• 🏆 Texturing Contest #33 is OPEN! Contestants must re-texture a SD unit model found in-game (Warcraft 3 Classic), recreating the unit into a peaceful NPC version. 🔗Click here to enter!
  • 🏆 Hive's 6th HD Modeling Contest: Mechanical is now open! Design and model a mechanical creature, mechanized animal, a futuristic robotic being, or anything else your imagination can tinker with! 📅 Submissions close on June 30, 2024. Don't miss this opportunity to let your creativity shine! Enter now and show us your mechanical masterpiece! 🔗 Click here to enter!

General Frank's Gallery 2.0

Level 18
Joined
Aug 13, 2007
Messages
1,584
Hmm. The concept is nice and all, but the mesh uses too small sections of the juggearnaut texture which look blurry and undetailed, making it like one gray blob which clashes hard with the strongly defined and colorful red parts. I recommend using a more detailed metal texture, like the Infernal Cannon.
 
Hmm. The concept is nice and all, but the mesh uses too small sections of the juggearnaut texture which look blurry and undetailed, making it like one gray blob which clashes hard with the strongly defined and colorful red parts. I recommend using a more detailed metal texture, like the Infernal Cannon.

I don't like that texture and it does not have the right colouring and shading.
Nevertheless, thanks for the input.
 
NEWS: Thunderlord

The new tank is based on the Odin, but I did the mesh and animation from scratch again.

attachment.php
 

Attachments

  • Thunderlord_01.png
    Thunderlord_01.png
    1.4 MB · Views: 498
Top