... stop teasing us with your secret plans for heroes and everything. >.<
I think you guys should focus more on getting the main things done before the additionals - terrain, heroes, items, waves - and then systems. Though, I suppose if you have multiple people working on it, you could do them all at the same time... bah, nevermind. How much more needs doing?
Is the red line in the icons or?, very nice btw
yes it is to save them from being ripped and used for other maps I guess![]()
Yo dude- fellas, i just worked on the map, and implemented cave enter / leave system, a revival system, that, by my opinion is awzumaaaand... fixed a bug in the merchant system, added a secret
You're never going to find it, unless you play with health bars on! Well, that's what i've done, and just, general fixing overall, and as your man on the inside i say; "We've made lightyears of progress!"
yes it is to save them from being ripped and used for other maps I guess![]()
You should add 1/3 transparent GT letters to each icon, it would do a better job and also look better. A line is quite easy to manipulate.
BTW, the map looks nice. Good to see activity.
Hope to see something playable in the near future.
It's very obvious what he means. Add a "GT" text on each icon with a low opacity so that people wont steal it.
That's what I meant.
Just saying, looks better than a red line. Forgot to mention that those icons are really good. They better have some cool spells and names behind them!
Then again, maybe you shouldn't waste time on correcting that, you should finish the terrain ASAP and post some screenshots here.
Edit - btw, it'd be pretty cool if the engineer was able to construct things like defensive nodes or turrets
I think I will stick with Drowsing Powder for now.
Also..
here's an other sneak peek, that's for the berserker spells.
I really hope thats not a frog to the left