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- Jun 5, 2008
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Goblin Dominator Squad
100% Complete of the Terrain, currently preparing beta test
1. Introduction
1.1 Game concept
This presentation shows an highly altered and innovative hybrid between a lot of different Warcraft 3 modification types. It has base building components, component gathering reminding you of Minecraft or Terraria. The gameplay is rather straight forward and initially rather simple.
In the beginning of each game, you select a hero from a range of six male and six female heroes. You'll begin in an area by yourself or get randomly teleported to fixed locations around the map (To ensure you don't start in a place where you're bound to encounter certain doom.)
You'll be collecting resources like food and set up shelter, utilizing an unique building system. You initially play the role of hunter gatherer as you gather resources to survive until you can start the business of cultivating the earth. Soon enough, you'll pave roads and with food growing locally, you're free to start the next step of civilization. Here you can establish a base. From which you can hire workers which you can promote to various troops to bolster your defenses.
As you place more buildings, you get access to more technology. To upgrade these, you also need resources. Once upgraded it unlocks the enrichment and transformation of resources. Wood can be burnt to Charcoal and Sand can burnt together with charcoal to make glass. Charcoal together with iron ore makes iron bars. Glass in turn can be turned into optics and so on and so forth. Before you know it, you'll be controlling heavy armadas, tanks and flying machinery.
You're not necessarily required to work together with other people, although that is greatly recommended as the game was designed to be a highly social game. Resource deposits exist across the map and can be obtained by the help of a Goblin Emissary. This guy can only be acquired after extensive research and obtaining this unit is the stepping stone into the age of economy.
This can drive the game into two directions, into a struggle for the resources and thus an ignition source of a melee game, aka. the simple RTS, or it could become a topic for RPG elements to come into play, alliances and trade routes between a fixed group of allies. While minor conflicts can come into play. There are also a few bosses around the map to motivate this route. I've pondered about enabling players to toggle the bosses on and off. But we'll see how that goes.
1.2 Game Story
The story is fairly basic. You have 6 female and 6 male heroes to choose from, each with its personal attribute that can contibute to their survival. The stronger the hero that the player gets, the smaller will the backpack of that hero be in order to compensate for the strength. A person who are using a worker based hero will thus be a greatly appreciated addition in a game. A common style is having a duo style, people group together in small groups with one hunter and one builder. Others only select workers and build massive armies in no time, compensating for their lacking power rather quickly. The methods are many and I don't know them all. The goal depends on the players, it may be a battle over territories or a RP session, whichever works best.
Standard InformationType: Goblin Exploration, RPG, Strategy, Melee
Category: Miscellanous/Other
Map Size: 256x256
Playable Map Size: 239x240
Suggested Players: Up to 12 Players
2. Gameplay Components
2.1 Mineshaft Deposits
These deposits need to be claimed by a Goblin Emissary. The way the user take over this is much alike to Battle Tanks, as in the Emissary get close to the structure, a loading bar pops up and once it hits 100 it gets captured by the team that owned the Emissary. The Emissary then enters the building and disappears, his purpose has been filled. For the player to take over another building, you need to yet again train yourself a Goblin Emissary.
2.2 Fishing
To get your hands on fish you need to get your hand on A Goblin Fishingboat and stockpile it with TNT sticks, the fishing rod of the goblins.
2.3 Ore Deposits
Destroying rock chunks results in stones, iron ore, copper ore, gold ore, silver ore or mithril being dropped. It always drops 2 of the same kind at once. Ore can be smelted into bars using coal and a forge.
2.4 Wood
Wood, like rock chunks always drops in twos. You get two logs which can be processed into all manner of things. It can be cooked for the item "Bark", it can be compressed into paper and made into the item "Contract". It can also be burned into the item "Coal" which can be mixed with an ore in a forge to get for example, Iron Bars, which in turn can be used for more complicated constructions.
3. Basic Rules
- Player 1 chooses the game modes, unless he specifies that he wants the others to vote.
- After all players picked their heroes, they start in a default spawning area unless specified otherwise.
- Don't die, that'll suck. I haven't come up with a reasonable method of reviving you yet.
4.1 Heroes
As a player one chooses an original hero at the beginning. Every hero has full custom made abilities,
which let you experience the game play in a different way.
- Goblin Tinker, has the spells "Tinker Wolves, Engineering Upgrade and Tinker Turret"
- Goblin Arsonist, has the spells "Firebolt, Incinerate and Spray of Hellfire"
- Goblin Bruiser, has the spells "Sweeping Strikes, Critical Hit and Bladestorm Turret"
- Goblin Rifleman, has the spells "Rifleman Drone, Lock and Load and Bear Trap."
- Goblin Bombardier, has the spells "Mortar Turret, Explosive Crafting and Drone Mines"
- Goblin Profiteer, has the spells "Rocket Jump, Best Deals Everywhere and Time Is Money"
- Goblin Rogue, has the spells "Clone Block, Envenonmed Weapons and Cut to the Chase"
- Goblin Concoctioner, has the spells "Craft Potion, Volatile Concoctions and Acid Bomb"
- Goblin Gatlinger, has the spells "Unknown, Unknown and Unknown"
4.2 Units
4.3 Buildings
5 Features
- Custom original heroes
- Custom units
- Models made by the awesome MiniMage
- A Tech Tree, in which each upgrade requires items, such as wood or stones for example. I've spent long hours on wikipedia trying to make the tech tree fairly accurate while still having the whole goblin feel to it.
- A fully working terrain buffing system, which is used for spells as well as tactical purposes. Let's say it rains when your enemies comes to bombard you with mortars? This system was made by Maker.
- A Tier System, each tier enables more upgrades and more importantly, more units.
- A fully functioning ally system, if you wish to attack your ally however, you need to unally your opponent. This will signal everyone of your broken alliance and enable him to attack you as well. However, if you don't unally your opponent, you will be unable to attack him.
- Corpse system, killing an animal causes an identical unit to be spawned instantly, so quickly in fact that it's hard to detect the switch. You can then use the harvest skill on the animal to harvest meat, skin, bone and an item that will randomize. The same system applies if you kill an enemy player, a corpse will drop and you can harvest that corpse to get goblin skulls among other things, which are then used for bonus quests and bonus tech.
- A perfected building system of the one used in Goblin Exploration Squad.
- Road building now has an actual purpose. Let's say you want your structures to have more life, you want to make them more sturdy? Then my good sir, build a proper foundation then. You want to make transportation more quickly? Oh well then, build yourself some fancy road, because being on that very road will grant your units extra movement speed. Which could be crucial while under attack or trading with your ally.
- If you've chosen a weaker unit and you don't want to hunt, you could always farm, with my farming system. Fucntions exactly like the system in Werewolf Transylvania.
6. Current Team
Head Project Leader and Modeler | MiniMage |
Terrainer | Heinvers |
2D Artist (Icons ect.) | Open spot for anyone who wishes to join |
2D Artist (Icons ect.) | Sin'dorei300 made tons of awesome icons. |
Off and On coder | rulerofiron99 |
Off and On coder | x_Dardas |
7. Screenshots of the current terrain
Based on one of oGre's terrain template that he allowed others to use given credit. I handed this over to a couple guys, waited for results, got none because they had buggered out. Damn. Then I handed it over to Sonofjay who did some more work and even he buggered out, although he gave me a final version before doing so. Then Ndhwar took over, did the tiny corner you can see there, then he also buggered out. Double damn.
Then I got two terrainers, Marko9 and Sorceress, who also buggered out. Then I got me yet another one, Stryderzero. It looked good for a long time there, as if the terrain would be completed by him. Alas, it was too good and he buggered out as well, but terrained a total extra 11% of the map. Boosting the possibility of this being completed by a lot.
Naze briefly tried to be the terrainer, but alas, got a job and only managed to peek at the map before giving over the position to SeekAndDestroy. He worked with the terrain for a week or two, before giving me a short update and then running for the hills. The next one to take over with terraining was don_svetlio, he terrained the beautiful crystal caverns, did some tweaking with a few islands until he too, was done.
Bhusta took over, revamped the map, made it bigger, expanded on it, for a while there I thought he would complete it for me, but alas that was not the case. Velm attempted to terrain a little while, but stopped working on it after a week or so. Now; I'm still looking for terrainers. It kinda feels like my map was cursed. Because out of the shadows came Heinvers. With magical levels of terraining when poked enough times to do it.
Then I got two terrainers, Marko9 and Sorceress, who also buggered out. Then I got me yet another one, Stryderzero. It looked good for a long time there, as if the terrain would be completed by him. Alas, it was too good and he buggered out as well, but terrained a total extra 11% of the map. Boosting the possibility of this being completed by a lot.
Naze briefly tried to be the terrainer, but alas, got a job and only managed to peek at the map before giving over the position to SeekAndDestroy. He worked with the terrain for a week or two, before giving me a short update and then running for the hills. The next one to take over with terraining was don_svetlio, he terrained the beautiful crystal caverns, did some tweaking with a few islands until he too, was done.
Bhusta took over, revamped the map, made it bigger, expanded on it, for a while there I thought he would complete it for me, but alas that was not the case. Velm attempted to terrain a little while, but stopped working on it after a week or so. Now; I'm still looking for terrainers. It kinda feels like my map was cursed. Because out of the shadows came Heinvers. With magical levels of terraining when poked enough times to do it.
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