Introduction
Welcome to Farrield - the world where gods play with destinies of mortals, where Lady Magic unofficially rules and abandoned caves and dark dungeons keep mighty arthefacts, where always is the power that decides to break the balance and to tip the scales to their advantage!
Short description
Title: God's word: The True Way
Developers: Divine Style Team
Genre: RPG
Version: Demo coming soon.
Number of players: 1
AI Support: Included
Time of completion: Depending on the way you choose
Tileset: Various
Project Video
Official Trailer
Screenshots
The Plot
Farrield was beautiful once with its great castles, many cosy villages with blooming gardens lifting beyond palace gates, towns with luxurious manors of native nobility and poor settlements with poverty-stricken hovels - this world once lived calm and measured life and races lived in these graceful lands didn't known the meaning of the words 'distrust' and 'betray'.
Another page of the history of glorious Farrield was peeled and on the green hills of surrounding pastures like a dark plaques stained with blood of local defenders, remains of burned villages can be seen. Warcries of orcs settled down if the forests can be heard there... Majestic elves and gnomes are on the brink of war and meanwhile ancient evil rises the forces...
You are the Chosen by chance or by the call of her majesty Destiny... Will you take up the gauntlet or remain the average man? Will you interfere or let all take its course? Will you help people, perform a feats of valour or rob, shatter and take the last hope away from people?
Only you decide...
This is only a small part of overall plot, you can uncover the rest during gameplay.
Game World Map
The Gods
The Gods
Oromir - King of gods, the god of Balance;
Orkwarrog - God of war, patron of orcs, trolls, ogres and goblins;
Silwargar - God of forests, patron of forest elves, ents and satyrs;
Neptos - God of water, patron of lizards and all other inhabitants of the deep seas;
Ballador - God of light, patron of people and high elves;
Borodir - God of earth, patron of gnomes and golems;
Necros - God of darkness, patron of unholy powers.
The Hero
When the game will load, you'll be able to choose one from nine clas
ses (Paladin, Barbarian, Gladiator, Acolyte, Priest, Battlemage, Assassin, Hunter, Swindler). Depending on your choice, the hero will receive bonuses to his stats, an inclination for certain professions and starting item set. Apart from the primary stats, there will be secondary ones (lassitude, stamina, oratory etc.).
Every levelup will restore a part of health and mana points of your hero and 10 research points. You can increase that amount of points if you learn 'Fast Research' ability.
Ability system
You can learn abilities not only from living creatures but also from the idols of different gods. Multiboard will allow to add/remove up to 4 spells.
Quests
There will be very big amount of quests - typical (to kill someone) and original. The most of the quests will be connected with each other anyhow. When the quest is completed, you can sometimes choose the reward you want by yourself.
Simulator elements
- Food. The hero must eat well or he will die of starvation (to die of starvation your hero mustn't eat for 30 real-time minutes). Special items can increase satiation points (each item will grant different amount). For example, Loaf of bread (+7 satiation points), Apple (+1 satiation point).
If the amount of satiation points becomes higher than maximal then the hero has nausea with corresponding animation played, that results descreasion of satiation points for 25.
If the hero eats many and eats often then maximal amount of satiation points will increase (hero will grow fat).
If the amount of satiation pointsis less or equal to 25 then maximal amount of satiation points will decrease (hero will grow thin). - Sleep. Hero always will get tired and to take off the effects of weariness, he must sleep. When he have big amount of lassitude points, he moves and attacks slower. If the amount of lassitude points reach 100 then this amount will be set to 0 and hero is ready to drop and will sleep in the place where he stands (if enemies are close then hero dies), but to get this, you mustn't sleep for 40 real-time minutes.
Houses, courts, property
You can enter every house. To enter some houses you must find appropriate key or learn 'House-breaking' skill and have the master key set. You're able to sleep in houses, eat there, search the house (of course if master of the house isn't there). You won't be allowed to pass in many houses until your reputation isn't be enough.
Buying houses, arenas etc. will also be included. Some of the property will be profitable.
AI
I'll do my best to make people's behaviour in different situations the most realistic (of course that takes time).
Map's population won't just stand in one place. Every inhabitant of Farrield will sleep and work in specific time and react on all your actions.
There is guards in every habitation that will do their best to cage you if notice any infringement of the law. When in prison, you can really serve your time (requires some minutes) or instantly (will decrease hero stats). Not all the guards are law-abide so you can bribe them for some hundreds of shiny coins. If you haven't the gold then three variants remain: run, fight or surrender.
People will wath their property so be extra accurate before you break in the houses and pick the things from there.
Dialogs
You can talk to the characters with the help of dialog windows. During this you can discover a lot of information (last news, gossips etc.). Also you can trade with people, learn skills, raise stats. Some of dialog buttons will appear after completing some requirements (certain amount of reputation, for example). These buttons can appear in disappear.
Reputation
Reputation divides by two branches: general and individual.
General reputation is relationship in the whole community/guild to hero. To raise this one you must do socially useful things and do the quests.
Individual reputation is relationship of concrete people to hero. To raise this one you must do useful things for this NPC. This type can be manipulated with oratory.
Import
There will be many import (realistic trees, furniture, models of weapon and armor, homes with disappearing roofs etc.)
All the owners of this will be credited.
The weight: 26 Mb with music and 20 Mb without music. There will be two official versions - with music and without it.
The current lineup:
The direct development
PUVer - Leader, Idea, Scripts, Triggers, Game design, King and God of all GW.
KO3bMA - Models, Game design.
Hate - Coder, Innovator.
Script (No demo)
Скорпион - Writer
Vano - Writer
RFN1 - Writer
Translation
Bobdark - Head of Translation Department
wester - Deputy Head of Translation Department
FYAN aka Freak - HR manager (Translator)
elfloo - Translator
Diazzz - Translator
tgonta - Translator
BAG94 - Translator
avuremybe - Translator
vasex - Translator
Testing
centrino - Tester
Holocauster - Tester
Ihsan - Tester
Ancient - Tester
Former members:
Kos94ok - Spellmeyker (Out Yourself)
Caxickov - Writer Ideyschik (inactive)
Xatriks - Ideyschik (inactive)
* In the former participants are not those whose contribution to the project to zero. In the credits they too will not be.
Credits
SwuJe - game interface.
БMK - icons professions, guilds, magics
TripleKor - team logo, map of Farrield.
nikikin - convert icons from Risen, model signage
Smert [113] - previews and loading screen
mapwar, Unetco - ideas
(KibBorG) - ideas for the story and the game world.
H_A_PK - Dynamic change of fog
ScorpioT1000 - part of the inventory system
MaHBe, Forum_Russia, YrpoTRIa - models
Скорпион - models, ideas quests
Kirill Pokrovsky - Music
Juliette - The basis of the text boot screen
Ket, Virus - Some models of buildings
oGre - Model: stones, shed, fences
Some models and textures are from the game: World Of Warcraft, and King's of Bounty.
SUPPORT!
HTML:
[URL="http://www.hiveworkshop.com/forums/map-development-202/gods-word-true-way-204990/"][IMG]http://savepic.su/1930747.jpg[/IMG][/URL]
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