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60,000 passwords have been reset on July 8, 2019. If you cannot login, read this.

Diablo III Warcraft Beta v1.19b

Submitted by CloudWolf
This bundle is marked as approved. It works and satisfies the submission rules.
[​IMG] [​IMG]

This map has been based on the Diablo III Gameplay Video. You may even recognise a few of the in-game events if you've seen it! Please remember that this is a beta version, and may still contain bugs. Anyone can host this online, just let me know if you find any major flaws in the game :)

http://www.youtube.com/watch?v=LTBkwe3gNk8

Classes

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New Classes will be available as Blizzard reveal them :)

Screenshots

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Any comments and criticism you guys have is most welcome :)


Change Log

Version 1.19
New Features for this version:

Version 1.19b
- Fixed Major Siegebreaker bug
- Boss ultimates no longer damage themselves
- Fixed minor pathing bug
- Tooltip updates
- A few terrain updates

Version 1.19
- New Class: Monk
- Refined Auto-balancing systems
- A few new items
- Major reterraining
- New hi-res skins by Cycloverid
- New models for various units
- Various Bug Fixes


Version 1.18
New Features for this version:

- Several New models and skins
- New Interface
- New Icons
- Several new items
- Full Screen Inventory System
- Auto-balance system (player number dependant)
- Major Terraining updates
- Improved triggering in several areas
- Archivist Cinematic added (Random occurence)
- A few new spells for each class
- Removed Tyrael to make room for extra custom imports.
- New boss abilities
- Custom sounds and music
- Players are now team coloured
- Healing globes heal percentage instead of set amount.
- New events throughout the map
- Now possible to walk back through the entire map
- Several bug fixes from v1.17
- Lots of other small tweaks that ive forgotten about :)




Version 1.17
New Features for this version:

- Fixed Camera (By Na_Dann_Ma_GoGo)
- New Hero Picker
- Additional Items
- New Barbarian Fury System
- All items are now class specific
- Increased Caster item drop rates
- Fixed Pathing in several areas



Version 1.16
New Features for this version:

- Fixed Hotkeys
- New Terraining for dungeon area
- New SFX and animations for various spells
- Buffed up the bosses some more
- Cleave now lasts 12 seconds instead of 10
- Zombies that spawn after seigebreaker are now removed when tyrael starts (lag reduction)
- Changed light filter to make the game slightly brighter
- Defeat Message now works



Version 1.15
New Features for this version:

- New Revive system
- Revives now displayed as lumber, to free 6th slot
- Players can now trade their lives via F11
- resurrected heroes become invulnerable for a few seconds
- Players can resurrect after death if someone trades them a life.

- Revamped Dispatch
- Damage now varies depending on mogrol level
- No longer damages allies
- Can no longer target enemy creeps

- Re-terrained one of the dungeon rooms
- Thousand Pounder has been Redone.
- Fixed Barbarian Walk Speed
- Added new items
- Buffed up the bosses some more



Version 1.14
New Features for this version:

- Repick option added
- Revamped the Skeleton King boss
- New Items
- Minor Terrain Updates
- Changed a few unit models
- fixed health drops for various enemies
- Altered item drop rates slightly
- "Dispatch" ability added to Witch Doctor
- Class descriptions in quest menu
- Reduced fog thickness slightly


Version 1.13
New Features for this version:

- Fixed bug where skeleton kings summons belong to the wrong player
- Added Gnarled Walkers before SiegeBreaker
- Reterrained final boss arena to look more like the trailer
- Rebalanced several units
- Ghouls during the "murloc" mini boss are now stronger
- Reward for saving Deckard Cain
- A portal is opened after the skeleton king, instead of auto teleport
- 1 new item
- more ghosts in chest trap
- Agility no longer gives increased attack rate
- Cleave ability is now casted instead of permanent
- Buffed up several items
- Fixed a few description typo's
- changed SFX on the portals after killing the siegebreaker


Version 1.12
New Features for this version:

- Boney Chest Piece DISBTN Fixed
- New Terrain
- Changed fog colour to better suit the gameplay videos
- Rebalancing of several creeps
- New Model for Thousand Pounder
- Thousand Pounder now casts rage on itself at 4000hp (Faster Attack Rate)
- New Enemy Unit "The Unburied" as seen on the official site
- Skeleton King Inferno has larger area of effect
- Fixed Stamina description
- Lvl 4 Mongrol bug fixed
- Seismic Slam now has some extra sfx


Version 1.11
New Features for this version:

- 14 New Items to increase diversity in characters
- All item drops 100% randomised! Different items every time you play :)
- Skeleton king animations fixed (He no longer freezes when casting inferno)
- Skeleton King now drops a reward item
- Extra levels for Witch Doctor spells
- Yet more description typo fixes
- Fixed bug where units fall off of bridges
- Added some new knockback spells to the siegebreaker
- Reduced collision size further to prevent players from blocking eachother
- Now compatible with the standard world editor! Thanks Bartimaeus! :)


Version 1.10
New Features for this version:

- Fixed major inventory bug (allowed players to move items into slots that cant hold them)
- Skeleton Kings Inferno spell now deals damage per flame, rather than all at the end
- Fixed the alpha channels on the Wizard skin
- More description fixes (Where do these keep coming from?? o_O)
- Rebalanced a few creeps
- Added some extra damage to bosses

Version 1.09
New Features for this version:

- New inventory system [made by myself :D]
- New animation for Seismic slam
- buffed up mogrols
- increased stats of various creeps / bosses
- new SFX on soul harvest
- Fixed hotkeys for newer skills
- Updated a few descriptions
- Tidied up my trigger layout (No more "copy copy copy")

Version 1.08
New Features for this version:

- Brand New User Interface
- Fixed gold cost on items
- stat changes for various units
- News command icons

Version 1.07
New Features for this version:

- Removed newer unused imports to reduce file size
- Heroes no longer fall off of bridges
- Added some new SFX to various spells
- Updated spell descriptions
- Another new caster item in game
- New preview pic
- updated models
- Fixed pathing for various areas
- Rebalanced several units

Version 1.06
New Features for this version:

- Removed Warrior Class. Lets face it, he wasnt really all that good :)
- Added some new caster items
- Minor Terrain Updates
- Fixed stacking bug
- Fixed Thunder Hammer Bug
- Removed in-game minimap (it kinda made it awkward to play)
- Creeps spawn after finishing the chest-trap
- Skeleton and "murloc" style Boss' made harder
- Added a movie trailer to the website!
- New model for zombie casters
- Reduced collision size slightly

Version 1.05
New Features for this version:

- New Item Description Format
- Charged items now stack
- Rage system for Barbarian
- 3 New Items
- New Loading Screen
- New Preview Picture
- Minimap Image
- Various unit stat changes
- "Magic Missiles" ability for the Wizard
- Removed a few unused imports

Version 1.04
New Features for this version:

- Descriptions have been redone
- Now with auto player dependant difficulty levels
- Altered drop rate of orbs
- Brand new event (Not in the trailer, but it bulks out the gameplay some more)
- VoidWalker miniboss has more dmg
- New Items
- Fixed some typos
- Rebalancing for various creeps
- Lighting effects to help add some colour to the environment
- No longer protected! I'm gonna make it 100% open source as it should be :)

Version 1.03
New Features for this version:

- Updated Terrain (More custom doodads, and a much nicer atmosphere!)
- More variety of creeps
- Knockback system for various spells!
- Removed a few custom models to reduce file size
- Replaced the Cave Dragon mini boss with a new one. Lets face it, he looked pants :p
- Health and mana globe drops are now random
- Pulse ability added to the Wizards Time Shield
- Added some in game conversation (e.g. when you meet cain)
- Replaced the "Puppeteer" boss with the Skeleton featured in the wizard trailer
- Typo fixes
- Added some extra events featured in the videos.

Version 1.02
New Features for this version:

- Blood no longer cause SFX Leaks
- Randomized Zombie Scaling
- The clock SFX with tyrael actuall dissapears now :D
- Only melee damage cause enemies to bleed
- Terrain Updates! Outside terrain looks more like the official trailer
- Wizard now has the "Time Shield" ability
- Fire Bombs explode on impact
- New SFX on various abilities
- The beginings of some trigger spells
- Deckard Cain now featured in game as an allied NPC
- Now featuring mana globes as well as health!
- New Preview Pic
- Now Protected (PM me if you wish to make a mod)

Version 1.01
New Features for this version:

- More blood from damaging your enemies!
- Health Globes are now red instead of orange :)
- New Secret Area
- Witch Doctor has a new ability
- Minor Bug Fixes
- Tyrael as a boss
- Minor Terrain Improvements




References:

Models:

- Xezko
- levigeorge1617
- Archian
- expresso
- Afronight_76
- Vestras
- General Frank
- Cavman
- Midnighters
- FrIkY
- Misha

Skins:

- Mr.Goblin
- Cycloverid

Icons:

- CRAZYRUSSIAN
- Skrik
- Mr. Frank (Spire Inc.)

Other Systems:

- Paladon

[​IMG]
THIS MAP IS PROTECTED Due to the sheer amount of file-space necessary for all our map, we have optimised it to make the overall file-size as small as possible. This unfortunately makes the map unable to load in the editor. However, you can download a larger unprotected version here

Keywords:
Diablo, Diablo 3, Diablo III, RPG, Role Playing Game, D3W, D3
Contents

Diablo III Warcraft Beta v1.19b (Map)

Reviews
Moderator
Vengeancekael Date: 2012/Sep/14 21:47:18 [Please do not send me a message, use Staff Contact] Comment: [Approved] This map's rating has been raised to 4/5 from 3/5 due to the addition of the amazing inventory system. The map's main factor would...
  1. Eccho

    Eccho

    Joined:
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    Redmarine, it doesnt even need to be local, as blood effects has no specific animations and can be removed instantly after they've been created..
     
  2. CloudWolf

    CloudWolf

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    Just to give you guys the heads up! :D

    I'll be protecting my maps from now on, however! If you wish to make a mod, just PM me and let me know what your doing, then I'll send you the unprotected copy if I think your idea is worth it :)

    I just dont want ppl creating shoddy versions, such as unlimited tomes, loads of exp and generally just messing the map up :)
     
  3. redmarine

    redmarine

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    You don't have to protect your maps.

    Just use Wc3 MapOptimizer 4.6 to remove all the crap in the map. This will also result in removing all visual stuff when opened in the editor.
     
  4. Equal

    Equal

    Joined:
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    This map is a lot of fun to play!
    And the athmosphere is awesome.

    The only thing i would like to ctirice is the Difficulty if u wanna play it solo.
    U could add Somthing that gets the number of players and removes a couple
    of enemies for every missing player. Or simply reducing thei hp.

    Some other points:
    • The Icons on the Units not always fit, like the barbarian.
    • The icon on the Dragon thoot looks more like a sword.
    • Missing the Mixing of powers with summons
    • Missing some spells (lazhor from mage)

    Final result: a just GREAT map , a great remix of the Trailer for wc3!! keep it up
     
  5. CloudWolf

    CloudWolf

    Joined:
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    Version 1.02 has arrived! :D

    Check the main post for updates in this version :)
     
  6. Ranger21

    Ranger21

    Joined:
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    Good map and good idea :), but need more jass(trigger) spells!)

    anyway... 5/5)))
     
  7. wereguy2

    wereguy2

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    A very well done and fun map!
    I suggest tuning up the brightness as, though it does add a lot of atmosphere, it reduces the satisfaction of killing mass enemies and makes it HARD TO SEE!!!
    War stomp was a little overpowered against bosses, as 2 barbarians can keep one permanently stunned using it, make the cooldown longer.
    5/5 +rep
     
  8. BloodBanner

    BloodBanner

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    Cool map m8 :p
     
  9. chenlimin

    chenlimin

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    Awesome map, I like the boss fights and all, it's really good. But it's kinda hard to solo, already, bar seen to stun lock every boss with whisper blade plus it's stun.

    And I tried your other maps, it's really good, I like the boss fight and all.
     
  10. Adiktuz

    Adiktuz

    Joined:
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    Good map! Does anyone know when will Diablo III will be released???? Will you make a version of it in warcraft?
     
  11. Soraphis

    Soraphis

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    @singleplayer

    set an lower handicap for the player who controlls the creeps XD

    @loading screen
    its diffuse, i think you can make it better!!

    @babarian

    i think the warjump is missing ... imo that would be verry nice ...


    @wizard
    solo playing... no chance!
    i think you shuld give her some more diablo 3 spells XD
    like the spectral blade, as auto_skill for improve meele attacks
    or disintegrate

    or this timeslow XD
     
  12. CloudMax

    CloudMax

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    Great map, you really get that great diablo feeling.
    Keep working on it and it can turn out to somthing really awesome soon. But personally i think you should make it for Starcraft 2 when it release, that would be pretty damn awesome.
     
    Last edited: May 29, 2011
  13. bboy-tiger-

    bboy-tiger-

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    Map is really good, warchases and this map are few good rpg's out there... but find some ppl to make you an original models, and animations on them like on d3, also you could work on attachments and stuffs like this. Map is great, to bad its not an original idea...
     
  14. bboy-tiger-

    bboy-tiger-

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    Y know know that, gameplay comes 1st, but i ment after map is stable to work onvisual effects.
     
  15. Na_Dann_Ma_GoGo

    Na_Dann_Ma_GoGo

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    - Fire Bombe -

    Hey man, I made a Fire Bomb that is very customizable and fits D3 way more then your current. I would like you to try out your previous version I upload, so that I can convince you to put it into your map^^


    The Advantages (imo)
    - Better Model / and bigger
    - Fully customizable
    - Nice explode effect
    - Matches D3
    Edit:
    - Shows AoE
    - Targets ground - does not follow the target
    - Can be thrown down cliffs :D

    To test it simple take the Witch Doctor
     
    Last edited: Oct 7, 2009
  16. CloudWolf

    CloudWolf

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    Wow :D Thats one nice spell :) and it looks like it took forever to make by the coding :S lol

    For now though, I really want this map to be 100% my own creation as im still unfamiliar with most aspects of map making, and the best way to learn is to do it yourself :)

    Like ive said before though, If you ever want to make a mod, you can request the latest map version from me, and I'll email it to you :)
     
  17. redmarine

    redmarine

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    You need to use MapOptimizer 4.6 to make your map smaller. It also protects your map.
     
  18. Keiji

    Keiji

    Terrain Moderator

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    This map is indeed bad-ass. But PLEASE! Tint the white colomns and everything else Dalaranish darker! The white just HURTS my eyes! :p
     
  19. Robbepop

    Robbepop

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    hiho,

    i played the map solo and i must say.
    HOLY SHIT.^^
    your terrain is awesome!
    i never saw a beter and such an exact remake of a Diablo III preview.^^

    The abilitys aren't the best and the hotkeys don't work all the time,
    but the hack'n slay feeling was great! ;-)

    5/5! +rep

    Robbepop
     
  20. CloudWolf

    CloudWolf

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    Ive already used the optimizer :p and the current version is protected :)

    Unfortunately, the map uses a lot of custom models, so theres little the map optimizer can do to reduce size :/