Great!
Will play it asap and give feedback

.
So i finished playing it and i have a few sugestions.
On chapter 1.
-During the cutscene Krol "says all right boys",i would sugest that he says "all right brothers" is more fitting imo.
(Ogres, while fighting in a tribal-style, are still dumb)
-Put Krol level cap to 3 (or he will reach level 10 way to fast if you allow him to grow up to level 4 sinc mission 1)
(His level cap in the first mission is 4, in the second one it'll be 5.. etc..)
-I still mash on the idea that you need to escort the peons after you free them.
(I'll consider this)
-Make boars to attack on melee range
(So far there's no good-functioning boar models I can use that have decent melee range animation)
On chapter 2.
-At first i would sugest lowering the gold cost of Ogre warrions from 300>250 and their food from 4>3
(Done, and thanks for the suggestion)
-Put Krol level cap to 4 (assuming that the player has hit the level 3 from the previous mission)
-You will need to fix the description on the upgrates.It says that will upgrate the damage of taurens grunts etc.
(I will, but I need the map to complete after thinking of all units available)
-Rename the altar to Altar of Gruul
(Altar of the Arcane sounds more convincing to me as it relates to the Gorian empire's main sources of energy)
-Put a orcish lumber mill as a lumber drop-off and upgrade place.It makes sens sinc orc slaves are the builders so i don't see any problem with it.
(That may not be possible in the meantime)
-Idle peons icon on the lower left is that of a human pensat you will need to fix that.
(Will do..thanks)
-Add a few Chit-Chat.For example when killing the orc convoy the orc hero says something like this :Ogre?Here...Slay them all! Krol says:You're jorney ends here little orc.
(Will do..thanks)
General ideas.
-Implant the Q,W,E,R key system
-Replace Krol shockwave with bould toss and Cleave with commandant aura
-Here's a temporary load screen