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Goblin Village Defence

Discussion in 'Map Development' started by Windu, Mar 3, 2010.

  1. Mr.Goblin

    Mr.Goblin

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    cool! can't wait to learn more about that hero.

    and about the first loading screen. it's great, but 1 thing you should learn about nice looking presentation, is that you must keep the same kind of colors.

    So.. no rainbow text. If you use green (for example) Use, flashy green, dark green and Yellow.

    and about the background idea, well it's a tricky question for me to answer, since our project have the same theme... so If I have a good idea, I would keep it for me, you know what I mean? :D

    anyway good luck.
     
  2. Windu

    Windu

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    Yeah, well, I'll keep that in mind. 10x ;)

    About the background, I think for now - it's good enough (I'd like to hear what different people think, though).

    Heroes are on their way ..
     
  3. Windu

    Windu

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    So ->
    Technomage will undergo some changes.
    New Hero - Fireworker will be added.
    Minimap preview is on the way....
    New Merchant will be added - Gamble/Chest/Money operator.

    (All will come in an hour or so, except minimap)
     
  4. Gamecrafter_DK

    Gamecrafter_DK

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    Okay, Windu - now i'm here ^^ well, yeah, it seems kinda copied, just a bit, but i don't mind. Ya know, Mr. Goblin also tried to make a map called 'Goblin village survival' - ... that speaks for itself, doesn't it?
     
  5. Windu

    Windu

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    Oook... It's not like I haven't said in my credits that his project inspired me to do this.
    I asked you to give some suggestions/ideas .. that kind of thing. What could be improved, what could be added?

    Perhaps tell me how to improve my loading screen, etc.

    I'd be glad to hear something like that :)
     
  6. Gamecrafter_DK

    Gamecrafter_DK

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    I like the loading screen - if anything, you should get more items, than 0% done - Well - Have you planned any items, anyway?
     
  7. Windu

    Windu

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    Well, I intend to finish the heroes first. (1 hero left, 6 done)

    My idea for items will be to boost int/agility/strength so that heros can specialize in what they do best.
    Others will be quite random. Like 5% chance to do ... or 3% to cast. You understand, like samo of the spells.
    Btw, do you like the hero concepts?
     
  8. Gamecrafter_DK

    Gamecrafter_DK

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    Yeah I love 'em - even though a name like 'specialist' seems a biiit far-fetched. Well - i think you could do some more melees. What about a hit-n-run type (model sapper, perhaps) That has melee attack and abilities, that, for instance, strap a barrel of explosives to the target enemy, run away and wait for it to explode - or smeer a chemical / mud or sum'thin on the enemy in melee range. It could be an agi-based melee hero. With Ultimate, perhaps as 'Kaboom' :3
     
  9. Windu

    Windu

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    So... let's see. I have a tank - Swordmaster.
    I have a stealth hero which I am making right now. I think he should have that ability to sneak near an enemy and slap him with a bomb :D
    I don't think that Kaboom is a good spell for a hero.. after all :D
    But there is a spell which summons suicidal (As a random spell) and ther will be suicidal items.

    The names - what about them ? What do you think I should change?
    I think that my stealth hero will be with a hit and run tactic.
    Have any ideas how to balance support heroes, so they get kills, too ? (Though medic has a passive, which gives him money on cast.)

    P.S.
    1. Minimap is in progress!
    2. Vagabond Hero is in progress!
     
  10. Gamecrafter_DK

    Gamecrafter_DK

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    Well - I think you could balance the support heroes out, by letting them have a more-than regular-tactical-n-powerful attack. - perhaps add 1 bounce to one of them, and extra range to another.

    Specialist could be changed to 'Hand of power' or 'Electicity X(sum'thin)' - Specialist doesn't do it, m'afraid.

    And medic - It's given, that this is an alchemist - who produce gold for himself, dangerous toxins and helpful substances. You could also name it like, Mixer, or something.
     
  11. Windu

    Windu

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    Very cool ideas!

    I will definitely change Medic name!
    About the specialist - you are right, he can have a bounce attack andwill be changed name!

    Very useful advice, +rep :)
     
  12. Mr.Goblin

    Mr.Goblin

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    It is the same base Idea, Goblins on an island that have to defend themselfs.. but beside that, there's nothing really close from each other's project.

    The classes are different, the marchent are different, the spells are different, the items are different. Beside, me and Windu have been talking lately to make shure we didn't made the same stuff. Some nice concepts he has, I won't make them in Goblin's Tale and Vice versa.

    (Sorry about being off-topic).

    Now that has been said, it's 2 completly diffrent projects.

    And nice new heros again Windu. Tought spell descriptions could be cool! :D
     
    Last edited: Mar 8, 2010
  13. Windu

    Windu

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    So, I am away from my PC for now, but I will chnage everything for better.
    Goblin, thanks for making that clear to everyone :)
    I really hope both our projects will turn out interesting.

    Btw, what did you mean by that:
    "Tought spell descriptions could be cool!"
    Did you mean they are cool, or you thought they'd be cool but are not cool? (I got confused, sorry)
     
  14. Mr.Goblin

    Mr.Goblin

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    You showed us the hero description with their spells. But, you haven't shown us what each spells does. :D
     
  15. Windu

    Windu

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    Well, soon I will do that too - just have to be sure these will be the spells, so I can make a cool description.

    P.S.
    200 posts xD
     
  16. Gamecrafter_DK

    Gamecrafter_DK

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    Yaw - Mr. Goblin - I knew. It was just too easy to point out, so i had to do it ^^ Naw, sowwy. Well - nice of you to heed the advice given to you. Oh - and - how about listing what enemies that will be sent on you? We got humanz 'n' Undeaddiez, more? themed levels, like 9999 Necromancers, that spawn skeletons when they die, or?
     
  17. Windu

    Windu

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    Well, the waves will consist of humans and undead, yes. Just like my story goes.

    But levels will not be that boring way - Level 1 ->15 peasants; Level 2 -> 15 Footmen
    I think of making mixed waves. Each of them will be customly made. (Though I have to figure out how the timer will know what wave to send)
    Every few levels a champion will come, And there will be like 3-4 bosses and 2 Generals at the end.
    There will be necromancers, ofc :D

    I still don't know whether Level 1,3,5,7 etc will be human, and 2,4,6... -> undead or each level will consist of one attack from the humans and one from the undead, or it will be random. I would like some suggestions, about that.

    And about following what you say - your ideas are really good, so yeah.. 10x ^^
     
  18. Gamecrafter_DK

    Gamecrafter_DK

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    Yeah - Then, will there be like, 2 entry points for the enemies? - You could also add some creeps that spawn from a cave, e.t.c. To do like, some magic immune golems, to challenge the player's regular damage.
     
  19. Windu

    Windu

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    I've thought of that, too.
    The two spawn points are west and east. AS the story says those are the only points in the island where ships can land (because of the curretns).

    I've thought of adding neutral spawns for extra intensity. Sounds great.
    Magic immune creeps will come, too, ofc. (Some will have magic resitance, other spell immunity)

    Btw, I am back on my computer, so expect to see the last hero soon ;)
    (And ofc, the minimap and the spell descriptions, which I will add in a cool preview)
     
  20. Windu

    Windu

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    Changes (according to suggestions):
    Medic:
    1. Changed name to Chemist
    2. Changed bloodlust skill to Chemical Aura (+mp regen & -hp regen (for enemies))
    3. Changed passive payment skill to active -> Transmute
    Specialist:
    1. Changed name to Technocrat
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    Suggestions and comments are highly approved :)