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[FINISHED] Spells&Systems Mini-Contest #15

Discussion in 'Triggers & Scripts' started by PurplePoot, Aug 12, 2008.

  1. Joe-black-5

    Joe-black-5

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    i have a poison mushroom spell that cause acide rain on contact and small damage (like a mine).
    i should enter this contest, but do i have a chance to win?
     
  2. PurplePoot

    PurplePoot

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    Eh, knockback does too much for you.

    With a knockback system, that entire spell would be roughly 20 lines max in the actions func.
     
  3. Razorbrain

    Razorbrain

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    here is my spell, Wormhole Ward

    Summons an immovable ward with the ability to transport enemy units through time. Whenever an enemy unit moves close to the Wormhole Ward, it will disappear and then reappear later. The Ward lasts for 10 Seconds.
    Level 1 - Enemy units reappear 10 seconds later.
    Level 2 - Enemy units reappear 15 seconds later.
    Level 3 - Enemy units reappear 20 seconds later.

    EDIT : Fixed a wierd bug regarding the units moving back to the location they were first created, for some odd reason
     

    Attached Files:

    Last edited: Aug 20, 2008
  4. Kwah

    Kwah

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    K, I'll make my own then.
     
  5. spiwn

    spiwn

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    :D
    Exactly what I have done :p

    I can't edit the spell before the end of the competition, but I'd change the tooltip a bit :)
    So that the name fits more.
    For instance:
    "If a friendly unit dies within 600 range of the totem, it is revived with 20% of its maximum health and mana to avenge itself."
    And I would fix the typo("healt").
     
  6. Joe-black-5

    Joe-black-5

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    This is my Trap spell: Poison Mushroom, deals damage on contact, and provoque an acide rain

    Edit:v1.03 fixed bug
     

    Attached Files:

    Last edited: Aug 20, 2008
  7. redscores

    redscores

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    That spell leaks very much joe-black, many location leaks.
     
  8. Joe-black-5

    Joe-black-5

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    english is not my language please tell me what leaks means, so i can fix the problem.
     
  9. redscores

    redscores

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    Leaks are non-removed remains of handles.
     
  10. Joe-black-5

    Joe-black-5

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    the probleme is from the spell or from the trigger?
    and how do i make the spell leak free?
     
  11. redscores

    redscores

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  12. Joe-black-5

    Joe-black-5

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  13. -Berz-

    -Berz-

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    I just have to fix something in tooltip, and i think that is done. I'll submit it dunno today/tomorrow. 3(+some hours) days left right?
     
  14. Just_Spectating

    Just_Spectating

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    lets make the deadline today! XD jk
     
  15. -Berz-

    -Berz-

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    Ok with me xD
     
  16. Eccho

    Eccho

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    NO, dont xO. It would kill me since our comp here crashed yesterday. I spent 3 days configurating it properly :/

    It works now though, but I need to start with the spell soon._.

    -BerZeKeR- I found an odd bug in your spell. It appears that the units are unhidden at their "created location". I dont know how its possible, but they are, and it looked very mysterious since everything seemed fine in the triggers.
    Also, is units supposed to become teleported back even if the ward dies? It would look better if they all are brought back upon ward death. (that is my opinion)
    May I also suggest not using custom value? It would be better with a dummy ability increasing level instead. My first spell (not last but last again) was made by custom values, but it lowered my total score due to the possible interference if someone would like to implent the spell to ones map.
     
  17. Kwah

    Kwah

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    Mmm, I don't have enough time to really make mine any good, so I'll drop out.

    Hopefully, I'll get into the next one more, but as it is, I'v been sailing too much.
     
  18. Razorbrain

    Razorbrain

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    isnt this my spell you are talking about?

    EDIT : I just tested, there is something strange about that......

    anyhow, my most recent world editor experiences have been somewhat strange. On my map(another one, not the spell) i found a bug with a trigger being executed on a timer. Since it was bugged, i tested to create a message that would tell me the Remaining Time of the (Expiring timer)

    the result was 10.00, i mean, wtf?

    anyhow, this problem wasnt there before, must have been something ive changed before i released it :S
     
  19. Eccho

    Eccho

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    Hmz, for me, Remaining Time of expiring timer never works, since it always shows what I dont want.

    It would be logical if it showed 0... But I think, that if it expires it resets the timer starting time. So if you started the timer on 10 seconds, then I think that would be the thing. Elseway I dont know.

    (Im off to bed now though, gnight :s)
     
  20. Razorbrain

    Razorbrain

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    the wierd part is, it works perfectly once, and then when i try it the other time, something messes it all up and on the third try, nothing works(the timer is somewhat bugged)

    anyhow, fixed the bug and edited the original post