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60,000 passwords have been reset on July 8, 2019. If you cannot login, read this.

Diablo III Warcraft Beta v1.19b

Submitted by CloudWolf
This bundle is marked as approved. It works and satisfies the submission rules.
[​IMG] [​IMG]

This map has been based on the Diablo III Gameplay Video. You may even recognise a few of the in-game events if you've seen it! Please remember that this is a beta version, and may still contain bugs. Anyone can host this online, just let me know if you find any major flaws in the game :)

http://www.youtube.com/watch?v=LTBkwe3gNk8

Classes

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New Classes will be available as Blizzard reveal them :)

Screenshots

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Any comments and criticism you guys have is most welcome :)


Change Log

Version 1.19
New Features for this version:

Version 1.19b
- Fixed Major Siegebreaker bug
- Boss ultimates no longer damage themselves
- Fixed minor pathing bug
- Tooltip updates
- A few terrain updates

Version 1.19
- New Class: Monk
- Refined Auto-balancing systems
- A few new items
- Major reterraining
- New hi-res skins by Cycloverid
- New models for various units
- Various Bug Fixes


Version 1.18
New Features for this version:

- Several New models and skins
- New Interface
- New Icons
- Several new items
- Full Screen Inventory System
- Auto-balance system (player number dependant)
- Major Terraining updates
- Improved triggering in several areas
- Archivist Cinematic added (Random occurence)
- A few new spells for each class
- Removed Tyrael to make room for extra custom imports.
- New boss abilities
- Custom sounds and music
- Players are now team coloured
- Healing globes heal percentage instead of set amount.
- New events throughout the map
- Now possible to walk back through the entire map
- Several bug fixes from v1.17
- Lots of other small tweaks that ive forgotten about :)




Version 1.17
New Features for this version:

- Fixed Camera (By Na_Dann_Ma_GoGo)
- New Hero Picker
- Additional Items
- New Barbarian Fury System
- All items are now class specific
- Increased Caster item drop rates
- Fixed Pathing in several areas



Version 1.16
New Features for this version:

- Fixed Hotkeys
- New Terraining for dungeon area
- New SFX and animations for various spells
- Buffed up the bosses some more
- Cleave now lasts 12 seconds instead of 10
- Zombies that spawn after seigebreaker are now removed when tyrael starts (lag reduction)
- Changed light filter to make the game slightly brighter
- Defeat Message now works



Version 1.15
New Features for this version:

- New Revive system
- Revives now displayed as lumber, to free 6th slot
- Players can now trade their lives via F11
- resurrected heroes become invulnerable for a few seconds
- Players can resurrect after death if someone trades them a life.

- Revamped Dispatch
- Damage now varies depending on mogrol level
- No longer damages allies
- Can no longer target enemy creeps

- Re-terrained one of the dungeon rooms
- Thousand Pounder has been Redone.
- Fixed Barbarian Walk Speed
- Added new items
- Buffed up the bosses some more



Version 1.14
New Features for this version:

- Repick option added
- Revamped the Skeleton King boss
- New Items
- Minor Terrain Updates
- Changed a few unit models
- fixed health drops for various enemies
- Altered item drop rates slightly
- "Dispatch" ability added to Witch Doctor
- Class descriptions in quest menu
- Reduced fog thickness slightly


Version 1.13
New Features for this version:

- Fixed bug where skeleton kings summons belong to the wrong player
- Added Gnarled Walkers before SiegeBreaker
- Reterrained final boss arena to look more like the trailer
- Rebalanced several units
- Ghouls during the "murloc" mini boss are now stronger
- Reward for saving Deckard Cain
- A portal is opened after the skeleton king, instead of auto teleport
- 1 new item
- more ghosts in chest trap
- Agility no longer gives increased attack rate
- Cleave ability is now casted instead of permanent
- Buffed up several items
- Fixed a few description typo's
- changed SFX on the portals after killing the siegebreaker


Version 1.12
New Features for this version:

- Boney Chest Piece DISBTN Fixed
- New Terrain
- Changed fog colour to better suit the gameplay videos
- Rebalancing of several creeps
- New Model for Thousand Pounder
- Thousand Pounder now casts rage on itself at 4000hp (Faster Attack Rate)
- New Enemy Unit "The Unburied" as seen on the official site
- Skeleton King Inferno has larger area of effect
- Fixed Stamina description
- Lvl 4 Mongrol bug fixed
- Seismic Slam now has some extra sfx


Version 1.11
New Features for this version:

- 14 New Items to increase diversity in characters
- All item drops 100% randomised! Different items every time you play :)
- Skeleton king animations fixed (He no longer freezes when casting inferno)
- Skeleton King now drops a reward item
- Extra levels for Witch Doctor spells
- Yet more description typo fixes
- Fixed bug where units fall off of bridges
- Added some new knockback spells to the siegebreaker
- Reduced collision size further to prevent players from blocking eachother
- Now compatible with the standard world editor! Thanks Bartimaeus! :)


Version 1.10
New Features for this version:

- Fixed major inventory bug (allowed players to move items into slots that cant hold them)
- Skeleton Kings Inferno spell now deals damage per flame, rather than all at the end
- Fixed the alpha channels on the Wizard skin
- More description fixes (Where do these keep coming from?? o_O)
- Rebalanced a few creeps
- Added some extra damage to bosses

Version 1.09
New Features for this version:

- New inventory system [made by myself :D]
- New animation for Seismic slam
- buffed up mogrols
- increased stats of various creeps / bosses
- new SFX on soul harvest
- Fixed hotkeys for newer skills
- Updated a few descriptions
- Tidied up my trigger layout (No more "copy copy copy")

Version 1.08
New Features for this version:

- Brand New User Interface
- Fixed gold cost on items
- stat changes for various units
- News command icons

Version 1.07
New Features for this version:

- Removed newer unused imports to reduce file size
- Heroes no longer fall off of bridges
- Added some new SFX to various spells
- Updated spell descriptions
- Another new caster item in game
- New preview pic
- updated models
- Fixed pathing for various areas
- Rebalanced several units

Version 1.06
New Features for this version:

- Removed Warrior Class. Lets face it, he wasnt really all that good :)
- Added some new caster items
- Minor Terrain Updates
- Fixed stacking bug
- Fixed Thunder Hammer Bug
- Removed in-game minimap (it kinda made it awkward to play)
- Creeps spawn after finishing the chest-trap
- Skeleton and "murloc" style Boss' made harder
- Added a movie trailer to the website!
- New model for zombie casters
- Reduced collision size slightly

Version 1.05
New Features for this version:

- New Item Description Format
- Charged items now stack
- Rage system for Barbarian
- 3 New Items
- New Loading Screen
- New Preview Picture
- Minimap Image
- Various unit stat changes
- "Magic Missiles" ability for the Wizard
- Removed a few unused imports

Version 1.04
New Features for this version:

- Descriptions have been redone
- Now with auto player dependant difficulty levels
- Altered drop rate of orbs
- Brand new event (Not in the trailer, but it bulks out the gameplay some more)
- VoidWalker miniboss has more dmg
- New Items
- Fixed some typos
- Rebalancing for various creeps
- Lighting effects to help add some colour to the environment
- No longer protected! I'm gonna make it 100% open source as it should be :)

Version 1.03
New Features for this version:

- Updated Terrain (More custom doodads, and a much nicer atmosphere!)
- More variety of creeps
- Knockback system for various spells!
- Removed a few custom models to reduce file size
- Replaced the Cave Dragon mini boss with a new one. Lets face it, he looked pants :p
- Health and mana globe drops are now random
- Pulse ability added to the Wizards Time Shield
- Added some in game conversation (e.g. when you meet cain)
- Replaced the "Puppeteer" boss with the Skeleton featured in the wizard trailer
- Typo fixes
- Added some extra events featured in the videos.

Version 1.02
New Features for this version:

- Blood no longer cause SFX Leaks
- Randomized Zombie Scaling
- The clock SFX with tyrael actuall dissapears now :D
- Only melee damage cause enemies to bleed
- Terrain Updates! Outside terrain looks more like the official trailer
- Wizard now has the "Time Shield" ability
- Fire Bombs explode on impact
- New SFX on various abilities
- The beginings of some trigger spells
- Deckard Cain now featured in game as an allied NPC
- Now featuring mana globes as well as health!
- New Preview Pic
- Now Protected (PM me if you wish to make a mod)

Version 1.01
New Features for this version:

- More blood from damaging your enemies!
- Health Globes are now red instead of orange :)
- New Secret Area
- Witch Doctor has a new ability
- Minor Bug Fixes
- Tyrael as a boss
- Minor Terrain Improvements




References:

Models:

- Xezko
- levigeorge1617
- Archian
- expresso
- Afronight_76
- Vestras
- General Frank
- Cavman
- Midnighters
- FrIkY
- Misha

Skins:

- Mr.Goblin
- Cycloverid

Icons:

- CRAZYRUSSIAN
- Skrik
- Mr. Frank (Spire Inc.)

Other Systems:

- Paladon

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THIS MAP IS PROTECTED Due to the sheer amount of file-space necessary for all our map, we have optimised it to make the overall file-size as small as possible. This unfortunately makes the map unable to load in the editor. However, you can download a larger unprotected version here

Keywords:
Diablo, Diablo 3, Diablo III, RPG, Role Playing Game, D3W, D3
Contents

Diablo III Warcraft Beta v1.19b (Map)

Reviews
Moderator
Vengeancekael Date: 2012/Sep/14 21:47:18 [Please do not send me a message, use Staff Contact] Comment: [Approved] This map's rating has been raised to 4/5 from 3/5 due to the addition of the amazing inventory system. The map's main factor would...
  1. CloudWolf

    CloudWolf

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    uuurm, he did'nt? :S Thats never happened before xD Which hero was it?
     
  2. Dethekkus

    Dethekkus

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    This sure is one hell of a map! You immediately feel like you're playing Diablo. But I'd like to see the Barbarian with more triggered spells. Can't wait to put my hands on the final!
    4/5 so far. Will probably be raised to 5/5 in time. :J
     
  3. arphax214

    arphax214

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    dude why is it when the wizard died when resurrected the model just gone..=_=" sorry for my bad english..
     
  4. Shanghai

    Shanghai

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    cloudWolf where do i find the spells? i dident understand theh hero has no spells at the start ? but the map kick ass its awesome terrain but u should jave some kind of other model for the barbarian i think and i know a spell u could have for him :D i find the spells now itsnearly orginal all :(
     
  5. CloudWolf

    CloudWolf

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    umm.. I have no idea whats gone wrong for you :S Ive retested the map several times, and it always works for me xD They just have normal spells so they arent hard to find :p

    I re-uploaded it to be sure, so try re-downloading the map :)

    As for the wizard dying, when a player leaves, his/her hero dies, then dissapears to prevent unnecesary units lagging up the map :) Your hero may also dissapear completely if you die with no revives =]#

    Hope that helps!
     
  6. George2307

    George2307

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    This Map is Simply Superb it Realy does feel like your playing Diablo III =D
    I have played as the Witchdocter and Wizard and enjoyed the map both times. I Think this is the best Diablo map I have played and Deserves 5/5. My Only suggestion for this map would be to make it Much Harder as at the Moment it is far to easy. I cant wait for the full version =)
    +Rep
     
    Last edited: Jan 4, 2009
  7. Takahuja

    Takahuja

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    Can´t you enchant the Spells with runes???

    Or can you do it?
     
  8. RuneKragh

    RuneKragh

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    Does anyone know how to make those "steep cliffs"?
     
  9. CloudWolf

    CloudWolf

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    heya :)

    Yea! If you go to the tools section, you want to download one of the World Editor Mods.

    "World Editor Unlimited" and "NewGen" Allow you to create steep cliffs :)
     
  10. Mechmap

    Mechmap

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    Or you can just download the "miscdata" from the terrain forum and put it in your wc3 folder. They have stickied the thread with the download.

    The map is very good, I liked the terrain. It was very easy at first but later it gets harder if your on your own that is.
     
  11. DarkDivinity

    DarkDivinity

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    a trigger spell that you could give to the barbarian would be the ever-fun Leap Attack, or at least a leap-attack-based trigger spell
     
  12. CloudWolf

    CloudWolf

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    I thought about doing that, but the only problem is that if a hero can leap, it will be very tricky to stop people from jumping out of the playable area :S

    I'll see what I can do though :)
     
  13. DonDustin

    DonDustin

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    I think this map is great butthe warrior seemed much stronger than the witchdoctor or the wizard to me.

    The next steps should be custom spells for them which work like those shown by blizzard.
     
  14. CloudWolf

    CloudWolf

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    The warrior is the newest addition to the map, so hes probably bugged up, and rather unbalanced right now like you said xD Once I've tested it a few times online, ill be able to balance him properly :D

    Thanks for the comment! :)
     
  15. Takahuja

    Takahuja

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    Seeems Like nobody answered me so I ask again

    When we can enchant the spells with runes like in real Diablo 3???

    i.e Adding great Fire Rune to teleport causes to make an chaotic shockwave on the place you teleport

    I think that´s the coolest thing on Diablo 3
     
  16. The_wand_mirror

    The_wand_mirror

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    The indoor terrain is insane!
     
  17. CloudWolf

    CloudWolf

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    right! I've rebalanced the Warrior hero, he should be slightly less imba now :)

    Ive also added some extra mana creeps, and a custom loading screen! :O
     
  18. Takahuja

    Takahuja

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    Cloudwolf could you please answer me???

    When you´re going to add Rune System to spells??
     
  19. Darkenneko_003

    Darkenneko_003

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    I think you should remove the warrior,
    seeing as there is none in the Diablo 3, I also doubt they will.
    For the people talking about a "Rune" System, WHAT are you talking about?
    There are no Runes. There are Orbs, that drop, Health, and Mana.
     
  20. Septimus

    Septimus

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    I never doubt this map terrain to be bad because I have seen his excellent work.

    I would download and give comment about it as soon as my computer have been fix.