1. Are you planning to upload your awesome map to Hive? Please review the rules here.
    Dismiss Notice
  2. Updated Resource Submission Rules: All model & skin resource submissions must now include an in-game screenshot. This is to help speed up the moderation process and to show how the model and/or texture looks like from the in-game camera.
    Dismiss Notice
  3. DID YOU KNOW - That you can unlock new rank icons by posting on the forums or winning contests? Click here to customize your rank or read our User Rank Policy to see a list of ranks that you can unlock. Have you won a contest and still havn't received your rank award? Then please contact the administration.
    Dismiss Notice
  4. We have recently started the 16th edition of the Mini Mapping Contest. The theme is mini RPG. Do check it out and have fun.
    Dismiss Notice
  5. Dismiss Notice
  6. The Highway to Hell has been laid open. Come along and participate in the 5th Special Effect Contest.
    Dismiss Notice
  7. Check out the Staff job openings thread.
    Dismiss Notice
Dismiss Notice
60,000 passwords have been reset on July 8, 2019. If you cannot login, read this.

Diablo III Warcraft Beta v1.19b

Submitted by CloudWolf
This bundle is marked as approved. It works and satisfies the submission rules.
[​IMG] [​IMG]

This map has been based on the Diablo III Gameplay Video. You may even recognise a few of the in-game events if you've seen it! Please remember that this is a beta version, and may still contain bugs. Anyone can host this online, just let me know if you find any major flaws in the game :)

http://www.youtube.com/watch?v=LTBkwe3gNk8

Classes

[​IMG] [​IMG] [​IMG] [​IMG]


New Classes will be available as Blizzard reveal them :)

Screenshots

[​IMG] [​IMG] [​IMG]

[​IMG] [​IMG] [​IMG]

[​IMG] [​IMG] [​IMG]

Any comments and criticism you guys have is most welcome :)


Change Log

Version 1.19
New Features for this version:

Version 1.19b
- Fixed Major Siegebreaker bug
- Boss ultimates no longer damage themselves
- Fixed minor pathing bug
- Tooltip updates
- A few terrain updates

Version 1.19
- New Class: Monk
- Refined Auto-balancing systems
- A few new items
- Major reterraining
- New hi-res skins by Cycloverid
- New models for various units
- Various Bug Fixes


Version 1.18
New Features for this version:

- Several New models and skins
- New Interface
- New Icons
- Several new items
- Full Screen Inventory System
- Auto-balance system (player number dependant)
- Major Terraining updates
- Improved triggering in several areas
- Archivist Cinematic added (Random occurence)
- A few new spells for each class
- Removed Tyrael to make room for extra custom imports.
- New boss abilities
- Custom sounds and music
- Players are now team coloured
- Healing globes heal percentage instead of set amount.
- New events throughout the map
- Now possible to walk back through the entire map
- Several bug fixes from v1.17
- Lots of other small tweaks that ive forgotten about :)




Version 1.17
New Features for this version:

- Fixed Camera (By Na_Dann_Ma_GoGo)
- New Hero Picker
- Additional Items
- New Barbarian Fury System
- All items are now class specific
- Increased Caster item drop rates
- Fixed Pathing in several areas



Version 1.16
New Features for this version:

- Fixed Hotkeys
- New Terraining for dungeon area
- New SFX and animations for various spells
- Buffed up the bosses some more
- Cleave now lasts 12 seconds instead of 10
- Zombies that spawn after seigebreaker are now removed when tyrael starts (lag reduction)
- Changed light filter to make the game slightly brighter
- Defeat Message now works



Version 1.15
New Features for this version:

- New Revive system
- Revives now displayed as lumber, to free 6th slot
- Players can now trade their lives via F11
- resurrected heroes become invulnerable for a few seconds
- Players can resurrect after death if someone trades them a life.

- Revamped Dispatch
- Damage now varies depending on mogrol level
- No longer damages allies
- Can no longer target enemy creeps

- Re-terrained one of the dungeon rooms
- Thousand Pounder has been Redone.
- Fixed Barbarian Walk Speed
- Added new items
- Buffed up the bosses some more



Version 1.14
New Features for this version:

- Repick option added
- Revamped the Skeleton King boss
- New Items
- Minor Terrain Updates
- Changed a few unit models
- fixed health drops for various enemies
- Altered item drop rates slightly
- "Dispatch" ability added to Witch Doctor
- Class descriptions in quest menu
- Reduced fog thickness slightly


Version 1.13
New Features for this version:

- Fixed bug where skeleton kings summons belong to the wrong player
- Added Gnarled Walkers before SiegeBreaker
- Reterrained final boss arena to look more like the trailer
- Rebalanced several units
- Ghouls during the "murloc" mini boss are now stronger
- Reward for saving Deckard Cain
- A portal is opened after the skeleton king, instead of auto teleport
- 1 new item
- more ghosts in chest trap
- Agility no longer gives increased attack rate
- Cleave ability is now casted instead of permanent
- Buffed up several items
- Fixed a few description typo's
- changed SFX on the portals after killing the siegebreaker


Version 1.12
New Features for this version:

- Boney Chest Piece DISBTN Fixed
- New Terrain
- Changed fog colour to better suit the gameplay videos
- Rebalancing of several creeps
- New Model for Thousand Pounder
- Thousand Pounder now casts rage on itself at 4000hp (Faster Attack Rate)
- New Enemy Unit "The Unburied" as seen on the official site
- Skeleton King Inferno has larger area of effect
- Fixed Stamina description
- Lvl 4 Mongrol bug fixed
- Seismic Slam now has some extra sfx


Version 1.11
New Features for this version:

- 14 New Items to increase diversity in characters
- All item drops 100% randomised! Different items every time you play :)
- Skeleton king animations fixed (He no longer freezes when casting inferno)
- Skeleton King now drops a reward item
- Extra levels for Witch Doctor spells
- Yet more description typo fixes
- Fixed bug where units fall off of bridges
- Added some new knockback spells to the siegebreaker
- Reduced collision size further to prevent players from blocking eachother
- Now compatible with the standard world editor! Thanks Bartimaeus! :)


Version 1.10
New Features for this version:

- Fixed major inventory bug (allowed players to move items into slots that cant hold them)
- Skeleton Kings Inferno spell now deals damage per flame, rather than all at the end
- Fixed the alpha channels on the Wizard skin
- More description fixes (Where do these keep coming from?? o_O)
- Rebalanced a few creeps
- Added some extra damage to bosses

Version 1.09
New Features for this version:

- New inventory system [made by myself :D]
- New animation for Seismic slam
- buffed up mogrols
- increased stats of various creeps / bosses
- new SFX on soul harvest
- Fixed hotkeys for newer skills
- Updated a few descriptions
- Tidied up my trigger layout (No more "copy copy copy")

Version 1.08
New Features for this version:

- Brand New User Interface
- Fixed gold cost on items
- stat changes for various units
- News command icons

Version 1.07
New Features for this version:

- Removed newer unused imports to reduce file size
- Heroes no longer fall off of bridges
- Added some new SFX to various spells
- Updated spell descriptions
- Another new caster item in game
- New preview pic
- updated models
- Fixed pathing for various areas
- Rebalanced several units

Version 1.06
New Features for this version:

- Removed Warrior Class. Lets face it, he wasnt really all that good :)
- Added some new caster items
- Minor Terrain Updates
- Fixed stacking bug
- Fixed Thunder Hammer Bug
- Removed in-game minimap (it kinda made it awkward to play)
- Creeps spawn after finishing the chest-trap
- Skeleton and "murloc" style Boss' made harder
- Added a movie trailer to the website!
- New model for zombie casters
- Reduced collision size slightly

Version 1.05
New Features for this version:

- New Item Description Format
- Charged items now stack
- Rage system for Barbarian
- 3 New Items
- New Loading Screen
- New Preview Picture
- Minimap Image
- Various unit stat changes
- "Magic Missiles" ability for the Wizard
- Removed a few unused imports

Version 1.04
New Features for this version:

- Descriptions have been redone
- Now with auto player dependant difficulty levels
- Altered drop rate of orbs
- Brand new event (Not in the trailer, but it bulks out the gameplay some more)
- VoidWalker miniboss has more dmg
- New Items
- Fixed some typos
- Rebalancing for various creeps
- Lighting effects to help add some colour to the environment
- No longer protected! I'm gonna make it 100% open source as it should be :)

Version 1.03
New Features for this version:

- Updated Terrain (More custom doodads, and a much nicer atmosphere!)
- More variety of creeps
- Knockback system for various spells!
- Removed a few custom models to reduce file size
- Replaced the Cave Dragon mini boss with a new one. Lets face it, he looked pants :p
- Health and mana globe drops are now random
- Pulse ability added to the Wizards Time Shield
- Added some in game conversation (e.g. when you meet cain)
- Replaced the "Puppeteer" boss with the Skeleton featured in the wizard trailer
- Typo fixes
- Added some extra events featured in the videos.

Version 1.02
New Features for this version:

- Blood no longer cause SFX Leaks
- Randomized Zombie Scaling
- The clock SFX with tyrael actuall dissapears now :D
- Only melee damage cause enemies to bleed
- Terrain Updates! Outside terrain looks more like the official trailer
- Wizard now has the "Time Shield" ability
- Fire Bombs explode on impact
- New SFX on various abilities
- The beginings of some trigger spells
- Deckard Cain now featured in game as an allied NPC
- Now featuring mana globes as well as health!
- New Preview Pic
- Now Protected (PM me if you wish to make a mod)

Version 1.01
New Features for this version:

- More blood from damaging your enemies!
- Health Globes are now red instead of orange :)
- New Secret Area
- Witch Doctor has a new ability
- Minor Bug Fixes
- Tyrael as a boss
- Minor Terrain Improvements




References:

Models:

- Xezko
- levigeorge1617
- Archian
- expresso
- Afronight_76
- Vestras
- General Frank
- Cavman
- Midnighters
- FrIkY
- Misha

Skins:

- Mr.Goblin
- Cycloverid

Icons:

- CRAZYRUSSIAN
- Skrik
- Mr. Frank (Spire Inc.)

Other Systems:

- Paladon

[​IMG]
THIS MAP IS PROTECTED Due to the sheer amount of file-space necessary for all our map, we have optimised it to make the overall file-size as small as possible. This unfortunately makes the map unable to load in the editor. However, you can download a larger unprotected version here

Keywords:
Diablo, Diablo 3, Diablo III, RPG, Role Playing Game, D3W, D3
Contents

Diablo III Warcraft Beta v1.19b (Map)

Reviews
Moderator
Vengeancekael Date: 2012/Sep/14 21:47:18 [Please do not send me a message, use Staff Contact] Comment: [Approved] This map's rating has been raised to 4/5 from 3/5 due to the addition of the amazing inventory system. The map's main factor would...
  1. bounty hunter2

    bounty hunter2

    Joined:
    Sep 27, 2005
    Messages:
    1,949
    Resources:
    7
    Icons:
    3
    Maps:
    3
    Tutorials:
    1
    Resources:
    7
    Nice job with the constant updates. Keep up the good work.
     
  2. CloudWolf

    CloudWolf

    Joined:
    Sep 30, 2008
    Messages:
    1,313
    Resources:
    56
    Models:
    3
    Icons:
    33
    Skins:
    16
    Maps:
    4
    Resources:
    56
    ty :D

    for version 1.04 im gonna work on the spell / item descriptions and icons like you suggested in your review :D It's all starting to come together ^^
     
  3. wereguy2

    wereguy2

    Joined:
    Oct 1, 2008
    Messages:
    1,418
    Resources:
    1
    Maps:
    1
    Resources:
    1
    Wow, this gets a lot of comments :razz:
     
  4. Panda_

    Panda_

    Joined:
    Jul 31, 2007
    Messages:
    8
    Resources:
    0
    Resources:
    0
    Rename the following creatures to(or not):
    Satyr --- Khazra
    Crawler --- Ghoul
    Abomination Boss(forgot his name) --- Thousand Pounder
    Abomination(Also forgot his name ¬¬) --- Grotesque
    Zombie Cultist --- Dark Summoner
    Berserker --- Dark Berserker

    Units you forggot:
    Dark Vessel ( The one that Morphs to a demonic creature )
    Activated Vessel ( Fully Transformed )
    Scavenger
    Gnarled Walker ( Ent )

    And people sorry for my english...
    Cloudwolf very interesting map... I just can't make that white abism... i tried to open both programs you said for another guy... World Editor Unlimited and another one... the problem is... I can't open either :con:
     
  5. Vegavak

    Vegavak

    Joined:
    Mar 16, 2006
    Messages:
    1,010
    Resources:
    0
    Resources:
    0
    Interesting enough.
     
  6. The Mechanic

    The Mechanic

    Joined:
    Dec 21, 2008
    Messages:
    51
    Resources:
    0
    Resources:
    0
    Nice map by the way Cloudwolf.

    Could you consider working on making the creatures slightly weaker/stronger depending on how many players are in game for 1.04?
     
  7. redmarine

    redmarine

    Joined:
    Sep 4, 2007
    Messages:
    2,781
    Resources:
    1
    Maps:
    1
    Resources:
    1
    Similar to the balance functions in KHoK.
     
  8. Anachron

    Anachron

    Joined:
    Sep 9, 2007
    Messages:
    6,201
    Resources:
    66
    Icons:
    49
    Packs:
    2
    Tools:
    1
    Maps:
    3
    Spells:
    9
    Tutorials:
    1
    JASS:
    1
    Resources:
    66
    Maybe try to make Blizzard to use your map instead of doing D3, so there will be a map loaded and the wc3 archives and you can play it directly from wc3 and/or D3 Map Loader? :p
     
  9. CloudWolf

    CloudWolf

    Joined:
    Sep 30, 2008
    Messages:
    1,313
    Resources:
    56
    Models:
    3
    Icons:
    33
    Skins:
    16
    Maps:
    4
    Resources:
    56
    lol :) Its a nice thought, but I seriously doubt Blizzard will support a project like this ;)

    As for making creeps weaker and stronger. I could create a Map-Wide aura that decreases armour and damage depending on how many players there are :D

    For example:

    6 Players: 0% Reduction
    5 Players: 10% Reduction
    4 Players: 20% Reduction
    3 Players: 30% Reduction
    2 Players: 40% Reduction
    1 Player: 50% Reduction

    etc, so if you were to single player it, creeps would be at half their normal, strength. That combined with the extra exp you will receive should make it easier :D

    Im also going to add health drops to some of the bosses because Ive noticed that if all the Witch Doctors (Healers) leave then people die very quickly at the bosses :/


    Another Idea ive had is to find some cool unit attachments, and randomly add them to the zombies to make them look more like a mob :D Rather than clones of eachother :D

    It'll also help me customise some of the default warcraft 3 models a bit :D
     
    Last edited: Jan 15, 2009
  10. CloudMax

    CloudMax

    Joined:
    Jun 9, 2007
    Messages:
    2,438
    Resources:
    1
    Tutorials:
    1
    Resources:
    1
    Try this:
    6p: +10%
    5P: +05%
    4P: None
    3P: -10%
    2P: -20%
    1P: -30%

    Higher then that and the AoE spells will be to strong.
    I dont know if my values will be so good either.
    What i mean whit the values i made is that i think the units is to weak for 5-6 players, but 4 players is good as it is.
    Try this and see if you like it.

    I think that some kind of wooden maces and stuff would feet in whit zombies, not sure if that looks good but i dont think that the zombies is smart enogh to get something better then that. Maybe add a green poison effect attachment to them.

    Make the map-wide buff update when a player leave a game so it doesnt get to hard.
    Also, you maybe could make leavers drop [health drop]'s of the same amount as players still in-game.
    When a player leave, drop the players items on the ground and share the exp the hero have to all players still in-game.

    Change icon of "Hero Soul" to "ReplaceableTextures\CommandButtons\BTNWisp.blp"
     
    Last edited: Jan 15, 2009
  11. Manoo

    Manoo

    Joined:
    Sep 14, 2007
    Messages:
    216
    Resources:
    4
    Models:
    4
    Resources:
    4
    but why create d3 map, then will soon be real d3...
     
  12. CloudMax

    CloudMax

    Joined:
    Jun 9, 2007
    Messages:
    2,438
    Resources:
    1
    Tutorials:
    1
    Resources:
    1
    Why create a warcraft 3 map, starcraft 2 is soon coming.
    Why create a World of Warcraft map, it have been real for 4 years.
    Why create starcraft 1 map, it have been real for a damn long time.

    Dude, that was the dumbest question ive seen for a while.
    I dont mean to be anoying but... Does CloudWolf really need a reason? Maybe he like doing this, some people enjoy doing maps. Otherwise they wouldnt make them, right?
    Also, this map is one way to get a feeling of what Diablo 3 can be like.
     
  13. killax

    killax

    Joined:
    Mar 24, 2008
    Messages:
    219
    Resources:
    0
    Resources:
    0
    I love the map so far. Thx for this awesome creation! ^.^
     
  14. CloudMax

    CloudMax

    Joined:
    Jun 9, 2007
    Messages:
    2,438
    Resources:
    1
    Tutorials:
    1
    Resources:
    1
  15. Soul-_-Hunter

    Soul-_-Hunter

    Joined:
    Nov 30, 2008
    Messages:
    28
    Resources:
    0
    Resources:
    0
    echhh why no one wanna share with the map? ;\
    i can whate and there are some systems but why no one wanna share map with us? ;\
    w/e i still wont to show it to any one...
    if you remind msg me plz ok? ;\
    i just want to make good map not copy paste... i wont create nothing in your map i promisse ;\
     
  16. CloudMax

    CloudMax

    Joined:
    Jun 9, 2007
    Messages:
    2,438
    Resources:
    1
    Tutorials:
    1
    Resources:
    1
    Im bad at english myself, but i had hard to read what you just said. Try to rewrite it in your real langue and translate whit google translator? :)

    And if you mean that the map is protected, you just have to ask CloudWolf and he maybe sends a unprotected version to you.
     
  17. Super-Sheep

    Super-Sheep

    Joined:
    Oct 21, 2006
    Messages:
    2,823
    Resources:
    1
    Maps:
    1
    Resources:
    1
    "THIS MAP IS OPEN SOURCE. If you wish to make a mod, feel free to do so. Just remember to reference my name somewhere."

    Lies.
     
  18. Eccho

    Eccho

    Joined:
    Nov 29, 2006
    Messages:
    2,297
    Resources:
    2
    Spells:
    2
    Resources:
    2
    Why do you use or implement ideas from another game? Because it is cool and gives "originality" to the map.
     
  19. CloudMax

    CloudMax

    Joined:
    Jun 9, 2007
    Messages:
    2,438
    Resources:
    1
    Tutorials:
    1
    Resources:
    1
    That is also a good reason :grin:
    But after all, he doesnt even need a reason. ^^
     
  20. CloudWolf

    CloudWolf

    Joined:
    Sep 30, 2008
    Messages:
    1,313
    Resources:
    56
    Models:
    3
    Icons:
    33
    Skins:
    16
    Maps:
    4
    Resources:
    56
    lol :) I need to update that :) it is open-source, i just want ppl to request it first to let me know what theyre gonna do with it :D

    I need to update the title ^^