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Fortress Siege - 1.78b

Submitted by Tranquil
This bundle is marked as approved. It works and satisfies the submission rules.
Fortress Siege current version 1.78b

Defence of the fortress from orc invasion.

-Now with 12 Heroes and one secret hero
-3 optional quests

Version 1.44
-Heroes have now fixed abilities
-Fixed issues at the inner gate
-Fixed issues with dragon stupidity
-Balanced units
-added new unit models

Version 1.45
-Colored Text
-Removed Cameras
-Secret Merchant
-New unit models
-New and updated abilities

Version 1.51
-Fixed Revive trigger
-the game now begin immediately when all players choose a hero (no more wait for initial timer).
-Leaderboard now shows only players that are playing
-Dragon is not invincible while flying
-Friendly units will no longer stack on the ladders
-Units of the leaving player can be controlled by other players
-Changed some hero abilities
-changed some minor issues and balances

Version 1.52
-Fixed some bugs from previous version
-added siege towers

Version 1.53
-Fixed orc grouping at outer wall

Version 1.54
-Chaged abilities to warrior, paladin and priest
-Aded music themes in certain situations

Version 1.55
-Added new hero "Snapshooter"
-added new camera zoom options

Version 1.6
-Assassins are not invisible anymore
-Removed orc hero stun ability
-Raghnarosh proves more chalenging now
-Raghnarosh cannot be attacked from affar

Version 1.61
-Assassins are now able to destroy the lever
-Kings archmage have now better abilities

Version 1.62
-changed some abilities
-Assassin hero is changed to Warden hero with better abilities

Version 1.63
-changed some abilities
-melee hero mana now regenerate when is attacked

Version 1.7
-Added new hero - Sage
-Max level is now 30
-changed Hero abilities like in Defence Of Uthragon
-added new orc units
-Abilities now knockback units

Version 1.71
-added new unit - grand mage
-added new orc unit - Fel Orc Marauder
-Changed abilities for warrior and rogue to more powerfull ones.

Version 1.72
-Added new heroes and abilities

Version 1.72a
-Fixed Warrior hero revival
-Retextured the nature cliffs to snow ones.
-lowered assassin health
-decreased ogre damage

Version 1.72b
-fixed some abilities(holy light new with area effect, prayer of divinity, mountain might)
-some grammatical ( annoying ) texts ( sorry if i missed something)
-some unit abilities

Version 1.72c
-added fell orc ladderman so ladders doesn't rise out of nothing
-fixed some abilities (blast of light, hammer of justice, stone skin, mountain might..)
-added missing staff of teleportation to sage hero

Version 1.73
removed the warden hero and repleaced with assassin hero with new abilities
changed abilities:
Rogue binding knife repleaced with spike trap
Guardian restrain replaced with disarm
Sage earthquake replaced with petrify
Snapshoter field of disruption repleaced with barrage, and stunning shotd with smoke burst
Each hero has now additional lesser ability
Balanced some hero stats

Version 1.74
Added new hero - Berserker
Removed unit aura effects
Changed some units
Assassins Crimson Wrath replaced with Shadow Execution which is area effect ability
Rogue Manifold Strike replaced with Spurious Image
Paladin Holy Light spell fixed

Version 1.75
Sage hero renamed to geomancer
Added new hero - Sage
Changed some unit hero and effect models

Version 1.76
Dragon now doesn't stuck on the ground, instead it trample and damage units.
Trebuchets have now usable siege blast ability
Ballistae have now usable aerial strike ability
Fixed some ability bugs.

Version 1.77
Fel Orc Necrolites now cast the healing totem ability
Taskmaster hero renamed to thane
Sorceress frost strike ability changed to frost attack which
adds a slow effect instead of freezing
Sorceress frost nova slow effect changed to freezing effect
Wizard lightning nova now adds a slow effect
Geomancer petrify ability is targeted as an area

Version 1.78
Redesigned unit and spell models
Tweaked some ability values
Warrior mighty rage ability changed to demoralizing shout
Paladin resurrection ability replaced with righteous wrath
Guardian force crush ability replaced with guardian standard
Rogue severe ability replaced with blade swarm
Rogue spurious image ability replaced with mayhem
Pyromancer fire shield ability replaced with summon fire elemental

Version 1.78a
Reduced some of the models size
Fixed the priest smite ability so that it deals far less damage

Version 1.78b
Ensnare ability now cannot target heroes
Mayhem ability now has a greater range of effect
Repulsion rune has now a greater range of effect but lesser damage and duration
Righteous wrath has now a revive effect instead healing and
deals less damage to enemy units
Siege tower has now a trample ability


There is new reworked Fortress Siege map called the Defence Of Uthragon
with many new things and new terrain. Here is the link:

http://www.hiveworkshop.com/forums/maps-564/defence-uthragon-1-01-a-146455/

Map is protected

Keywords:
Fortress, siege, stronghold, castle, defence, battle, keep, wall.
Contents

Fortress Siege - 1.78b (Map)

Reviews
Moderator
12:17, 11th Jun 2008 Not to step on other moderator's toes, but I strongly disagree with the last review. This is among the best castle siege/helms deep genre maps out there in my opinion. Unique scripted events to throw interesting variety of...
  1. Harbinger1

    Harbinger1

    Joined:
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    4/5

    I loved your map it was great but here is the list of problems i got out of it
    1. when you revive thee is always a server split.
    2. dragon is awsome but it gets stuck alot
    3. make heroes more powerful i mean its kinda all archers on walls doing damage
    4. MORE items
    5. the quest to get the knights in the corner is way to hard that orcs stun is way op
    6. fix your loading screen and maybe a custom loading screen
    all in all a better map than i could make lol nice work ive hosted it a few times look forward to next version :grin:
     
  2. Hero17

    Hero17

    Joined:
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    There's also a bug with the Orc throwing axemen. They get stuck just spawn the middle wall.
     
  3. Tranquil

    Tranquil

    Joined:
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    If map is too difficult you can always change difficulty typing /easy , /medium or /hard.
    I will fix the bugs soon.
     
  4. Grievous

    Grievous

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    Very Good Map 5/5! But i think the Dragon is from WoW
     
  5. Hero17

    Hero17

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    Can you change the commands to !easy,!medium, !hard, or -easy, -medium, -hard? BattleNet thinks its some kinda of command you are trying to do like talk to your friends.
     
  6. emperor_d3st

    emperor_d3st

    Joined:
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    I think you should make the name of the map file so it would tell you which version it is. It's a little confusing.
     
  7. DrazharLn

    DrazharLn

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    Have you fixed the revive problem yet?
    The game is unplayable without that fix.
     
  8. Tranquil

    Tranquil

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    I know, i can try to fix it but i don't have time to test it. Testing is up to you.
     
  9. DrazharLn

    DrazharLn

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    Do you think you have fixed it then?
     
  10. Tranquil

    Tranquil

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    I think is some sort of bug that i can be fixed with minor change in map chache. So i did that.
     
  11. Fat_steve

    Fat_steve

    Joined:
    Jun 9, 2008
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    Hey!

    When the game started The hero selection stuff was great , much better than the whisp and a circle of power stuff , But the title screen really really needs re-doing ( bad grammar and spelling)

    The only few things i have a problem with , is the Resserection bug , pretty annoying.
    Also in the rienforcements section theres a level 15 hero? its a bit too high level too do the quest until your about level 15 and then you need an ally.

    Considering everything i'll give it a 4/5 because of the resserection bug. :thumbs_up:

    _________________________________________

    In space , No one can hear you scream.
     
  12. Tranquil

    Tranquil

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    I have found the resurrection bug and i will update the map soon.
     
  13. Thick_Armor

    Thick_Armor

    Joined:
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    I'll pretty much second what steve said! It's a really fun hero defence, but yeah only thing that gets in the way is the ressurection bug...
    Also! I reckon that there should be ladder carriers so you have a chance to destroy a ladder before it get's to the wall! Another thing is that ladders can be killed by AoE attacks (I was told this I haven't seen it). Lastly I was thinking you should add in banner carriers for the fel orcs that give +stats and banners/captains for the humans that give +stats!

    Hellos and Goodbyes!

    -Thick
     
  14. Coke8Ate8

    Coke8Ate8

    Joined:
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    Excellent

    Great map, love the game play, creative use of custom skins, just one major concern though:
    think u can decrease the textures of the models? it greatly reduces the map size, i used this strategy for my map, Desert Storm III
    i hope u do ur best to reduce the map size

    and btw i luv ur work man, GJ
    5/5, my real rating is 4.5/5 though.....
    looking forward to ur next version.. GL with the editing
     
  15. Aspard

    Aspard

    Joined:
    Jul 2, 2008
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    Did anybody try to play this map on the battle.net? I have some problems, it writes the thing, like "the name of the map is too long or consists unreadable symbols", and I can't create the game ;( I hope, I'm not a that one loser, who has such problem, cuz if all have, I can't understand, why there are slots for 6 defenders? ^^

    And, btw, cool map! And I liked secret hero ;D
     
  16. Thick_Armor

    Thick_Armor

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    Slots for 6 defenders because 6 heroes is the best number for a team?
     
  17. Aspard

    Aspard

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    Thick_Armor, omg, you are so clever ;D

    I meant, for what we have more than 1 slot for defenders, if we can't play on-line? ;D
     
  18. Thick_Armor

    Thick_Armor

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    xD Oooooh, Well you can play online with it can't you? I've played it online a few times and it has worked everytime except for rez bug, but i think that's been fixed now.

    Hellos and Goodbyes

    -Thick
     
  19. Aspard

    Aspard

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    Hmpf, looks only I have such problem =(
     
  20. Thick_Armor

    Thick_Armor

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    :S Too bad, Well, best bet is to wait and see if anyone else has the problem.... And if they do then ask the creator to have a look. Either that or you have something wrong with your internet >.<