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Doomsday 1.0

Submitted by Daffa the Mage
This bundle is marked as substandard. It may contain bugs, not perform optimally or otherwise be in violation of the submission rules.
Doomsday 1.0

  • Based on Road to Armageddon map. A mission inspired by Insomnia from Mental Omega APYR. The map is an assault mission with a timer and multiple difficulty to cope with player skills.

    Player is provided with a unique advanced tech for their arsenal. Enemies uses advanced defense and mix of default and advanced troops. Allies will rally reinforcement and attempt to help the player (and be useful that is).

    After a brief moment of initial struggle, the ace card will arrive and player has a chance to make their push at that point. Lost of the ace card will yield in defeat, while destroying enemy's triumph card is the way to attain victory.

    For more detail, see the media tab to get a show of the gameplay.
  • LegendzKing : Road to Armageddon map
    SpeederMO & Mental Omega Development Team : Mental Omega Mod

    Models :
    General Frank
    Kofi Banan
    Mechanical Man
    Lord_T
    JetFangInferno
    Illidan(Evil)X
    Ket

    (There are some models shown in the "Resources in Use" that is not used in the map, they will be removed soon to save space)
    (IF YOUR MODEL IS USED IN GAME AND YOU ARE NOT CREDITED, PLEASE PM ME SO I CAN ADD YOU)

Previews
Contents

Doomsday 1.0 (Map)

Reviews
deepstrasz
I'm not sure you've mentioned all the authors whose resources you've used, example: Kitabatake Resources in Use by Doomsday 1.0 | HIVE Maybe, it's one of those you've mentioned as not used but in the import manager nevertheless. You have a mania of...
  1. Daffa the Mage

    Daffa the Mage

    Map Moderator

    Joined:
    Jan 30, 2013
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    1
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    Tutorials:
    1
    Resources:
    22
    All the credits have been done, please tell me if I miss anyone.

    EDIT :

    I RECOMMEND PLAYING ON A DECENT COMPUTER AS THE AMOUNT OF TROOPS IN THIS MAP IS QUITE ENORMOUS AND MIGHT CAUSE LAG WHEN THEY ALL MAKE THEIR MOVE.
     
  2. deepstrasz

    deepstrasz

    Map Reviewer

    Joined:
    Jun 4, 2009
    Messages:
    8,090
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    I'm not sure you've mentioned all the authors whose resources you've used, example: Kitabatake
    Resources in Use by Doomsday 1.0 | HIVE
    Maybe, it's one of those you've mentioned as not used but in the import manager nevertheless.

    You have a mania of using other people's terrain (in most cases melee maps) instead of making your own. Not only does it ruin the idea and atmosphere of your game but it just makes your work look sloppy.
    The combination between tanks and warcraft content is bizarre, with gold mines, shops and neutral hostile which serve no purpose.

    Some buildings like the Factory Center can't be clicked to continue construction if you accidentally move the worker.
    Write proper descriptions for things. What does "upgrade defense" means? To what/whom, tanks, buildings!?
    Tooltip Tutorial
    Creating Good Descriptions
    Every tech upgrade has the same description. Is this a joke!? There's no mention that these upgrades lead to enable the training of other units.
    The game starts lagging shortly after a few minutes of play... to the point of being unplayable.


    I suggest you create your own factions and terrain to make it all feel right:
    How to: Create a Full-working Custom Race
    Custom Race Creation: Advanced Mechanics

    Set to Substandard.



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