Bugger me

That truly is incredible coding you have there :O Watching that makes me realise how static my boss fights really are

lol
I especially like how the lines appear on the floor just before he charges, giving players a chance to evade the attack
With some extra artwork and polishing, you may have just created the most epic battle for warcraft 3
Hehe thanks for the quick feedback!
While I'm sure not really a great coder and have to understand a lot concerning structs and other stuff actually I'm yet quite capable of coding most of the stuff I want. And for damage detection and so on there are those great coder like Jesus4Lyf who can provide me awesome systems

But for now I decided to work on the map rather than concentrating on learning new things in JASS.
Creating this Battle once again reminded me on how complex everything is.
You need to take care of so much stuff :X
-no one is allowed to escape from the battle (prevent leaping / blinking outwards)
-within the cinematics the units must stand still and don't attack everything already
-creating a dynamic and a bit randomized skill-usage system for the Thousand Pounder
-give the players a chance to avoid his abilities (just as the flame trail you recognized

)
-some other stuff I'm missing right now ;p
But now after I did that once, creating another boss battle won't take me as long!
Regarding the visuals. I really hope some Texturer / Modeler joins the team so I can bring in some more stuff that at least remotely resembles s.th. of Diablo 3^^
I by the way removed all the weapon attachment models. While some of them were great there were huge issues with the size on e.g. the wizard model, particle and lighting effect, they too away some file size and at last, it was a hassle to test / implant them all.
Now I'm rather looking forward 4 Models for the Barbarian, Wizard, Witch Doctor and Monk.
The current Witch Doctor model is very simple and lacks nice animation and the Monk by Taylor_Mouse has a lot flaws sadly. And he doesn't seem to be modding for Wc3 anymore

Fortunately Gameplay matters the most! ;P