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60,000 passwords have been reset on July 8, 2019. If you cannot login, read this.

Diablo III Warcraft Beta v1.19b

Submitted by CloudWolf
This bundle is marked as approved. It works and satisfies the submission rules.
[​IMG] [​IMG]

This map has been based on the Diablo III Gameplay Video. You may even recognise a few of the in-game events if you've seen it! Please remember that this is a beta version, and may still contain bugs. Anyone can host this online, just let me know if you find any major flaws in the game :)

http://www.youtube.com/watch?v=LTBkwe3gNk8

Classes

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New Classes will be available as Blizzard reveal them :)

Screenshots

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Any comments and criticism you guys have is most welcome :)


Change Log

Version 1.19
New Features for this version:

Version 1.19b
- Fixed Major Siegebreaker bug
- Boss ultimates no longer damage themselves
- Fixed minor pathing bug
- Tooltip updates
- A few terrain updates

Version 1.19
- New Class: Monk
- Refined Auto-balancing systems
- A few new items
- Major reterraining
- New hi-res skins by Cycloverid
- New models for various units
- Various Bug Fixes


Version 1.18
New Features for this version:

- Several New models and skins
- New Interface
- New Icons
- Several new items
- Full Screen Inventory System
- Auto-balance system (player number dependant)
- Major Terraining updates
- Improved triggering in several areas
- Archivist Cinematic added (Random occurence)
- A few new spells for each class
- Removed Tyrael to make room for extra custom imports.
- New boss abilities
- Custom sounds and music
- Players are now team coloured
- Healing globes heal percentage instead of set amount.
- New events throughout the map
- Now possible to walk back through the entire map
- Several bug fixes from v1.17
- Lots of other small tweaks that ive forgotten about :)




Version 1.17
New Features for this version:

- Fixed Camera (By Na_Dann_Ma_GoGo)
- New Hero Picker
- Additional Items
- New Barbarian Fury System
- All items are now class specific
- Increased Caster item drop rates
- Fixed Pathing in several areas



Version 1.16
New Features for this version:

- Fixed Hotkeys
- New Terraining for dungeon area
- New SFX and animations for various spells
- Buffed up the bosses some more
- Cleave now lasts 12 seconds instead of 10
- Zombies that spawn after seigebreaker are now removed when tyrael starts (lag reduction)
- Changed light filter to make the game slightly brighter
- Defeat Message now works



Version 1.15
New Features for this version:

- New Revive system
- Revives now displayed as lumber, to free 6th slot
- Players can now trade their lives via F11
- resurrected heroes become invulnerable for a few seconds
- Players can resurrect after death if someone trades them a life.

- Revamped Dispatch
- Damage now varies depending on mogrol level
- No longer damages allies
- Can no longer target enemy creeps

- Re-terrained one of the dungeon rooms
- Thousand Pounder has been Redone.
- Fixed Barbarian Walk Speed
- Added new items
- Buffed up the bosses some more



Version 1.14
New Features for this version:

- Repick option added
- Revamped the Skeleton King boss
- New Items
- Minor Terrain Updates
- Changed a few unit models
- fixed health drops for various enemies
- Altered item drop rates slightly
- "Dispatch" ability added to Witch Doctor
- Class descriptions in quest menu
- Reduced fog thickness slightly


Version 1.13
New Features for this version:

- Fixed bug where skeleton kings summons belong to the wrong player
- Added Gnarled Walkers before SiegeBreaker
- Reterrained final boss arena to look more like the trailer
- Rebalanced several units
- Ghouls during the "murloc" mini boss are now stronger
- Reward for saving Deckard Cain
- A portal is opened after the skeleton king, instead of auto teleport
- 1 new item
- more ghosts in chest trap
- Agility no longer gives increased attack rate
- Cleave ability is now casted instead of permanent
- Buffed up several items
- Fixed a few description typo's
- changed SFX on the portals after killing the siegebreaker


Version 1.12
New Features for this version:

- Boney Chest Piece DISBTN Fixed
- New Terrain
- Changed fog colour to better suit the gameplay videos
- Rebalancing of several creeps
- New Model for Thousand Pounder
- Thousand Pounder now casts rage on itself at 4000hp (Faster Attack Rate)
- New Enemy Unit "The Unburied" as seen on the official site
- Skeleton King Inferno has larger area of effect
- Fixed Stamina description
- Lvl 4 Mongrol bug fixed
- Seismic Slam now has some extra sfx


Version 1.11
New Features for this version:

- 14 New Items to increase diversity in characters
- All item drops 100% randomised! Different items every time you play :)
- Skeleton king animations fixed (He no longer freezes when casting inferno)
- Skeleton King now drops a reward item
- Extra levels for Witch Doctor spells
- Yet more description typo fixes
- Fixed bug where units fall off of bridges
- Added some new knockback spells to the siegebreaker
- Reduced collision size further to prevent players from blocking eachother
- Now compatible with the standard world editor! Thanks Bartimaeus! :)


Version 1.10
New Features for this version:

- Fixed major inventory bug (allowed players to move items into slots that cant hold them)
- Skeleton Kings Inferno spell now deals damage per flame, rather than all at the end
- Fixed the alpha channels on the Wizard skin
- More description fixes (Where do these keep coming from?? o_O)
- Rebalanced a few creeps
- Added some extra damage to bosses

Version 1.09
New Features for this version:

- New inventory system [made by myself :D]
- New animation for Seismic slam
- buffed up mogrols
- increased stats of various creeps / bosses
- new SFX on soul harvest
- Fixed hotkeys for newer skills
- Updated a few descriptions
- Tidied up my trigger layout (No more "copy copy copy")

Version 1.08
New Features for this version:

- Brand New User Interface
- Fixed gold cost on items
- stat changes for various units
- News command icons

Version 1.07
New Features for this version:

- Removed newer unused imports to reduce file size
- Heroes no longer fall off of bridges
- Added some new SFX to various spells
- Updated spell descriptions
- Another new caster item in game
- New preview pic
- updated models
- Fixed pathing for various areas
- Rebalanced several units

Version 1.06
New Features for this version:

- Removed Warrior Class. Lets face it, he wasnt really all that good :)
- Added some new caster items
- Minor Terrain Updates
- Fixed stacking bug
- Fixed Thunder Hammer Bug
- Removed in-game minimap (it kinda made it awkward to play)
- Creeps spawn after finishing the chest-trap
- Skeleton and "murloc" style Boss' made harder
- Added a movie trailer to the website!
- New model for zombie casters
- Reduced collision size slightly

Version 1.05
New Features for this version:

- New Item Description Format
- Charged items now stack
- Rage system for Barbarian
- 3 New Items
- New Loading Screen
- New Preview Picture
- Minimap Image
- Various unit stat changes
- "Magic Missiles" ability for the Wizard
- Removed a few unused imports

Version 1.04
New Features for this version:

- Descriptions have been redone
- Now with auto player dependant difficulty levels
- Altered drop rate of orbs
- Brand new event (Not in the trailer, but it bulks out the gameplay some more)
- VoidWalker miniboss has more dmg
- New Items
- Fixed some typos
- Rebalancing for various creeps
- Lighting effects to help add some colour to the environment
- No longer protected! I'm gonna make it 100% open source as it should be :)

Version 1.03
New Features for this version:

- Updated Terrain (More custom doodads, and a much nicer atmosphere!)
- More variety of creeps
- Knockback system for various spells!
- Removed a few custom models to reduce file size
- Replaced the Cave Dragon mini boss with a new one. Lets face it, he looked pants :p
- Health and mana globe drops are now random
- Pulse ability added to the Wizards Time Shield
- Added some in game conversation (e.g. when you meet cain)
- Replaced the "Puppeteer" boss with the Skeleton featured in the wizard trailer
- Typo fixes
- Added some extra events featured in the videos.

Version 1.02
New Features for this version:

- Blood no longer cause SFX Leaks
- Randomized Zombie Scaling
- The clock SFX with tyrael actuall dissapears now :D
- Only melee damage cause enemies to bleed
- Terrain Updates! Outside terrain looks more like the official trailer
- Wizard now has the "Time Shield" ability
- Fire Bombs explode on impact
- New SFX on various abilities
- The beginings of some trigger spells
- Deckard Cain now featured in game as an allied NPC
- Now featuring mana globes as well as health!
- New Preview Pic
- Now Protected (PM me if you wish to make a mod)

Version 1.01
New Features for this version:

- More blood from damaging your enemies!
- Health Globes are now red instead of orange :)
- New Secret Area
- Witch Doctor has a new ability
- Minor Bug Fixes
- Tyrael as a boss
- Minor Terrain Improvements




References:

Models:

- Xezko
- levigeorge1617
- Archian
- expresso
- Afronight_76
- Vestras
- General Frank
- Cavman
- Midnighters
- FrIkY
- Misha

Skins:

- Mr.Goblin
- Cycloverid

Icons:

- CRAZYRUSSIAN
- Skrik
- Mr. Frank (Spire Inc.)

Other Systems:

- Paladon

[​IMG]
THIS MAP IS PROTECTED Due to the sheer amount of file-space necessary for all our map, we have optimised it to make the overall file-size as small as possible. This unfortunately makes the map unable to load in the editor. However, you can download a larger unprotected version here

Keywords:
Diablo, Diablo 3, Diablo III, RPG, Role Playing Game, D3W, D3
Contents

Diablo III Warcraft Beta v1.19b (Map)

Reviews
Moderator
Vengeancekael Date: 2012/Sep/14 21:47:18 [Please do not send me a message, use Staff Contact] Comment: [Approved] This map's rating has been raised to 4/5 from 3/5 due to the addition of the amazing inventory system. The map's main factor would...
  1. Maazing

    Maazing

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    Attribute system is a n system that lets you chose what attributes (STR,AGI,INT) will be leveled up. Like in Diablo.

    By default all attributes are leveled up by a fixed value.

    Great Map, I would like to see custom spells, and perhaps make some spells deal damage based on attributes? I think it would work great with attribute system.

    Keep up the great work :)
     
  2. CloudMax

    CloudMax

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    Here is my idea about rage: Set mana regen to -5. Add 20 Mana every attack. And set max mana to 0.

    Found it when i searched around for a while ^^ Thnx anyway.

    That sounds awesome =D

    An attribute system is one there you get a several attribute points every level. Then you can choose between Str, Agi, Int. (Diablo: Str, Dexterity, Vitality, Energy). Also, items will require a special amount in every stat, tex: Sigon's Guard
    Tower Shield
    Defense: 24
    Change to Block: 69%
    Durability 60 of 60
    Required strength: 75
    Required level: 6

    1 to all skills
    20% increased chance of blocking

    Could you please tell me who the creator is? I guess you didnt see that post :p
     
  3. CloudWolf

    CloudWolf

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    Version 1.03 has arrived!

    For a full list of version changes, see the original post :) Let me know what you think! There are still several changes im working on, but I felt it was time for an update :)
     
  4. arthas_king

    arthas_king

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    WOOOHHOOOOOO new ver is here!
     
  5. Na_Dann_Ma_GoGo

    Na_Dann_Ma_GoGo

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    Nice, I'll have a look at it before I mod my own ;)

    S.th. I've already seen, you forgot to change the map name to vs 1.03. The name that is shown when you choose the maps in Wc3.
     
  6. CloudMax

    CloudMax

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    Time for me to have some fun =D
     
  7. redmarine

    redmarine

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    You need to have like a protocol to follow before releaseing your map. Like changing the ingame name's version.
     
  8. CloudWolf

    CloudWolf

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    aaw, it says the version in the title :) lol

    But if im going to be professional, Ill add the version number to the display pick as well, and in the quests somewhere when i release 1.04 :D
     
  9. arthas_king

    arthas_king

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    can u add a shop somewhere outside the dungeon at 1,04?
     
  10. CloudMax

    CloudMax

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    This map is suppost to be based on what we have seen in the trailers so im not sure there is going to be a vendor outside the dungeon.

    @Cloudwolf
    Is it possible to join you and help making the map? i would really love to help you ^^
    I can make triggers, but I can't write in JASS.
    just tell me if you need some help.
     
    Last edited: May 29, 2011
  11. CloudWolf

    CloudWolf

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    In answer to that question :D For the time being, i want to keep the project small scale whilst I revise for my exams. Once they are all done and dusted, I may apply to get this hosted by The Hive, and recruit a team to help me :)

    That probably wont be for another couple of weeks though :) And thats "If" the Hive will accept the application :)
     
  12. CloudMax

    CloudMax

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    I understand. But i can wait :wink:
    But if you want, i can fix icons for all the heros if you can get the model creators approval. :) :smile:

    Btw, i just played trought 1.03 awesome changes =) Knockback makes if feel much better. The new mini boss (Voidwalker) doesnt look so good outside in that terrain to be honest. I like the conversation whit Deckard Cain, first time i got a little confused when he just started to follow, didnt even see that it was him till i clicked on him. It was fun to battle Jeremiah, so many zombies to pawn whit fury ^.^ ( i think he wasnt ingame at 1.02, didnt see it befor ). You should try to change the buff icons, when i get buffed whit, lets say "Stamina" that barbarian has, i can see that i have the "Endurance Aura". You should also try to customise the chest drops a little, but that can be as it is. And when you add the yellow text on the items, put |n|n befor the yellow text in the description box, and you will to a new row like this:
    Crown of Might
    A crown

    This is the yellow text
     
    Last edited: Jan 14, 2009
  13. Paladon

    Paladon

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    It´s important that the model´s author permits the submission of the icon, not only the usage.
    Please keep this in mind.
     
  14. modler2

    modler2

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    lol epic 5/5 very well done please continue :)
     
  15. CloudWolf

    CloudWolf

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    Argh xD I only just released this and already someone has put it on EpicWar lol :)

    I dont mind people doing that for final versions, but I've seen like a million copies of my test versions on that site, which were never meant to be distributed lol :/
     
  16. arthas_king

    arthas_king

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    lol thousant epic war copyes :(
     
  17. CloudMax

    CloudMax

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    Cloudwolf, read my comment above please, i got some info ^^
    And yea, your map is like everywhere like in one min.
     
  18. CloudWolf

    CloudWolf

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    aaah good point :) I did that for the skill descriptions, but I completely forgot about the items lol :)

    I'll be adding in new items for version 1.04 to improve the gameplay, as after playing it a few times, i realised that theres not enough Epic loot to share :p Theres also a lack of caster items so I'll be adding smoe of those too :D

    But seriously guys, Thanks for all the input and support ive had so far :) Its really helped me refine the map to what you see now :D I really appreciate it so keep your criticism coming ;) lol
     
  19. arthas_king

    arthas_king

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    the good thing is that at every ver ur expanding the dungeon :D at 1,03 it became rly better!Keep up the good work :D(Are there other NPCs expept Decard cain?)
     
  20. CloudMax

    CloudMax

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    Here is some more =)
    Change the icon of Mongrol to:
    ReplaceableTextures\CommandButtons\BTNPurpleFelhound.blp
    Otherwise you will se spirit wolfs when you select more then one.

    At the first gate, you can use Witch Doctor / Wizard to kill the Bloated Creations whit your range attacks whitout getting any damage yourself when the gate is closed.
    When you are at the start, if you run to the first gate stright away, and the murlocs appear, the will all be a hugh dot and you will be able to AoE them easily, try to make so they run for the heros insted of a specefic spot.

    The bridges at the start of the map, it looks wierd when you cant go across them befor the murlocs appears, add rocks or somthing. that would be much better.

    You can destroy those towers doodads (you can see two of them at the start area), kinda anoying when i try to right click on the ground my Witch Doctor / Wizard start to attck the towers insted

    And last but not least, i think the ghouls at the start would look better whit the undead ghoul model. if you look at the gameplay video one more time, you will see what i mean.
     
    Last edited: Jan 14, 2009