"Meet on clothes..." or "Take care of the honor in his youth"
The land is rife with rumors and all your actions will affect on the relationship to you. Reputation is an important social aspect of my map. Have you ever heard the sayings:
«Meet on clothes...»,
«Take care of the honor in his youth»? So in my map it is very actual. Reputation, in its turn, will be divided into two parts - general and individual.
General reputation affects the relationship to you of NPC group, united on any grounds (Guild Hall, a residence).
Individual reputation characterizes the ratio of specific NPC to each player.
These two types are closely related. Having a common point of reputation, let's say in the Thieves' Guild, an individual relationship to you at the NPC, which belongs to this group, too, may increase by one. However, such a rule is not always 100% valid. Here plays an important role nature of the NPC and also its susceptibility to rumors. In addition the overall reputation will influence such important points as you access the protected areas, etc. Well, judging by the individual's reputation, the ratio of NPC to be relevant to you. Below is a list of matching the reputation and behavior of the NPC to you.
100 – Loves 
-If you try to start a conversation with no hidden weapons does not say anything.
-Main hero can stay at NPCs home, even if he is in there.
-NPC closes its eyes to majority of crimes the MH.
-Does not take away a hero's weapons, if he has fallen.
-You can improve the relationship with the explanation of the relationship.
-Available a variety of concessions and new things to trade.
-Sometimes NPC can even present something for the hero.
80 - Refers friendly 
-If you try to start a conversation with no hidden weapons does not say anything.
-Main hero can stay at NPCs home, even if he is in there.
-If the NPC leaves on business, he tries to politely expel MH from home.
-NPC closes its eyes to part of crimes the MH.
-Does not take away a hero's weapons, if he has fallen.
-You can improve the relationship with the explanation of the relationship.
-Available a variety of concessions and new things to trade.
-Being a guest, the hero may be ask to eat.
70 – Respects
-If you try to start a conversation with no hidden weapons does not say anything.
-Main hero can stay at NPCs home, even if he is in there.
-If the NPC leaves on business, he tries to politely expel MH from home.
-NPC closes its eyes to part of crimes the MH.
-Does not take away a hero's weapons, if he has fallen.
-You can improve the relationship with the explanation of the relationship.
-Available a variety of concessions and new things to trade.
60 – Trusts
-If you try to start a conversation with no hidden weapons does not say anything.
-Main hero can stay at NPCs home, even if he is in there.
-If the NPC leaves on business, he tries to politely expel MH from home.
-NPC closes its eyes to some of crimes the MH.
-Does not take away a hero's weapons, if he has fallen.
-You can improve the relationship with the explanation of the relationship.
50 – Do not pay attention
-If you try to start a conversation with no hidden weapon - NPC says, "Remove your weapons."
-Main hero can stay at NPCs home, even if he is in there.
-If the NPC leaves on business, he tries to kick out MH from home.
-If the MH does not go within 60 seconds, then he starts to attack or call guard.
-When crimes the chance to avoid punishment is extremely small.
-Takes away a hero's weapons, if he has fallen.
-You can improve the relationship with the explanation of the relationship.
40 – Do not trust
-Dialog buttons of learning are hidden.
-If you try to start a conversation with no hidden weapon - NPC says, "Remove your weapons."
-At the entrance to the house takes out weapons and tries to expel MH from home.
-If the MH does not go within 60 seconds, then he starts to attack or call guard.
-When crimes the chance to avoid punishment is extremely small.
-Takes away a hero's weapons, if he has fallen.
-You can improve the relationship with the explanation of the relationship.
30 – Refers disrespectful
-Dialog buttons of learning and trading are hidden.
-If you try to start a conversation with no hidden weapon - NPC says, "Remove your weapons."
-At the entrance to the house takes out weapons and tries to expel MH from home.
-If the MH does not go within 30 seconds, then he starts to attack or call guard.
-Takes out the weapons and gold from MH, if he has fallen.
-When crimes the chance to avoid punishment is extremely small.
-You can improve the relationship with the explanation of the relationship.
20 – Hates
-Most of dialog buttons are hidden (Available only quests).
-If you try to start a conversation with no hidden weapon - NPC starts to attack on hero or call guard.
-At the entrance to the house starts to attack on hero or call guard.
-When crimes the chance to avoid punishment is extremely small.
-You can improve the relationship with the explanation of the relationship.
0 – Wants to kill
-NPCs do not want to engage in dialogue with the hero, and at every opportunity, wants to attack the hero.
-If the hero is knocked down, NPCs will certainly kill him.