• 🏆 Texturing Contest #33 is OPEN! Contestants must re-texture a SD unit model found in-game (Warcraft 3 Classic), recreating the unit into a peaceful NPC version. 🔗Click here to enter!

[Survival/Hero Defense] MiniOaD: The Survival

Status
Not open for further replies.
bowser499 presents
MiniOaD: The Survival
In the memory of [TGM]DemoN

A dark and terrifying force has magically sealed eight heroes in the walls under the Temple of Balance. Only brave hearts and teamwork will help them to fight for their own lives and beat the former Balance Dominator...

This map uncovers Temple of Balance of Oasis and Desert Universe. If you wanted to travel here then it is your chance! Destroy monsters, receive more powers and bonuses and discover more parts of never-ending story of Oasis and Desert world!

Heroes
106961d1317989718-mini-game-mapping-contest-5-btnchaoticmage.jpg
  • icons_11261_btn.jpg
    Chaos Qualify. Summons 1/2/3 orbs spinning around Chaotic Mage. When Chaos Tremble will be casted, all the orbs hero have will fly to nearby enemies and deal 140/180/220 damage per orb to them. Max of 3 orbs. Cooldown: 20/18/16 seconds.
    • icons_7577_btn.jpg
      Chaos Tremble. Releases the power of orbs summoned by the Chaos Qualify. Cooldown: 0 seconds.
  • icons_7590_btn.jpg
    Chaos Warp. Chaotic Mage changes his position to the position of nearby hero, dealing 120/140/160 damage to all the enemies in area 300 from the cast point. Cooldown: 14/12/10 seconds.
  • icons_12615_btn.jpg
    Chaos Empower. Charges the Chaotic Mage with power, that will burst immediately, dealing 130/145/160 damage to the enemies in radius 350/400/450. If hero have orbs summoned, they will grant bonus damage (+70 damage per orb). Cooldown: 18/16/14 seconds.
  • icons_6031_btn.jpg
    Chaos Rampage. Chaotic Mage frees all his powers to heavily damage all nearby non-boss enemy units, dealing 220/330/440 damage. Cooldown: 25/20/15 seconds.

icons_3028_btn.jpg
  • icons_3269_btn.jpg
    Sacred Quest. Summons a holy angel that will heal all the units inside the area near him. The angel will heal all the allies for 130/160/190 HP and deal damage separated by the enemies. Maximal damage is equal to the amount of total heal of all allied heroes in range. Cooldown: 14 seconds.
  • icons_6429_btn.jpg
    Sacred Whispers. Whispers a word that will heal selected target for 210/250/290 HP. If there are nearby heroes from the target they will receive half or the heal. Cooldown: 22/20/18 seconds.
  • icons_13727_btn.jpg
    Sacred Enchant. Eleonora presents the targeted unit to the God himself. If the target is an ally, it will receive 135/150/165 HP. If the target is an enemy, it will be damaged for the half of the heal amount. Cooldown: 20 seconds.
  • 106959d1317989219-mini-game-mapping-contest-5-tranquillight.jpg
    Sacred Refresh. Eleonora combines her powers and summons a holy rain that heals 40/60/80 HP per second. Rain duration - 5 seconds. Cooldown: 25 seconds.

icons_11733_btn.jpg
  • icons_8385_btn.jpg
    Warfare Query. Summons 6/8/10 sharp blades spinning around the Valkyrie. When the blade collapses with an enemy, it will deal 60/90/120 damage. Duration: 12 seconds. Cooldown: 20 seconds.
  • icons_9204_btn.jpg
    Warfare Whip. Valkyrie deals deep slice into enemy's body and does very powerful strike, dealing 125/150/175 damage to the unit. The earth will tremble, dealing 80 damage to nearby enemies. Cooldown: 15 seconds.
  • 106991d1318105130-mini-game-mapping-contest-5-pas_cr_agilityberserk.jpg
    Warfare Evaporation. Valkyrie uses her mastery to evade every 5th/4th/3rd attack and deal to the attacker half of damage dealt.
  • icons_11049_btn.jpg
    Warfare Rage. Valkyrie strikes to the targeted point, dealing 210/250/290 damage to every enemy she meets. Cooldown: 22 seconds.

iconlp.jpg
  • icons_11555_btn.jpg
    Lightning Quartz. Summons a lightning figure. All the units inside this figure will be damaged for 80/100/120 by the lightnings from the edges of the figure. Cooldown: 13 seconds.
  • icons_10341_btn.jpg
    Lightning Warpath. Summons the lightnings from the sky, dealing 100/130/160 damage to the enemies in range 420. Cooldown: 18/16/14 seconds.
  • icons_12153_btn.jpg
    Lightning Explosion. Summons the lightning in the selected area that deals 60/80/100 damage to nearby units. Cooldown: 15 seconds.
  • icons_13713_pas.jpg
    Lightning Riot. Every 8th/6th/4th attack of the Lightning Rogue will release chain lightning or forked lightning on up to 3/4/5 enemies. Damage: 120/140/160.

Opportunities
- Talk to the units that can give you information.
- Coming soon...


Screenshots

107171d1318512610-mini-game-mapping-contest-5-moad1-1-.jpg

107172d1318512610-mini-game-mapping-contest-5-moad2-1-.jpg

107173d1318512610-mini-game-mapping-contest-5-moad3-1-.jpg

107174d1318512610-mini-game-mapping-contest-5-moad4-1-.jpg
 

Attachments

  • MOaDv1.00.w3x
    1.8 MB · Views: 79

Gwy

Gwy

Level 4
Joined
Oct 10, 2008
Messages
134
Probably im very stupid but i just cant pass the first door...
 
Level 26
Joined
Aug 18, 2009
Messages
4,097
We gave it a shot yesterday and after first problems of not knowing what to do or where to go, some very easy enemies bored us in a frozen-up melee before spawning stopped after I believe 4th wave, next would have been snap dragons according to multiboard. Even with the mode being -new, the player should be forced to participate and have the possibility to apply skill. After the game would not continue, we wandered around a bit and faced some lone strong creeps for whatever reason.
 
Level 9
Joined
Nov 19, 2011
Messages
516
Opinion after testing:

Creeps name "Player 12" even in russian is still "Player 12". Good to change even to "Creeps". No shops/items. Simply: no way to improve your power with time. It this rate of mana regeneration as mage you can't go far from fountain. And by the way: those skills looks a bit like for pvp arena not for survival (most valkiria ultimate)...

Good terrain, good skins. Lighting Rouge could have better window model. Change his open mouth from black to his scarf would be enought. if want to stay at 3 levels of each skill change it tips to this model:

My Skill - {Level X}
Descreption. What it does, how looks, what effects.

{Level 1} - XXdmg/%slow/etc
{Level 2} - XXdmg/%slow/etc
{Level 3} - XXdmg/%slow/etc

Or at last colour noumbers.
 
Status
Not open for further replies.
Top