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Fortress Siege - 1.78b

Submitted by Tranquil
This bundle is marked as approved. It works and satisfies the submission rules.
Fortress Siege current version 1.78b

Defence of the fortress from orc invasion.

-Now with 12 Heroes and one secret hero
-3 optional quests

Version 1.44
-Heroes have now fixed abilities
-Fixed issues at the inner gate
-Fixed issues with dragon stupidity
-Balanced units
-added new unit models

Version 1.45
-Colored Text
-Removed Cameras
-Secret Merchant
-New unit models
-New and updated abilities

Version 1.51
-Fixed Revive trigger
-the game now begin immediately when all players choose a hero (no more wait for initial timer).
-Leaderboard now shows only players that are playing
-Dragon is not invincible while flying
-Friendly units will no longer stack on the ladders
-Units of the leaving player can be controlled by other players
-Changed some hero abilities
-changed some minor issues and balances

Version 1.52
-Fixed some bugs from previous version
-added siege towers

Version 1.53
-Fixed orc grouping at outer wall

Version 1.54
-Chaged abilities to warrior, paladin and priest
-Aded music themes in certain situations

Version 1.55
-Added new hero "Snapshooter"
-added new camera zoom options

Version 1.6
-Assassins are not invisible anymore
-Removed orc hero stun ability
-Raghnarosh proves more chalenging now
-Raghnarosh cannot be attacked from affar

Version 1.61
-Assassins are now able to destroy the lever
-Kings archmage have now better abilities

Version 1.62
-changed some abilities
-Assassin hero is changed to Warden hero with better abilities

Version 1.63
-changed some abilities
-melee hero mana now regenerate when is attacked

Version 1.7
-Added new hero - Sage
-Max level is now 30
-changed Hero abilities like in Defence Of Uthragon
-added new orc units
-Abilities now knockback units

Version 1.71
-added new unit - grand mage
-added new orc unit - Fel Orc Marauder
-Changed abilities for warrior and rogue to more powerfull ones.

Version 1.72
-Added new heroes and abilities

Version 1.72a
-Fixed Warrior hero revival
-Retextured the nature cliffs to snow ones.
-lowered assassin health
-decreased ogre damage

Version 1.72b
-fixed some abilities(holy light new with area effect, prayer of divinity, mountain might)
-some grammatical ( annoying ) texts ( sorry if i missed something)
-some unit abilities

Version 1.72c
-added fell orc ladderman so ladders doesn't rise out of nothing
-fixed some abilities (blast of light, hammer of justice, stone skin, mountain might..)
-added missing staff of teleportation to sage hero

Version 1.73
removed the warden hero and repleaced with assassin hero with new abilities
changed abilities:
Rogue binding knife repleaced with spike trap
Guardian restrain replaced with disarm
Sage earthquake replaced with petrify
Snapshoter field of disruption repleaced with barrage, and stunning shotd with smoke burst
Each hero has now additional lesser ability
Balanced some hero stats

Version 1.74
Added new hero - Berserker
Removed unit aura effects
Changed some units
Assassins Crimson Wrath replaced with Shadow Execution which is area effect ability
Rogue Manifold Strike replaced with Spurious Image
Paladin Holy Light spell fixed

Version 1.75
Sage hero renamed to geomancer
Added new hero - Sage
Changed some unit hero and effect models

Version 1.76
Dragon now doesn't stuck on the ground, instead it trample and damage units.
Trebuchets have now usable siege blast ability
Ballistae have now usable aerial strike ability
Fixed some ability bugs.

Version 1.77
Fel Orc Necrolites now cast the healing totem ability
Taskmaster hero renamed to thane
Sorceress frost strike ability changed to frost attack which
adds a slow effect instead of freezing
Sorceress frost nova slow effect changed to freezing effect
Wizard lightning nova now adds a slow effect
Geomancer petrify ability is targeted as an area

Version 1.78
Redesigned unit and spell models
Tweaked some ability values
Warrior mighty rage ability changed to demoralizing shout
Paladin resurrection ability replaced with righteous wrath
Guardian force crush ability replaced with guardian standard
Rogue severe ability replaced with blade swarm
Rogue spurious image ability replaced with mayhem
Pyromancer fire shield ability replaced with summon fire elemental

Version 1.78a
Reduced some of the models size
Fixed the priest smite ability so that it deals far less damage

Version 1.78b
Ensnare ability now cannot target heroes
Mayhem ability now has a greater range of effect
Repulsion rune has now a greater range of effect but lesser damage and duration
Righteous wrath has now a revive effect instead healing and
deals less damage to enemy units
Siege tower has now a trample ability


There is new reworked Fortress Siege map called the Defence Of Uthragon
with many new things and new terrain. Here is the link:

http://www.hiveworkshop.com/forums/maps-564/defence-uthragon-1-01-a-146455/

Map is protected

Keywords:
Fortress, siege, stronghold, castle, defence, battle, keep, wall.
Contents

Fortress Siege - 1.78b (Map)

Reviews
Moderator
12:17, 11th Jun 2008 Not to step on other moderator's toes, but I strongly disagree with the last review. This is among the best castle siege/helms deep genre maps out there in my opinion. Unique scripted events to throw interesting variety of...
  1. Impman

    Impman

    Joined:
    May 15, 2007
    Messages:
    28
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    OMG, this game would be awesome if it didn't
    a)Lag to the point that it takes 2 minutes to know that you're dead (LAN)
    b)Crash so much

    Maybe an easier way of getting off and on the walls. The defenders keep standing in the way of the ladders.
     
    Last edited: Feb 14, 2009
  2. Archangel_Tidusx

    Archangel_Tidusx

    Joined:
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    lol I just thought of this, but did you ever consider that "Fortress Siege" wasn't the appropriate name?
    I mean, maybe if the players were the ones attacking..
    But defending?
    Shouldn't it be something like "Defense of _____"?
    just a lol thought. Still a good map, and I never experienced a crash. Some lag, yes, but .5 fpm? nah.. The wall thing was a problem for me too. sometimes there were just clusters of orcs at the bottom of the walls just waiting.
     
  3. Erader

    Erader

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    I think that the stupidist thing is that catapults and balistas cost 4 and 5 food,but they should cost 0 food.
     
    Last edited: Feb 16, 2009
  4. Erader

    Erader

    Joined:
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    You should change the letter activiaton on some speels because sometimes the speel matches the ''stop'' command,two speels use the same letter(promeni slova za aktivaciju nekih magija)!
     
  5. Lil_Scubby

    Lil_Scubby

    Joined:
    Dec 8, 2008
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    Fun map! One thing though when they finally made it to the Kings Throne Room they kept going to the right on the toher side of the wall and kept running along that wall and would move at all.
     
  6. Erader

    Erader

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    Maby it would be better if the gates could be repaired by the Engienires,and change the model of Ogre Basher to ''Hell Bull Tormunter'' made by General Frank.
     
  7. Lions_Blood321

    Lions_Blood321

    Joined:
    Feb 16, 2009
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    :grin: VERY VERY VERY VERY VERY VERY VERY VERY! NICE MAP! OMG WTF WHATS THIS? Warning: possible spyware or adware infection! Click here to scan your computer for spyware and adware... [​IMG]
    WTF BBQ! Your computer is set to explode in 5... WTF! 4... RUN! 3... OMG... 2... Jumps and dives* 1... AHH... BOOM!!! [​IMG]
    :nw: anyways nice map! LOL
     
  8. Anti_Bodies

    Anti_Bodies

    Joined:
    Nov 12, 2006
    Messages:
    754
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    3
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    it seems like youve made alot of progress since last year when the moderator rated it. perhaps you should ask someone to re-grade it now that its so much better? or not, idk :)
     
  9. DarkDivinity

    DarkDivinity

    Joined:
    Jun 17, 2008
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    i played the previous version, and i think this a another step in the right directiong for the map. maybe you should add more items/ custom items? how about trigger spells? anyways great job!

    Edit: when i select the secret hero, he becomes mine, but when the screen fades to where the hero's spawn, i've been given a random hero. also the taskmaster's skill (the one that increases armor) has a mistake in the description for the third level
     
    Last edited: Feb 18, 2009
  10. Erader

    Erader

    Joined:
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    I changed my mind about this map beeing impossible to beat,but I think that there is a bug with the secret hero because when I chose him I get some other hero.
     
  11. deathreaven

    deathreaven

    Joined:
    Dec 23, 2008
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    I used to get so annoyed that the ladders were always blocked. But it really doesn't lag, my computer runs this fine. Either stop complaining or buy a new computer. Although, getting to any of the secret shops is so hard, it's not worth the effort, the last time I got to one, the castle defenders were half way destroyed. Overall, I had a lot of fun, and the dragon wasn't invincible while flying, it just took about 1/25 damage inflight. 5/5!
     
  12. Erader

    Erader

    Joined:
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    It would be better if you'd change the models of night elf heros because it's a little stupid that night elfs are defending a human fortress. Please click on this:fp: BiteFight Server 1 -
     
    Last edited: Feb 26, 2009
  13. HFR

    HFR

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    This hapenned to me too, it's very annoying as you cannot play with the secret hero.
     
    Last edited by a moderator: Mar 29, 2012
  14. Erader

    Erader

    Joined:
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    What about when some units speek(Captain or King when the gates are destroyed...) you don't see what they are saying(untill you go to the message log), so it would be good if you'd fix that.:spell_breaker: Keep on the good work. Please click on this:fp: BiteFight Server 1 -
     
    Last edited: Feb 26, 2009
  15. Erader

    Erader

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    I just found out,that the dragon is not too powerful,it just keeps runing away each time I try to hit it,like a stupid chicken!It's very anoyng,so it would be good if yould change(fix) it.
     
  16. Khaine

    Khaine

    Joined:
    Apr 17, 2008
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    117
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    Map has still the bug(server split)

    I can´t never play the map up to end :cry:

    Look at the picture(Attachment)
    All players leave(kicked) from the game at the same time
     

    Attached Files:

  17. Tranquil

    Tranquil

    Joined:
    Feb 1, 2008
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    I don't know what is cause of this. Maybe is too many triggers running at same time or the map size is too large.
     
  18. BlackCat500

    BlackCat500

    Joined:
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    Well, obviously it's something about the revival of player heroes, because everyone gets kicked exactly on the revival (not on the death) of a player controlled hero. When adding computers to the game and they die, neither their death nor their revival boots the players from the game.

    Also, you can now choose the secret hero, but why are random heroes still assigned to the other players once one player picked? It's kind of unfair for the slowpokes, I'd say.
     
  19. Tranquil

    Tranquil

    Joined:
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    If is the problem in the revival then i think is the camera action. It worked last time, so i will remove this actionfrom the trigger and upload map again. Please report if problem persist.
     
  20. Erader

    Erader

    Joined:
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    Sometimes the orcs go the wrong way,instead of atacking the gates they go left and ignore them,this should be fix'd.Also,it would provably be better if you'd change the name of the orcs from "Atackers" to I don't know,maby "Fel Orc Invaders".