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Goblin Village Defence

Discussion in 'Map Development' started by Windu, Mar 3, 2010.

  1. Windu

    Windu

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    So... any comments coming along? ^^
     
  2. Gwy

    Gwy

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    great, that your map is on this stage.

    there are some type errors (loading screen: lots of icons, not "load", proudly presents instead of "prodly presents").

    Spells are funny and great. Give us more waves and bosses, so we can play it as a challenging map!
     
  3. Windu

    Windu

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    That's what I am working on, right now! ^^
     
  4. Zack1996

    Zack1996

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    One thing I did not like is how you displayed the decimal points for the damage etc.
    I would suggest that you convert the real value into an integer value first, before converting it into a string. It would look much better.

    Also, the floating text for that Explosive Charge thing (with the countdown to explosion) should last slightly longer. For some reason, I can't make out what the current number is. Same thing applies, convert to an integer first, then a string.

    Otherwise, the map is looking pretty good. I like the unique class items and the gambling/lottery system. Makes the make much more dynamic.
     
  5. Windu

    Windu

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    I'll see what I can do about the damage values. And the timer will be a little bigger, I though of making it that way, too.

    10x for the review :) I will upload a new version soon.

    P.S.
    Today I bought a car!! I AM EXTREMELY HAPPY (sun)
     
  6. Hemske

    Hemske

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    Looks interesting, I was kind of sad when I saw that goblins tale might not be finished. I hope this map instead will do the job as an awesome goblin map! Looking good.
     
  7. Windu

    Windu

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    Well.. I see no reason for it to be less good than Goblin's Tale ...

    But to finish it I need testing. I don't have testers :( (Which is mentioned many times)

    If u can please make a review on the skill/item tests and suggest how many and what hp/damage creeps should I plan I'd be glad to hear it. :)