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60,000 passwords have been reset on July 8, 2019. If you cannot login, read this.

Diablo III Warcraft Beta v1.19b

Submitted by CloudWolf
This bundle is marked as approved. It works and satisfies the submission rules.
[​IMG] [​IMG]

This map has been based on the Diablo III Gameplay Video. You may even recognise a few of the in-game events if you've seen it! Please remember that this is a beta version, and may still contain bugs. Anyone can host this online, just let me know if you find any major flaws in the game :)

http://www.youtube.com/watch?v=LTBkwe3gNk8

Classes

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New Classes will be available as Blizzard reveal them :)

Screenshots

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Any comments and criticism you guys have is most welcome :)


Change Log

Version 1.19
New Features for this version:

Version 1.19b
- Fixed Major Siegebreaker bug
- Boss ultimates no longer damage themselves
- Fixed minor pathing bug
- Tooltip updates
- A few terrain updates

Version 1.19
- New Class: Monk
- Refined Auto-balancing systems
- A few new items
- Major reterraining
- New hi-res skins by Cycloverid
- New models for various units
- Various Bug Fixes


Version 1.18
New Features for this version:

- Several New models and skins
- New Interface
- New Icons
- Several new items
- Full Screen Inventory System
- Auto-balance system (player number dependant)
- Major Terraining updates
- Improved triggering in several areas
- Archivist Cinematic added (Random occurence)
- A few new spells for each class
- Removed Tyrael to make room for extra custom imports.
- New boss abilities
- Custom sounds and music
- Players are now team coloured
- Healing globes heal percentage instead of set amount.
- New events throughout the map
- Now possible to walk back through the entire map
- Several bug fixes from v1.17
- Lots of other small tweaks that ive forgotten about :)




Version 1.17
New Features for this version:

- Fixed Camera (By Na_Dann_Ma_GoGo)
- New Hero Picker
- Additional Items
- New Barbarian Fury System
- All items are now class specific
- Increased Caster item drop rates
- Fixed Pathing in several areas



Version 1.16
New Features for this version:

- Fixed Hotkeys
- New Terraining for dungeon area
- New SFX and animations for various spells
- Buffed up the bosses some more
- Cleave now lasts 12 seconds instead of 10
- Zombies that spawn after seigebreaker are now removed when tyrael starts (lag reduction)
- Changed light filter to make the game slightly brighter
- Defeat Message now works



Version 1.15
New Features for this version:

- New Revive system
- Revives now displayed as lumber, to free 6th slot
- Players can now trade their lives via F11
- resurrected heroes become invulnerable for a few seconds
- Players can resurrect after death if someone trades them a life.

- Revamped Dispatch
- Damage now varies depending on mogrol level
- No longer damages allies
- Can no longer target enemy creeps

- Re-terrained one of the dungeon rooms
- Thousand Pounder has been Redone.
- Fixed Barbarian Walk Speed
- Added new items
- Buffed up the bosses some more



Version 1.14
New Features for this version:

- Repick option added
- Revamped the Skeleton King boss
- New Items
- Minor Terrain Updates
- Changed a few unit models
- fixed health drops for various enemies
- Altered item drop rates slightly
- "Dispatch" ability added to Witch Doctor
- Class descriptions in quest menu
- Reduced fog thickness slightly


Version 1.13
New Features for this version:

- Fixed bug where skeleton kings summons belong to the wrong player
- Added Gnarled Walkers before SiegeBreaker
- Reterrained final boss arena to look more like the trailer
- Rebalanced several units
- Ghouls during the "murloc" mini boss are now stronger
- Reward for saving Deckard Cain
- A portal is opened after the skeleton king, instead of auto teleport
- 1 new item
- more ghosts in chest trap
- Agility no longer gives increased attack rate
- Cleave ability is now casted instead of permanent
- Buffed up several items
- Fixed a few description typo's
- changed SFX on the portals after killing the siegebreaker


Version 1.12
New Features for this version:

- Boney Chest Piece DISBTN Fixed
- New Terrain
- Changed fog colour to better suit the gameplay videos
- Rebalancing of several creeps
- New Model for Thousand Pounder
- Thousand Pounder now casts rage on itself at 4000hp (Faster Attack Rate)
- New Enemy Unit "The Unburied" as seen on the official site
- Skeleton King Inferno has larger area of effect
- Fixed Stamina description
- Lvl 4 Mongrol bug fixed
- Seismic Slam now has some extra sfx


Version 1.11
New Features for this version:

- 14 New Items to increase diversity in characters
- All item drops 100% randomised! Different items every time you play :)
- Skeleton king animations fixed (He no longer freezes when casting inferno)
- Skeleton King now drops a reward item
- Extra levels for Witch Doctor spells
- Yet more description typo fixes
- Fixed bug where units fall off of bridges
- Added some new knockback spells to the siegebreaker
- Reduced collision size further to prevent players from blocking eachother
- Now compatible with the standard world editor! Thanks Bartimaeus! :)


Version 1.10
New Features for this version:

- Fixed major inventory bug (allowed players to move items into slots that cant hold them)
- Skeleton Kings Inferno spell now deals damage per flame, rather than all at the end
- Fixed the alpha channels on the Wizard skin
- More description fixes (Where do these keep coming from?? o_O)
- Rebalanced a few creeps
- Added some extra damage to bosses

Version 1.09
New Features for this version:

- New inventory system [made by myself :D]
- New animation for Seismic slam
- buffed up mogrols
- increased stats of various creeps / bosses
- new SFX on soul harvest
- Fixed hotkeys for newer skills
- Updated a few descriptions
- Tidied up my trigger layout (No more "copy copy copy")

Version 1.08
New Features for this version:

- Brand New User Interface
- Fixed gold cost on items
- stat changes for various units
- News command icons

Version 1.07
New Features for this version:

- Removed newer unused imports to reduce file size
- Heroes no longer fall off of bridges
- Added some new SFX to various spells
- Updated spell descriptions
- Another new caster item in game
- New preview pic
- updated models
- Fixed pathing for various areas
- Rebalanced several units

Version 1.06
New Features for this version:

- Removed Warrior Class. Lets face it, he wasnt really all that good :)
- Added some new caster items
- Minor Terrain Updates
- Fixed stacking bug
- Fixed Thunder Hammer Bug
- Removed in-game minimap (it kinda made it awkward to play)
- Creeps spawn after finishing the chest-trap
- Skeleton and "murloc" style Boss' made harder
- Added a movie trailer to the website!
- New model for zombie casters
- Reduced collision size slightly

Version 1.05
New Features for this version:

- New Item Description Format
- Charged items now stack
- Rage system for Barbarian
- 3 New Items
- New Loading Screen
- New Preview Picture
- Minimap Image
- Various unit stat changes
- "Magic Missiles" ability for the Wizard
- Removed a few unused imports

Version 1.04
New Features for this version:

- Descriptions have been redone
- Now with auto player dependant difficulty levels
- Altered drop rate of orbs
- Brand new event (Not in the trailer, but it bulks out the gameplay some more)
- VoidWalker miniboss has more dmg
- New Items
- Fixed some typos
- Rebalancing for various creeps
- Lighting effects to help add some colour to the environment
- No longer protected! I'm gonna make it 100% open source as it should be :)

Version 1.03
New Features for this version:

- Updated Terrain (More custom doodads, and a much nicer atmosphere!)
- More variety of creeps
- Knockback system for various spells!
- Removed a few custom models to reduce file size
- Replaced the Cave Dragon mini boss with a new one. Lets face it, he looked pants :p
- Health and mana globe drops are now random
- Pulse ability added to the Wizards Time Shield
- Added some in game conversation (e.g. when you meet cain)
- Replaced the "Puppeteer" boss with the Skeleton featured in the wizard trailer
- Typo fixes
- Added some extra events featured in the videos.

Version 1.02
New Features for this version:

- Blood no longer cause SFX Leaks
- Randomized Zombie Scaling
- The clock SFX with tyrael actuall dissapears now :D
- Only melee damage cause enemies to bleed
- Terrain Updates! Outside terrain looks more like the official trailer
- Wizard now has the "Time Shield" ability
- Fire Bombs explode on impact
- New SFX on various abilities
- The beginings of some trigger spells
- Deckard Cain now featured in game as an allied NPC
- Now featuring mana globes as well as health!
- New Preview Pic
- Now Protected (PM me if you wish to make a mod)

Version 1.01
New Features for this version:

- More blood from damaging your enemies!
- Health Globes are now red instead of orange :)
- New Secret Area
- Witch Doctor has a new ability
- Minor Bug Fixes
- Tyrael as a boss
- Minor Terrain Improvements




References:

Models:

- Xezko
- levigeorge1617
- Archian
- expresso
- Afronight_76
- Vestras
- General Frank
- Cavman
- Midnighters
- FrIkY
- Misha

Skins:

- Mr.Goblin
- Cycloverid

Icons:

- CRAZYRUSSIAN
- Skrik
- Mr. Frank (Spire Inc.)

Other Systems:

- Paladon

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THIS MAP IS PROTECTED Due to the sheer amount of file-space necessary for all our map, we have optimised it to make the overall file-size as small as possible. This unfortunately makes the map unable to load in the editor. However, you can download a larger unprotected version here

Keywords:
Diablo, Diablo 3, Diablo III, RPG, Role Playing Game, D3W, D3
Contents

Diablo III Warcraft Beta v1.19b (Map)

Reviews
Moderator
Vengeancekael Date: 2012/Sep/14 21:47:18 [Please do not send me a message, use Staff Contact] Comment: [Approved] This map's rating has been raised to 4/5 from 3/5 due to the addition of the amazing inventory system. The map's main factor would...
  1. Spartan.117.

    Spartan.117.

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    Very fun! I loved it! I say more heals and mana things :xxd:. 5 - 5 Very fun!!:infl_thumbs_up:
     
  2. kingbdogz

    kingbdogz

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    I hope you don't mind CloudWolf, but I'm modding a Single Player version of this with music, custom models, and a lot of new things that are not in here currently. Tell me if you want me to proceed with it, I'm even making custom spells right now. I'm going to make the party system like in Diablo 3 SP where you can borrow NPC's and stuff.
     
  3. CloudWolf

    CloudWolf

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    Go for it! Like I said before, this map is completely open-source, and anyone has the option to mod it if they wish :) Just make sure you clearly state the map was "Made by cloudwolf", and edited by you in the quests somewhere :)
     
    Last edited: Jan 10, 2009
  4. redmarine

    redmarine

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    I'm going to take a general approach.
    In general this map is probably the best RPG I've ever played on the Wc3 engine and I loved it very much.
    Your terrain was pretty good but I disliked the fact that the dessert looked like a beach.
    All the characters were well made and looked pretty awesome.
    The bosses were fun to fight although it was pretty easy.

    I've never seen RPGs with such quality before so 5/5.

    Edit: Healing globes are red not orange.
     
  5. Rui

    Rui

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    Rui's Review (version 1.01 of "Diablo III")
    Map's Pluses and Minuses
    √ Hive Workshop requirements
    √ Terrain
    √ Imported Material
    √ Packaging
    √ Machine/Net-friendly
    √ Spelling & Grammar
    √ Bug-free
    √ Newbie-friendly

    +/- Fun Factor/Gameplay
    +/- Originality

    (X) Object Editor work quality
    "Diablo III" is a Warcraft III TFT RPG map by Cloud-Wolf. You choose one of the 4 available classes (Warrior, Barbarian, Witch Doctor and Wizard) and you travel through dungeons and tropical landscapes, defeating a considerable number of enemies along the way.

    RPGs aren't my type, but I must express my approval for all the imported material, as well as the terrain. My only critique for the terrain is the lack of ground texture variation along the path in the tropical part of the map: the road could have been a little more heterogeneous tile-wise.
    I can't say that you created something original, though. It's just slaughter and more slaughter.
    There are hundreds of maps like that, be a little creative!

    What I did NOT like: the object editor work quality. Now that I think of it, you put fancy colors in the items, that's a plus. However, the bad spell descriptions and active icons on passive abilities just made me snap.

    My suggestions:


    • Fix the spell icons and improve their descriptions
    • Vary the terrain a bit (the tropical landscape road)
    • Add something original and fun to the RPG (scripted spells could be in the order too)

    By the way, keep the screenshots in [HIDDEN] [/HIDDEN] tags, please. They are way big (even though, they were a good idea for the description :wink:).

    I have to give you a reputation award though, for successfully categorizing your map, and being an awesome example of how to get a good grade on packaging (description, image, screenshots)!



    My rating for this resource is 3/5 (Useful). Approved!
     
  6. Eccho

    Eccho

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    The fact that it has been reworked from a d3 trailer fascinates me. The terrain was not equal at all times, but very similar.
    Do I want to play it again? Yes, probably. Even though it do lacks Object Editor work quality it was still fun and I enjoyed the terrain (even though the huge amount of doodads used it didnt drop my framerate that much, which is a good thing). The imported material was neat, the chestdrops were fine too. It was a very cooperative rpg but at some points it was too easy. Though, without the wizard's chain healing I bet it would be harder.

    I also would like some more blood effects :p Afterall, there is alot of goryness in the original trailer. But yes, the theme was excellent... And it does, for sure, gains my approval. Keep up the good work and get another version out soon=)
    4/5 from me.
     
  7. ProfessorZmurge

    ProfessorZmurge

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    Could you please post change logs?
     
  8. CloudWolf

    CloudWolf

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    wow :O A blood effect! I imagine that would be quite easy to pull off :) Ill add that in for the next version :D

    And yes! From now on, ill keep a change log, and update the version numbers in the title xD I've been a tad lazy in that area :) lol

    Thanks for the reviews guys :) Ill try my best to make those changes to enhance the gameplay!
     
  9. Syntic_Arrow

    Syntic_Arrow

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    this.utterly.pwns.kicksass.has no words to say about it. holy fuck dude. that final fight was utterly cool!

    just a few things:

    grammar:

    in the questlog it's "beginning, not "begining" and it would look cooler if you made a flashy credit required quest with people that made the models and such

    make some text on the bosses, cause unthough their intro's are sweet they are kinda like: ehh? especially tryael, he stands there down but i feel like he should has something to say

    try to fix as many leaks if you got them in your map as possible, because a map of this size can only be killed by lag, that can be stopped by compressing the map and making leaking less!

    thanks for the very cool experience! this is what map making is all about
     
    Last edited: Jan 10, 2009
  10. CloudWolf

    CloudWolf

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    Aye, as it stands, there are a few leaks when the bosses use their ultimate spells :/ Im not entirely sure of the best way to fix them though xD Is there a way to globally remove special effects? Or even every effect in a region?
     
  11. Eccho

    Eccho

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    A special effect which doesnt have any specific animations can be destroyed right after they are created. For those who has animations (birth,stand,death or something like that), store the effect in a variable and destroy it after a specific duration.
     
  12. CloudWolf

    CloudWolf

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    ooh right, so if I made an array for all the special effects in a boss fight, i could remove them all at the same time when the boss has been killed or something? :D
     
  13. shamanyouranus

    shamanyouranus

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    You forgot to give †-Revellion-† credit for his Nathrezim Sage model.
    I see it to the left in the "EPIC BOSSES" screenshot.
     
  14. Avex

    Avex

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    Awesome, you updated it to give another class, Witch Doctors are almost invincible when they get 2 revive items, and the Blood wand thing, and if they have level 3 bomb + Heal with those items, they get a little OP... plus Barb seems a little Underpowered I dunno.
     
  15. ShiroiSenji

    ShiroiSenji

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    Yeah this looks awesome, im going to test it out for sure.
     
  16. Eccho

    Eccho

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    Yes, that is a way to do it. But keep in mind that I just said that effects such as warstomp or thunderclap does not have any specific animation and can be removed instantly after they have been created. Dont worry, they will be shown and destroyed afterwards automatically that way.
     
  17. Landy

    Landy

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    Uh oh, CloudWolf, you made this agaaain!! RPG <3 <3 <3 *in love* Just played with friends :D It's damn good! Waiting for new version :thumbs_up:

    P.S. Even after Rosaria, scripted spells are your weak point :cool: You should work on it :smile:
     
  18. Doron

    Doron

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    I have to give this a 4.9/5 ONLY BECAUSE of the lag at the tyrael fight. I was able to solo all the way up as a witch doctor, however failed (very sadface :(((( ) at tyrael. The lag was horrible, and happened when he became magic immune. (That's what killed me, no mana stealing ftl) he also got a lot stronger.

    I shall not rate this quite yet, I totally agree with everything Rui said, and if you will also fix the lag at the end, you have my 5/5 vote.

    however...AWESOME MAP!
     
  19. Thorneon

    Thorneon

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    heres where it can be more realistic, Less Minions and less health (for everything except bosses) a miss system, spells more powerful, barbarian attack increased so he doesn't need to depend on spells as much (which is what you do in d3). Other than that, it is a great map although as mentioned earlier is a bit small.
     
  20. TM-Magic

    TM-Magic

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    I'm not going to bother reading all the other posts, so excuse me if I repeat something.

    This map is very well made, but like all things, require some additional work.

    Strengths:
    Excellent Terrain
    Excellent Lighting
    Excellent Camera Angles
    The Overall "feel" of it is perfect

    Neutral:
    Balancing is fairly good, however, the game should get harder with more players and easier with less players (everyone ended up leaving me and some other dude and we had a few problems).

    Weaknesses:
    The Great thing about diablo 2 is, you have fun killing a lot of units fairly easily, and it gets harder. It is the key to a successful game. That being, it's easy to start off, but hard to finish. So I'd suggest making units slightly weaker, but even more of them or something.
    The other thing is, it could use some sort of shop/town where you can go back and heal up. This is more opinionated though.
    The story isn't developed that well. On a map like this, with beautiful terrain and such, it could use a captivating story to go with it.
    The limited 6 slots is a little...limiting, but with the number of items you have in the game its good. If you decide to add more, I'd suggest having some sort of inventory system (maybe even if's just 6 extra slots).
    Also, since its good, I'd suggest making it a bit bigger (maybe after you finishup with the beta).