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- May 15, 2013
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- 3,781
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Alright so here's my version:
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SENT THROUGH PM
EDIT: By the way, please add me as an icon-maker, model/skin supplier, and lore keeper. Man, I'm really into lore. Im like a living incarnation of the WoWWiki site when it comes to things about the Rise of the Horde and the Second War.
Well, nice one, I think Zenonoth will pick yours
Great!
Will play it asap and give feedback.
So i finished playing it and i have a few sugestions.
On chapter 1.
-During the cutscene Krol "says all right boys",i would sugest that he says "all right brothers" is more fitting imo. (Ogres, while fighting in a tribal-style, are still dumb)
-Put Krol level cap to 3 (or he will reach level 10 way to fast if you allow him to grow up to level 4 sinc mission 1) (His level cap in the first mission is 4, in the second one it'll be 5.. etc..)
-I still mash on the idea that you need to escort the peons after you free them. (I'll consider this)
-Make boars to attack on melee range (So far there's no good-functioning boar models I can use that have decent melee range animation)
On chapter 2.
-At first i would sugest lowering the gold cost of Ogre warrions from 300>250 and their food from 4>3 (Done, and thanks for the suggestion)
-Put Krol level cap to 4 (assuming that the player has hit the level 3 from the previous mission)
-You will need to fix the description on the upgrates.It says that will upgrate the damage of taurens grunts etc. (I will, but I need the map to complete after thinking of all units available)
-Rename the altar to Altar of Gruul (Altar of the Arcane sounds more convincing to me as it relates to the Gorian empire's main sources of energy)
-Put a orcish lumber mill as a lumber drop-off and upgrade place.It makes sens sinc orc slaves are the builders so i don't see any problem with it. (That may not be possible in the meantime)
-Idle peons icon on the lower left is that of a human pensat you will need to fix that. (Will do..thanks)
-Add a few Chit-Chat.For example when killing the orc convoy the orc hero says something like this :Ogre?Here...Slay them all! Krol says:You're jorney ends here little orc. (Will do..thanks)
General ideas.
-Implant the Q,W,E,R key system
-Replace Krol shockwave with bould toss and Cleave with commandant aura
-Here's a temporary load screen
Will try to give more sugestions based on what you asked.
But i remember Krol reaching level 6 during mission 2.An hero level 6 only in mission 2 it is kinda meh imo...
What do you think about the load screen?
Here are the two SCC things you need
will there be a female hero for this campaign?Well.
-Gronn models were really cool
-For the last chapter i would sugest to add a few more runes and maybe a health fountain (FIXED, Though I sustained the mana fountain)
-Rise the damage of Ogrons they had the same amout of damage as gronlings but just more health (FIXED)
-The ogre mage skill set was kinda strange...He had three pyro spells and one cryo spell...Maybe replacing frost nova with fireball or even firewave would make his kit more fitting
-Add a few chit-chat for e.x when you are encoutring the slave master or when encoutring the blood maul clan warriors through the cave
SM:Kill! Boulderfist weaklings!
Krol:Onward brothers!!
Something like that. (FIXED at most chapters)
-I saw a strange bug the gate at the end was closed but i could go through it. (FIXED)
-Maybe add a uniqe item from Krol like Axe of Krol:Gives +5 agi,bash bassive and 200 hp(or something like that)
I just tested your campaign, and found this:
I found this both, when you gonna built a base, maybe in Chapter 2 and Chapter 3.
How to download and try your campaign?