• 🏆 Texturing Contest #33 is OPEN! Contestants must re-texture a SD unit model found in-game (Warcraft 3 Classic), recreating the unit into a peaceful NPC version. 🔗Click here to enter!
  • It's time for the first HD Modeling Contest of 2024. Join the theme discussion for Hive's HD Modeling Contest #6! Click here to post your idea!

Gods of Wars II

Status
Not open for further replies.
Level 6
Joined
Apr 22, 2009
Messages
47
Map name: Gods of War II
Author: Hanza-Ru
Stage: Standart
Type: Hero Defense
Suggestion Players: Team vs Team , until 5x5 players.

General Infos: This map haves a different proposal of team. With a constant war, you no can stay on one line. God abilitys introduce a variant of heroes. Each match is diferent of other. A same hero can haves a ability, and next match , this same hero haves other ability. God Itens introduce too team itens. Only the respective god can make respective God item, So your team can ask him to do a item to they. The Scroll Shop add new aspect of shops. "Where Scroll Shop now?" haha , this question was done thousands of times. Because this movimentation, Scroll Shop provided numerous meetings between heroes consequently struggles between them.

A hero defense map of fun for all players!

Great Chellenger of Gods is starting! Pick your God and Destroy your Oponents!

Modes : -Ap , -Ar, -Re, -Sm, -Gm, -Uber, -Im, -Mb, -Rs

- Pick your God in tavern.
- God ability , gives a other god your Element ability to criate a Fusion Ability with your Element. (Only one God can receive your Element. You can receive one Element of other God.)
- 132 Ability with Fusions.
- Destruct the Pandora's box.

Credits: Some Credits to Authors in HiveworkShop. Consult (f9) in game to more Detail.

Download map here:

Gods of War II v1.04 Standart
 
Last edited:
Level 6
Joined
Apr 22, 2009
Messages
47
Patch Notes

Patch Notes: (v1.04)
Code:
---------------------------------------------------------------------------------------------------------
Gods of War II v1.04 - Standart

Criated by Hanza-ru
eMail for questions, bugs and suggestions
"[email protected]" - http://www.epicwar.com/maps/94059/

<>Last Link posted are bugged on wc3map. Map fixed.

---------------------------------------------------------------------------------------------------------
Gods of War II v1.03 - Beta Test

Criated by Hanza-ru
eMail for questions, bugs and suggestions
"[email protected]" - http://www.epicwar.com/maps/94038/

Note of Author :
      "Probably, this is a last Beta Test of Gods of Wars II. Bugs and unbalanced on it are minimal and ar command are fixed.
       So , next version can be Standart Version."

Balanced:
<>Tenebra, Goddess of the Night:
         Skill 1 - Night of Blindness fix damage.
         Skill 3 - Fixed Bugs. Now armor breaker incresced (2+1 per lv.) to (3+1.5 per lv.)

<>Grand Ocean, God of the Oceans:
         Skill 1 - Fix bugs. Now this skill no allows targets structures.

<>Wynna, Goddess of the Magic:
         Skill 2 - Spell book - Ciclone - reduced duration (7 seconds) to (4 seconds).
                 - Spell book - polymorph - reduced duration (10 seconds) to (7 seconds).
         Skill 3 - Reduced damage factor (150+30 per lv.) to (100+45 per lv.)

<>Khalmyr, God of the Justice:
         Skill 1 - Fixed Targets Allowes for this skill.

<>Lena, Gods of the Life:
         Skill 1 - Fixed Targets Allowes for this skill.
                 - Mana cost incresced (55+5 per lv.) to (105+15 per lv.)
         Skill 3 - Reduced damage multiplier (1.75 +0.25 per lv.) to (1.5 +0.25 per lv.)

<>Skill Fusion - Combustion [Dragon+Thunder] fixed.Reduced chance (15%) to (10%) and multiplier (2.5) to (2).

<>Skill Fusion - Body of Voodoo [Death+Magic] Hotkey fixed.
               - Cooldown Incresced (60) to (180).
               - removed bonus damage.(now as pura based on caster life.)

<>Skill Fusion - Lunar Beam [Holy+Night] Fixed.
<>Skill Fusion - Lost Shadow [Water+Night] cooldown incresced (5 seconds) to (30 seconds).

Fixed:

<>Hero Point now is Fusion - Added Explanation.
<>Skill Fusion Salvation [Holy+Venon] text revised.
<>Power Generator "the hell" on base Celest fixed.
<>Frozen core and Orb of Galaxy text revised.
<>Quests(F9) - now is Info(F9).
<>Scroll Shop invunerable fixed.
<>Victory Modifications - Now players can use chat after win.
<>(F9) Ability of Itens text fixed.
<>Ar mode working.
<>Multiboard Fixed.
<>"Bug of Leaver" that multiboard disappier as revised, but not tested.

---------------------------------------------------------------------------------------------------------
Gods of War II v1.02 - Beta Test

Criated by Hanza-ru
eMail for questions, bugs and suggestions
"[email protected]" - http://www.epicwar.com/maps/93555/

Balanced:
<>Liu-wu, God of the Dragons:
         Skill 1 - incresced cooldown (5 seconds) to (9 seconds)

<>Tauron, God of the Force:
         Skill 1 - Incresced damage (100+ 55 per lv.) to (100+75 per lv.)
         Skill 3 - Incresced returns damage factor (3%+1% per lv.) to (3%+2% per lv.)

<>Alihanna, Goddess of the Nature:
         Skill 1 - Reduced duration ( 8-10 seconds) to (5 seconds).

<>Khalmyr , God of the Justice:
         Skill 1 - Mana cost changed (110+5 per lv.) to (100+10 per lv.)
         Skill 2 - cast ranger reduced (600y) to (450y)
         Skill 3 - Revised. text "learn" was correct.

<>Wynna, Goddess of the Magic:
         Skill 1 - Reduced damage (200+75 per lv.) to (150+ 60 per lv.)
                 - Incresced cooldown ( 7 seconds ) to (10 seconds)
         Skill 2 - incresced cooldown ( 10 seconds) to (30 seconds)
         Skill 3 - Incresced cooldown (12 seconds) to (14 seconds)

<>Sszzaas, God of the Discord: 
         Skill 1 - Reduced cooldown (30 seconds) to (25 seconds)
         Skill 3 - Moviment summoned changed (270) to (320)
                 - Rain of Fire - Unit Ability - Incresced damage per wave (25) to (35).

<>Tenebra, Goddess of the Night: 
         Skill 1 - Reduced factor duration ([5+lv] seconds) to ([3.5+0.5xlv] seconds)
                 - Incresced bonus damage (200) to (250)  

Terrain:

<>Some changes and improves to remove problem with block by units, one-by-one corridors, and flee blocks.

Scroll Shop:

<> Moviment changed. Now it haves ony two point where can stay. Consult (f() in game to more Detail.

Fixes:

<>All hotkeys was Revised.

<>Revive time factor reduced ([lv.x3 +5]seconds) to ([lv.x2+5]seconds)

<>Players Leaves - Now, if a player leave a match, your itens will by dropped on the base and Your units will be removed of game.

<>Skill Fusion - Knightmare [Night+War] Artificial Intelligence desbugged. Incresced Armor base (0) to (60) 
                 and life base (2000) to (3000); Life regeneration incresced (12) to (30).All changes turns knightmare more hard of die.

<>Infernal mode - Now, All heros receives your respective God Itens.

<>Dark Ritual - Skill Fusion [Magic+Nature] Revised.

<>Obscure- Stratosphere (item) Ability - Revised. Change time to Midnight now.

Added:

<> Unit Drops: Now , all units owned by computer can drop little itens when dies. they haves 0.01% chance to drop.

---------------------------------------------------------------------------------------------------------
Gods of War II v1.01 - Beta Test

Criated by Hanza-ru
eMail for questions, bugs and suggestions
"[email protected]" - http://www.epicwar.com/maps/93221/

Balanced:
<> Megalokk , God of the Monsters 
       -reduced streght per level (3.5) to (2.9)
       -Incresced agility per level (1.1) to (1.6)
       -Incresced intelligence per level (0.65) to (o.75)

       Skill 1 - Reduced factor incresce per level (75.0) to (50.0)
               - Reduced inicial damage (150) to (100)
               - Reduced area of effect (inicial 250 + 10 per lv.) to (constant 250)
               - cooldown incresced (10 seconds) to (14 seconds)
               - stun duration reduced (2.5 seconds) to (1.5 seconds)
       -------
       Skill 3 - reduced duration (15 seconds) to (10 seconds)
               - Mana cost changed (constant 40) to (20 + 5 per level)

<> Skill Fusion Santuary of Tenebra:

       Balanced werewolf cursed and werewolf cursed alfas animations speed
       and damage incresced (20) to (21)
       Armor medium constant fator receive damage reduced (1.5) to (1.25)

<>God item fusion revised. [Event - Unit Adquire a item ]

<>Added God item "Frozen Core" with special God Item.

      When God of the Dragons , Liu-wu criate fusion ability "Frozen Core"[Dragon+Death]
      it charge elemental god item type to "Frozen" and your god item changed to "Frozen Core".
     

      Frozen Core.
        [God Item Frozen]
       
        +36 agility, +20 damage , +10 armor and SnowStorm.

<>Added God Ability Animation

<>Command -ar revised - Recommendation: use -rs before -ar , or use -arrs.

<>Skill info fixed.

<>Tutorial text Added (F9):
     -History
     -God Abilitys
     -Scroll Shop
     -Itens Fusions
     -Abilitys of Itens

<> Command -withoutskill ( or -ws) added.

    After 2 minutes of game, if you no haves fusion ability from god ablity, 
    you can use this command to receive a ability. You lost your God ability.

<>Skill Fusion Combustion [Dragon + Thunder] revised.

<>Inicial Gold ajusted to 1.000 (Beta Test charge removed.)

<>Commands modes are desbugged, now player 1 cannot gives commands after 50 seconds of game.

---------------------------------------------------------------------------------------------------------
Gods of War II v1.00 - Beta Test

Criated by Hanza-ru
eMail for questions, bugs and suggestions
"[email protected]" - http://www.epicwar.com/maps/92966/
---------------------------------------------------------------------------------------------------------
o/ Bye!
 
Last edited:
Level 1
Joined
Dec 7, 2008
Messages
823
Place more description about the gameplay if you want people to download the map. Mention if it playable in single player or is meant for multi player.
 
Level 6
Joined
Apr 22, 2009
Messages
47
Updated. More infos? ok , i will work on first post.

The moderator of this forum must have something personal against hero defense. He did not try to see the improvements of the map, he rejects it without at least testing. If this is a site of respect, I see that a project of this type, well done and within the rules of creation is not minimally Evaluate. Because we will see. If one day become something more that map, I will not crucify anyone, but I will be happy to hear that they were neglecting a good map.
 
Last edited:
Status
Not open for further replies.
Top