the_moron
T
the_moron
Every time i play the campaign the same thing happens.
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And?1. In the beggining, you see Pyritie and Lirch stand by the cave for a really short time.
Because I haven't made a model for it yet?2. The artifact that the mad god smashes doesn't have the orbs in it.
Well anything that's a part of the whole is a "piece". So yeah, I can see your point, but bleh.3. I don't think Pyritie holds a piece of the artifact but instead the amulet that binds it all together. I got this from where his mother said. "Now it looks like you've discovered one of those pieces Pyritie".
Yeah I've been meaning to fix that... keep forgetting...4. When the thing that explains how to move shows up, the interface hides the line what to press on to continue.
Well it's either an eye, a nose, teeth, the finger, or the foot. So I chose the foot.5. I don't think the headbutt icon should be a foot.
Oh. Whoops.6. A wolf is trapped behind trees near the trainstation village, it's an adult wolf.
Indeed I do. Just remember that these are uncut. When gems are uncut they just look like colored rocks.7. You need better models for jewels.
No, she... umm... died in the train. And nobody noticed. >.=.>8. The blue dragon that goes aboard with Pyritie and Lirch doesn't come out, and since there is only 2 stations... ( I guess she didn't buy the ticket to go back).
I feel like shouting out "OMG RACIST" for the hell of it, but meh.9. A house in dragonlitermorticae is black, see screenshot.
Well that's the whole point, I guess.10. It's very annoying that you can't start the food quest untill you've spoken to the guards.
Already fixed.Also Lirch says "Hey, she forgot her food" before she has left.
Maybe their architect was underpaid.11. Some streetlights are really bad positioned, see screenshot.
Making it detect when you have all the food proved to be an immense problem before. I just dropped it. People can count food themselves.12. It doesn't stand what to do when you've bought all the food. Nor does it stand for Dragon spirit quest.
Fixed.13. When you talk to coalch they goes right into him instead of standing infront of him.
Fixed.14. If you get money for completing the dragon spirit quest, there is no special effect for it. (Alchemists transmutation)
But the portal isn't there! The portal (if you use iseedeadpeople) is to the west of the city.15. I think that Scorch should say that the portal to the dimension of air lies in the forest near the city, so you know where to look.
Fixed.16. Scorch says that since she got interested in the artifact several years ago. It stands SEVERAL but the voice says thirteen.
Fixed.At the beginning when it explained the camera system it is partially cut off by the minimap and you can only see: oe to continue,
But then all you'd see is trees!id be happier with overhead locking camera if you dont want people looking ahead.
Food!? What's that?I tested up to Food! at which point I got bored of the camera.
She said "Did she leave yet OR am I too late?". Besides, it's colloquial English, not formal. People make grammar mistakes all the time when they're talking.
I also found another cinematic freeze moment, in chapter 2
Its when the fruit lady is following Pyritie (and that green one ._.) to the king's guard, when the lady is having her head inside a pillar, frozen, and the cinematic does as well... Here is a screenie of that moment (fruit lady is on the left)
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Uhh.These are the bugs that I noticed:
1. Do typos count? In the map description, it should be "he and his friend" not "him and his friend"...
Really? I thought I fixed that.2. The camera doesn't lock on Pyritie after he enters and leaves the house (collect wood quest).
>.=.>3. I noticed there were places where speech is inconsistent with the text. Since getting voices is a lot harder, I suggest changing the text to match the speech.
Don't use grimoire then? It works just fine in wc3.4. I use Grimoire to test my own maps. Sometimes I then switch to Pyritie's Adventure and get "double free of location Trig_Train_Move_Actions/Forward/Turn_Left/Right" errors during 2nd map.
Oh well.6. I think the mine should not be pinged after I've already got the uncut gem, right? Since we are supposed to go back to the train station, the train station should be pinged.
Strange.7. I pressed Esc just before the initial fade out for the cinematic where you first meet the King's guards. Then I lost user control afterwards - can't cast any spell, or click-to-move. I can still use arrow keys though.
We've already had like 20 people tell us this already. Thanks anyway!BUG: You can control all npcs just select em and walk em with the arrow keys.
