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Fortress Siege - 1.78b

Submitted by Tranquil
This bundle is marked as approved. It works and satisfies the submission rules.
Fortress Siege current version 1.78b

Defence of the fortress from orc invasion.

-Now with 12 Heroes and one secret hero
-3 optional quests

Version 1.44
-Heroes have now fixed abilities
-Fixed issues at the inner gate
-Fixed issues with dragon stupidity
-Balanced units
-added new unit models

Version 1.45
-Colored Text
-Removed Cameras
-Secret Merchant
-New unit models
-New and updated abilities

Version 1.51
-Fixed Revive trigger
-the game now begin immediately when all players choose a hero (no more wait for initial timer).
-Leaderboard now shows only players that are playing
-Dragon is not invincible while flying
-Friendly units will no longer stack on the ladders
-Units of the leaving player can be controlled by other players
-Changed some hero abilities
-changed some minor issues and balances

Version 1.52
-Fixed some bugs from previous version
-added siege towers

Version 1.53
-Fixed orc grouping at outer wall

Version 1.54
-Chaged abilities to warrior, paladin and priest
-Aded music themes in certain situations

Version 1.55
-Added new hero "Snapshooter"
-added new camera zoom options

Version 1.6
-Assassins are not invisible anymore
-Removed orc hero stun ability
-Raghnarosh proves more chalenging now
-Raghnarosh cannot be attacked from affar

Version 1.61
-Assassins are now able to destroy the lever
-Kings archmage have now better abilities

Version 1.62
-changed some abilities
-Assassin hero is changed to Warden hero with better abilities

Version 1.63
-changed some abilities
-melee hero mana now regenerate when is attacked

Version 1.7
-Added new hero - Sage
-Max level is now 30
-changed Hero abilities like in Defence Of Uthragon
-added new orc units
-Abilities now knockback units

Version 1.71
-added new unit - grand mage
-added new orc unit - Fel Orc Marauder
-Changed abilities for warrior and rogue to more powerfull ones.

Version 1.72
-Added new heroes and abilities

Version 1.72a
-Fixed Warrior hero revival
-Retextured the nature cliffs to snow ones.
-lowered assassin health
-decreased ogre damage

Version 1.72b
-fixed some abilities(holy light new with area effect, prayer of divinity, mountain might)
-some grammatical ( annoying ) texts ( sorry if i missed something)
-some unit abilities

Version 1.72c
-added fell orc ladderman so ladders doesn't rise out of nothing
-fixed some abilities (blast of light, hammer of justice, stone skin, mountain might..)
-added missing staff of teleportation to sage hero

Version 1.73
removed the warden hero and repleaced with assassin hero with new abilities
changed abilities:
Rogue binding knife repleaced with spike trap
Guardian restrain replaced with disarm
Sage earthquake replaced with petrify
Snapshoter field of disruption repleaced with barrage, and stunning shotd with smoke burst
Each hero has now additional lesser ability
Balanced some hero stats

Version 1.74
Added new hero - Berserker
Removed unit aura effects
Changed some units
Assassins Crimson Wrath replaced with Shadow Execution which is area effect ability
Rogue Manifold Strike replaced with Spurious Image
Paladin Holy Light spell fixed

Version 1.75
Sage hero renamed to geomancer
Added new hero - Sage
Changed some unit hero and effect models

Version 1.76
Dragon now doesn't stuck on the ground, instead it trample and damage units.
Trebuchets have now usable siege blast ability
Ballistae have now usable aerial strike ability
Fixed some ability bugs.

Version 1.77
Fel Orc Necrolites now cast the healing totem ability
Taskmaster hero renamed to thane
Sorceress frost strike ability changed to frost attack which
adds a slow effect instead of freezing
Sorceress frost nova slow effect changed to freezing effect
Wizard lightning nova now adds a slow effect
Geomancer petrify ability is targeted as an area

Version 1.78
Redesigned unit and spell models
Tweaked some ability values
Warrior mighty rage ability changed to demoralizing shout
Paladin resurrection ability replaced with righteous wrath
Guardian force crush ability replaced with guardian standard
Rogue severe ability replaced with blade swarm
Rogue spurious image ability replaced with mayhem
Pyromancer fire shield ability replaced with summon fire elemental

Version 1.78a
Reduced some of the models size
Fixed the priest smite ability so that it deals far less damage

Version 1.78b
Ensnare ability now cannot target heroes
Mayhem ability now has a greater range of effect
Repulsion rune has now a greater range of effect but lesser damage and duration
Righteous wrath has now a revive effect instead healing and
deals less damage to enemy units
Siege tower has now a trample ability


There is new reworked Fortress Siege map called the Defence Of Uthragon
with many new things and new terrain. Here is the link:

http://www.hiveworkshop.com/forums/maps-564/defence-uthragon-1-01-a-146455/

Map is protected

Keywords:
Fortress, siege, stronghold, castle, defence, battle, keep, wall.
Contents

Fortress Siege - 1.78b (Map)

Reviews
Moderator
12:17, 11th Jun 2008 Not to step on other moderator's toes, but I strongly disagree with the last review. This is among the best castle siege/helms deep genre maps out there in my opinion. Unique scripted events to throw interesting variety of...
  1. Xian

    Xian

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    this became the number one map,congrats tranquil
    It's not a TD,its a castle defence.
     
  2. cleavinghammer

    cleavinghammer

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    Little glitch: sometimes the earth elemental (from the Sage hero) doesn't appear (as in, no model, just a selection circle) on being summoned, but appears as soon as he's ordered to move or attack.As far as I can tell this only happens with the level 3 one (who has slam but no mana).

    Good terrain, events are well thought out (though some more might have been nice). AI does a decent enough job of attracting the enemy's attention, though I think it would be better if they thought to pick up the items from killed bosses. The one skill point every two levels is a bit iffy though, especially at higher levels.
     
  3. Tristan_kyle_2000

    Tristan_kyle_2000

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    Request: Searinox not the most powerful dragon better change it to Deathwing
    Request: The items not so good better if you copy some cool Items from Dota allstars 6.72
    Question:How did you make such castle

    if you reply please P.M me

    Ai can attack the boss but they are too weak they cant pass the first line of defense
     
    Last edited by a moderator: Mar 29, 2012
  4. Xian

    Xian

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    can you please avoid double posting, you can use the edit button and put what you want to add :)

    By the way, the ai is not weak, it's just the castle units, they get blocked and it was written in the AI script

    It's illegal and unoriginal to copy items, plus the rules say so,see?
    obviously tranquil would say a lot of custom doodads and some terraining experties

    By the way he's not working on this map anymore... he reworked the whole map, and called it Defence of Uthragon, this is the link to the map - http://www.hiveworkshop.com/forums/...-2-a-146455/?prev=search=Uthragon&d=list&r=20
     
  5. Tristan_kyle_2000

    Tristan_kyle_2000

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    I downloaded defence of uthragon so hard

    You said tranquil made that castle out of terraining:ogre_hurrhurr::ogre_hurrhurr: wrong he made it from the models he made
     
    Last edited by a moderator: Mar 29, 2012
  6. Xian

    Xian

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    Put in hidden tags by Vengeancekael

    [​IMG]
    hey look at this picture,i know its from defence of uthragon but he didnt change the castle wall from fortress siege,HE USE BLIZZARD's CITYSCAPE CLIFF!,and using custom models as doodads count as terraining too,dont say something you dont know
     
    Last edited by a moderator: Mar 29, 2012
  7. Tristan_kyle_2000

    Tristan_kyle_2000

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    the orc assasin that hits the lever is invulnerable
     
  8. Groum

    Groum

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    Awesome map. I've played as a Warrior and i noticed some bugs: when I Shield Bashed an ogre on a ramp, he stopped moving and become unclickable. Also, despite being really smart, AI does some weird things after destroying Throne Room Gate. Instead of attacking the King, the orcs go to the Fountain of Power and just stand there. And it would be nice to rename buffs and to change their icons, but that's just a detail.
    And by the way: could you give a link to Warrior's model? This Captain-With-Hero-Glow guy? I'd be grateful, thanks in advance.
     
  9. Xian

    Xian

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    hero glow is an attachment,not part of the model
     
  10. Zegaroth

    Zegaroth

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    So this is a new version?

    Interesting...

    By the way, the other versions were amazing, so I'm giving this one five thumbs too. I'll play it when I get time...
     
  11. kokt

    kokt

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    awsome game.... but the atackers stood still when they killed all the units in the east and west sides, they dont push on to the kings chamber.
     
  12. uzumaki69naruto

    uzumaki69naruto

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    Just A Quick Question Where Did You Find The Warrior Model?
     
  13. Xian

    Xian

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  14. Vengeancekael

    Vengeancekael

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    Yeeees!!
    Keep these updates coming :D
     
  15. buraxia3

    buraxia3

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    It says "orkish leader defeated" at end. It isn't "orcish"? Good map btw. enjoyed well but how to rescue prisoner knights on bottom right corner?
     
  16. NickAiman

    NickAiman

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    how to active secret heroes?
     
  17. Xian

    Xian

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    make a new game,type
    Divine Wrath
    ,then viola!
     
  18. NickAiman

    NickAiman

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    Thanks..
     
  19. 007alex

    007alex

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    Very good map sorry for very late comment but i like this map!!
     
  20. Shimmi

    Shimmi

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    Played new patch and my hero died and no respawn..it's a bug?