O RLY? But he still needs an lvl 4 ability and Staff of Teleportation. Also, 2 of his spells are the same of the ranger lol...
And, after some tinking, I realized that the Fortress is of the humans, right? Then why the druid is a night elf? You can use this skin along with the Furion model:
I think is for the Druid of the Talon, but at least it's human...
I didn't had this problem,because noone died whole gameI just see people dieing and when they are about to revive their game crashes and their hero sits at spawn the rest of the game. I think it has something to do with the spawning because people are still responding until their hero spawns. I haven't come close to beating this yet because after three people die, its hard to keep king alive.
to me it seams like orcs just run back and forth on walls and dont go up ladders much just begging to die -.- kinda makes it too easy XD exept when they go for gates then it balances out XDXD but lmao at sucing orcs
This map review set-up is based on that created and used by Tank Commander,
I review maps that look interesting or promising. If you wish for me to review your map, or if notable changes have occured to a map I have already reviewed, then you may message me with a link to your map and I will review it within the next week.
(5 marks) - Terraining/Environment
(5 marks) - Triggering
(15 marks) - Gameplay
(10 marks) - Innovation/Originality
(5 marks) - Interface/Object Editor Work
1-7 marks = (1) Poor quality map, unfit for the Hive (usually a beginners map)
8-14 marks = (2) The beginnings of a map are there, but it still needs work and is likely unfinished.
15-21 marks = (3) An adequate map, is fun for a game or two and functions.
22-28 marks = (4) Shows promise and has some interesting features; playability is high.
29-35 marks = (5) A fine example of Hive-quality; will keep you entertained for several games at least and updates are looked forward to.
35+ marks = (6) A simply brilliant warcraft map. Features are flawlessly implemented, code is legit, game is fun, and the constraints of
Warcraft 3 are challenged.
Terraining (3/5) - On the one hand, the castle is epic with tons of ramparts, walls, and entrances. On the other hand, the outside environment is a plain snow-swept terrain with little to do doodads or texture variation.
Triggering (N/A) - Map is protected, thus this section will be discounted.
Gameplay (9/15) - The "siege" part of the game is epic. Hordes of enemies using a plethora of siege vehicles to take over a castle filled with countless different defenders, trebuchets, ballistas, hero-type units, siege doors, and much more. That, coupled with the multitude of special events, gives this map an entirely "epic" feel. While all that is true, however, the lack of any custom-made items and virtually no triggered spells whatsoever seriously brings down gameplay. If you made your own items and had some more custom-made and interesting spells this category could easily be 15/15.
Innovation/Originality (10/10) - Entirely original. Brings a whole new standard upon the siege map genre.
Interface/Object Editor Work (1/5) - Grammer and spelling mistakes spread around this map like a plague. The loading screen, hero descriptions, message alerts, spell details, and item tooltips all contain language problems.
Errors and Suggestions
- I died as the Warrior and never revived (timer never even appeared).
- I would highly reccomend getting somebody who speaks english well to go through your map and fix all the grammer/spelling errors (I would be willing to do this myself if you send me a copy of the latest version you are working).
- You really need to include some custom-made items and maybe some sort of item "system" such as recipies.
- Include custom triggered spells! Playing a hero with just object-editor manipulated spells is boring and uniteresting.
Final Marking - (28/40)
Rating - (4)
Voted for - Approval
Rep Given? - No, although I disagree with the 2/5 moderator rating, this map most certainly needs some more work
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