One thing I did not like is how you displayed the decimal points for the damage etc.
I would suggest that you convert the real value into an integer value first, before converting it into a string. It would look much better.
Also, the floating text for that Explosive Charge thing (with the countdown to explosion) should last slightly longer. For some reason, I can't make out what the current number is. Same thing applies, convert to an integer first, then a string.
Otherwise, the map is looking pretty good. I like the unique class items and the gambling/lottery system. Makes the make much more dynamic.