Word: The True Way to think about it you do not have to. Furthermore you will be able to participate in this process! (Or rather, your hero: 3). And this is not just any movie out there, but a real erotic mini-game! (all the sex organs and other well-covered).

In the mini-game, three indicators:

excitement hero
excitement partner
Time sexual intercourse

Management is carried out by the arrows.

Up / Down - to perform the translational motion in order to achieve the desired effect (This increases the excitement of the hero and partner).
Right / Left - to deter or splash out "emotions" of the hero.

Each partner will have their own whim, priority poses favorite time of doing this ...
Of course, most girls love to all of this was longer, and it is important not to throw their "emotions" too early.
After the game, their partner will be added or taken away an individual's reputation, depending on your success in matters sexual. For example, if you do not meet his wife (by the way, already in the demo can marry), then it will not cook you dinner.
In the demo, potential partners will not be much. But in the next version will be the sea of these whores!

:goblin_yeah:



shut-up-and-take-my-money.jpg
 
Level 11
Joined
Feb 27, 2011
Messages
226
Attention
Need some good modellers, able to work with animations and textures of WOW
Kozma made ​​flexible character creation. So the modeler to do is just choose the model of the head and the WOW texture.
In addition to units, modeler will deal with the decor.
Write me in private messages. :ogre_hurrhurr:
 
Level 11
Joined
Feb 27, 2011
Messages
226
507e6580e3ef.jpg


Introduction

Welcome to Farrield - the world where gods play with destinies of mortals, where Lady Magic unofficially rules and abandoned caves and dark dungeons keep mighty arthefacts, where always is the power that decides to break the balance and to tip the scales to their advantage!

Short description

Title: God's word: The True Way
Developers: Divine Style Team
Genre: RPG
Version: Demo coming soon.
Number of players: 1
AI Support: Included
Time of completion: Depending on the way you choose
Tileset: Various

Project Video


The Plot

Farrield was beautiful once with its great castles, many cosy villages with blooming gardens lifting beyond palace gates, towns with luxurious manors of native nobility and poor settlements with poverty-stricken hovels - this world once lived calm and measured life and races lived in these graceful lands didn't known the meaning of the words 'distrust' and 'betray'.
Another page of the history of glorious Farrield was peeled and on the green hills of surrounding pastures like a dark plaques stained with blood of local defenders, remains of burned villages can be seen. Warcries of orcs settled down if the forests can be heard there... Majestic elves and gnomes are on the brink of war and meanwhile ancient evil rises the forces...
You are the Chosen by chance or by the call of her majesty Destiny... Will you take up the gauntlet or remain the average man? Will you interfere or let all take its course? Will you help people, perform a feats of valour or rob, shatter and take the last hope away from people?
Only you decide...


This is only a small part of overall plot, you can uncover the rest during gameplay.

The Gods

Oromir - King of gods, the god of Balance;
Orkwarrog - God of war, patron of orcs, trolls, ogres and goblins;
Silwargar - God of forests, patron of forest elves, ents and satyrs;
Neptos - God of water, patron of lizards and all other inhabitants of the deep seas;
Ballador - God of light, patron of people and high elves;
Borodir - God of earth, patron of gnomes and golems;
Necros - God of darkness, patron of unholy powers.

The Hero

When the game will load, you'll be able to choose one from nine clas

ses (Paladin, Barbarian, Gladiator, Acolyte, Priest, Battlemage, Assassin, Hunter, Swindler). Depending on your choice, the hero will receive bonuses to his stats, an inclination for certain professions and starting item set. Apart from the primary stats, there will be secondary ones (lassitude, stamina, oratory etc.).
Every levelup will restore a part of health and mana points of your hero and 10 research points. You can increase that amount of points if you learn 'Fast Research' ability.

Ability system

You can learn abilities not only from living creatures but also from the idols of different gods. Multiboard will allow to add/remove up to 4 spells.

Quests

There will be very big amount of quests - typical (to kill someone) and original. The most of the quests will be connected with each other anyhow. When the quest is completed, you can sometimes choose the reward you want by yourself.

Simulator elements
  • Food. The hero must eat well or he will die of starvation (to die of starvation your hero mustn't eat for 30 real-time minutes). Special items can increase satiation points (each item will grant different amount). For example, Loaf of bread (+7 satiation points), Apple (+1 satiation point).
    If the amount of satiation points becomes higher than maximal then the hero has nausea with corresponding animation played, that results descreasion of satiation points for 25.
    If the hero eats many and eats often then maximal amount of satiation points will increase (hero will grow fat).
    If the amount of satiation pointsis less or equal to 25 then maximal amount of satiation points will decrease (hero will grow thin).
  • Sleep. Hero always will get tired and to take off the effects of weariness, he must sleep. When he have big amount of lassitude points, he moves and attacks slower. If the amount of lassitude points reach 100 then this amount will be set to 0 and hero is ready to drop and will sleep in the place where he stands (if enemies are close then hero dies), but to get this, you mustn't sleep for 40 real-time minutes.

Houses, courts, property

You can enter every house. To enter some houses you must find appropriate key or learn 'House-breaking' skill and have the master key set. You're able to sleep in houses, eat there, search the house (of course if master of the house isn't there). You won't be allowed to pass in many houses until your reputation isn't be enough.
Buying houses, arenas etc. will also be included. Some of the property will be profitable.

AI

I'll do my best to make people's behaviour in different situations the most realistic (of course that takes time).
Map's population won't just stand in one place. Every inhabitant of Farrield will sleep and work in specific time and react on all your actions.
There is guards in every habitation that will do their best to cage you if notice any infringement of the law. When in prison, you can really serve your time (requires some minutes) or instantly (will decrease hero stats). Not all the guards are law-abide so you can bribe them for some hundreds of shiny coins. If you haven't the gold then three variants remain: run, fight or surrender.
People will wath their property so be extra accurate before you break in the houses and pick the things from there.

Dialogs

You can talk to the characters with the help of dialog windows. During this you can discover a lot of information (last news, gossips etc.). Also you can trade with people, learn skills, raise stats. Some of dialog buttons will appear after completing some requirements (certain amount of reputation, for example). These buttons can appear in disappear.

Reputation

Reputation divides by two branches: general and individual.
General reputation is relationship in the whole community/guild to hero. To raise this one you must do socially useful things and do the quests.
Individual reputation is relationship of concrete people to hero. To raise this one you must do useful things for this NPC. This type can be manipulated with oratory.

Import

There will be many import (realistic trees, furniture, models of weapon and armor, homes with disappearing roofs etc.)
All the owners of this will be credited.

The weight: 18Mb with music and 12Mb without music. There will be two official versions - with music and without it.
 
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