1. This site uses cookies. By continuing to use this site, you are agreeing to our use of cookies. Learn More.
  2. Are you planning to upload your awesome map to Hive? Please review the rules here.
    Dismiss Notice
  3. The SharpCraft World Editor Extended (WEX) has been updated for the latest Warcraft 3 version: Download.
    Dismiss Notice
  4. Join Music Contest #7 - Location! Craft a song that depicts any place.
    Dismiss Notice
  5. The Paired Modeling/Texturing Contest #3 - Leaders has begun! Artists group up and struggle! May the best team lead the run.
    Dismiss Notice
  6. 'The Icon Contest #15 has started and Melee units await for their new abilities!
    Dismiss Notice
  7. Advanced Tech-tree contest #1 poll! Cast your vote now!
    Dismiss Notice
  8. 'The gothic theme has yielded great textures! Come and check out the results for the 26th texturing contest.
    Dismiss Notice

Diablo III Warcraft Beta v1.19b

Submitted by CloudWolf
This bundle is marked as approved. It works and satisfies the submission rules.
Host map Arrange game
[​IMG] [​IMG]

This map has been based on the Diablo III Gameplay Video. You may even recognise a few of the in-game events if you've seen it! Please remember that this is a beta version, and may still contain bugs. Anyone can host this online, just let me know if you find any major flaws in the game :)

http://www.youtube.com/watch?v=LTBkwe3gNk8

Classes

[​IMG] [​IMG] [​IMG] [​IMG]


New Classes will be available as Blizzard reveal them :)

Screenshots

[​IMG] [​IMG] [​IMG]

[​IMG] [​IMG] [​IMG]

[​IMG] [​IMG] [​IMG]

Any comments and criticism you guys have is most welcome :)


Change Log

Version 1.19
New Features for this version:

Version 1.19b
- Fixed Major Siegebreaker bug
- Boss ultimates no longer damage themselves
- Fixed minor pathing bug
- Tooltip updates
- A few terrain updates

Version 1.19
- New Class: Monk
- Refined Auto-balancing systems
- A few new items
- Major reterraining
- New hi-res skins by Cycloverid
- New models for various units
- Various Bug Fixes


Version 1.18
New Features for this version:

- Several New models and skins
- New Interface
- New Icons
- Several new items
- Full Screen Inventory System
- Auto-balance system (player number dependant)
- Major Terraining updates
- Improved triggering in several areas
- Archivist Cinematic added (Random occurence)
- A few new spells for each class
- Removed Tyrael to make room for extra custom imports.
- New boss abilities
- Custom sounds and music
- Players are now team coloured
- Healing globes heal percentage instead of set amount.
- New events throughout the map
- Now possible to walk back through the entire map
- Several bug fixes from v1.17
- Lots of other small tweaks that ive forgotten about :)




Version 1.17
New Features for this version:

- Fixed Camera (By Na_Dann_Ma_GoGo)
- New Hero Picker
- Additional Items
- New Barbarian Fury System
- All items are now class specific
- Increased Caster item drop rates
- Fixed Pathing in several areas



Version 1.16
New Features for this version:

- Fixed Hotkeys
- New Terraining for dungeon area
- New SFX and animations for various spells
- Buffed up the bosses some more
- Cleave now lasts 12 seconds instead of 10
- Zombies that spawn after seigebreaker are now removed when tyrael starts (lag reduction)
- Changed light filter to make the game slightly brighter
- Defeat Message now works



Version 1.15
New Features for this version:

- New Revive system
- Revives now displayed as lumber, to free 6th slot
- Players can now trade their lives via F11
- resurrected heroes become invulnerable for a few seconds
- Players can resurrect after death if someone trades them a life.

- Revamped Dispatch
- Damage now varies depending on mogrol level
- No longer damages allies
- Can no longer target enemy creeps

- Re-terrained one of the dungeon rooms
- Thousand Pounder has been Redone.
- Fixed Barbarian Walk Speed
- Added new items
- Buffed up the bosses some more



Version 1.14
New Features for this version:

- Repick option added
- Revamped the Skeleton King boss
- New Items
- Minor Terrain Updates
- Changed a few unit models
- fixed health drops for various enemies
- Altered item drop rates slightly
- "Dispatch" ability added to Witch Doctor
- Class descriptions in quest menu
- Reduced fog thickness slightly


Version 1.13
New Features for this version:

- Fixed bug where skeleton kings summons belong to the wrong player
- Added Gnarled Walkers before SiegeBreaker
- Reterrained final boss arena to look more like the trailer
- Rebalanced several units
- Ghouls during the "murloc" mini boss are now stronger
- Reward for saving Deckard Cain
- A portal is opened after the skeleton king, instead of auto teleport
- 1 new item
- more ghosts in chest trap
- Agility no longer gives increased attack rate
- Cleave ability is now casted instead of permanent
- Buffed up several items
- Fixed a few description typo's
- changed SFX on the portals after killing the siegebreaker


Version 1.12
New Features for this version:

- Boney Chest Piece DISBTN Fixed
- New Terrain
- Changed fog colour to better suit the gameplay videos
- Rebalancing of several creeps
- New Model for Thousand Pounder
- Thousand Pounder now casts rage on itself at 4000hp (Faster Attack Rate)
- New Enemy Unit "The Unburied" as seen on the official site
- Skeleton King Inferno has larger area of effect
- Fixed Stamina description
- Lvl 4 Mongrol bug fixed
- Seismic Slam now has some extra sfx


Version 1.11
New Features for this version:

- 14 New Items to increase diversity in characters
- All item drops 100% randomised! Different items every time you play :)
- Skeleton king animations fixed (He no longer freezes when casting inferno)
- Skeleton King now drops a reward item
- Extra levels for Witch Doctor spells
- Yet more description typo fixes
- Fixed bug where units fall off of bridges
- Added some new knockback spells to the siegebreaker
- Reduced collision size further to prevent players from blocking eachother
- Now compatible with the standard world editor! Thanks Bartimaeus! :)


Version 1.10
New Features for this version:

- Fixed major inventory bug (allowed players to move items into slots that cant hold them)
- Skeleton Kings Inferno spell now deals damage per flame, rather than all at the end
- Fixed the alpha channels on the Wizard skin
- More description fixes (Where do these keep coming from?? o_O)
- Rebalanced a few creeps
- Added some extra damage to bosses

Version 1.09
New Features for this version:

- New inventory system [made by myself :D]
- New animation for Seismic slam
- buffed up mogrols
- increased stats of various creeps / bosses
- new SFX on soul harvest
- Fixed hotkeys for newer skills
- Updated a few descriptions
- Tidied up my trigger layout (No more "copy copy copy")

Version 1.08
New Features for this version:

- Brand New User Interface
- Fixed gold cost on items
- stat changes for various units
- News command icons

Version 1.07
New Features for this version:

- Removed newer unused imports to reduce file size
- Heroes no longer fall off of bridges
- Added some new SFX to various spells
- Updated spell descriptions
- Another new caster item in game
- New preview pic
- updated models
- Fixed pathing for various areas
- Rebalanced several units

Version 1.06
New Features for this version:

- Removed Warrior Class. Lets face it, he wasnt really all that good :)
- Added some new caster items
- Minor Terrain Updates
- Fixed stacking bug
- Fixed Thunder Hammer Bug
- Removed in-game minimap (it kinda made it awkward to play)
- Creeps spawn after finishing the chest-trap
- Skeleton and "murloc" style Boss' made harder
- Added a movie trailer to the website!
- New model for zombie casters
- Reduced collision size slightly

Version 1.05
New Features for this version:

- New Item Description Format
- Charged items now stack
- Rage system for Barbarian
- 3 New Items
- New Loading Screen
- New Preview Picture
- Minimap Image
- Various unit stat changes
- "Magic Missiles" ability for the Wizard
- Removed a few unused imports

Version 1.04
New Features for this version:

- Descriptions have been redone
- Now with auto player dependant difficulty levels
- Altered drop rate of orbs
- Brand new event (Not in the trailer, but it bulks out the gameplay some more)
- VoidWalker miniboss has more dmg
- New Items
- Fixed some typos
- Rebalancing for various creeps
- Lighting effects to help add some colour to the environment
- No longer protected! I'm gonna make it 100% open source as it should be :)

Version 1.03
New Features for this version:

- Updated Terrain (More custom doodads, and a much nicer atmosphere!)
- More variety of creeps
- Knockback system for various spells!
- Removed a few custom models to reduce file size
- Replaced the Cave Dragon mini boss with a new one. Lets face it, he looked pants :p
- Health and mana globe drops are now random
- Pulse ability added to the Wizards Time Shield
- Added some in game conversation (e.g. when you meet cain)
- Replaced the "Puppeteer" boss with the Skeleton featured in the wizard trailer
- Typo fixes
- Added some extra events featured in the videos.

Version 1.02
New Features for this version:

- Blood no longer cause SFX Leaks
- Randomized Zombie Scaling
- The clock SFX with tyrael actuall dissapears now :D
- Only melee damage cause enemies to bleed
- Terrain Updates! Outside terrain looks more like the official trailer
- Wizard now has the "Time Shield" ability
- Fire Bombs explode on impact
- New SFX on various abilities
- The beginings of some trigger spells
- Deckard Cain now featured in game as an allied NPC
- Now featuring mana globes as well as health!
- New Preview Pic
- Now Protected (PM me if you wish to make a mod)

Version 1.01
New Features for this version:

- More blood from damaging your enemies!
- Health Globes are now red instead of orange :)
- New Secret Area
- Witch Doctor has a new ability
- Minor Bug Fixes
- Tyrael as a boss
- Minor Terrain Improvements




References:

Models:

- Xezko
- levigeorge1617
- Archian
- expresso
- Afronight_76
- Vestras
- General Frank
- Cavman
- Midnighters
- FrIkY
- Misha

Skins:

- Mr.Goblin
- Cycloverid

Icons:

- CRAZYRUSSIAN
- Skrik
- Mr. Frank (Spire Inc.)

Other Systems:

- Paladon

[​IMG]
THIS MAP IS PROTECTED Due to the sheer amount of file-space necessary for all our map, we have optimised it to make the overall file-size as small as possible. This unfortunately makes the map unable to load in the editor. However, you can download a larger unprotected version here

Keywords:
Diablo, Diablo 3, Diablo III, RPG, Role Playing Game, D3W, D3
Contents

Diablo III Warcraft Beta v1.19b (Map)

Reviews
Moderator
Vengeancekael Date: 2012/Sep/14 21:47:18 [Please do not send me a message, use Staff Contact] Comment: [Approved] This map's rating has been raised to 4/5 from 3/5 due to the addition of the amazing inventory system. The map's main factor would...
  1. Vengeancekael
    Date: 2012/Sep/14 21:47:18
    [Please do not send me a message, use Staff Contact]

    Comment: [Approved]
    This map's rating has been raised to 4/5 from 3/5 due to the addition of the amazing inventory system.
    The map's main factor would be the amazing terrain, however the gameplay is a bit lacking due to some of the more awesome spells of the classes being missing. (Also no Demon Hunter since this isn't being worked on anymore)

    Staff Contact - Rules

    Previous Moderation
    19:34, 10th Jan 2009
    Rui:
    First of all, let me apologize for reviewing the map so soon, that doesn't usually happen -- I always give the map time to take the first waves of critique. But since mini-judge bounty hunter2 pointed me to it, we ended up playing it in one of our map testing sessions.

    The RPG is alright, but I just can't with wrong ability buttons and poor descriptions. Check my full review.
    Approved!
     
  2. Horohor0

    Horohor0

    Joined:
    Jan 8, 2008
    Messages:
    135
    great map =D

    i only played it in single player >_>
    but tested every class o.o
    and ill play it soon on battle.net *_*

    the terrain is perfect x3
    and also the camera is a good idea and gives the whole a nice style :3
    but i suggest to fix the camera on the hero o.o
    the only negative point are the abilities o.o
    i think not one is triggered ^^''
    (but the most abilities in D3 are similar to the wc3 basics so its not a real issue)

    because its a beta it deserves 5/5 o.o
     
  3. Lord Kazzak

    Lord Kazzak

    Joined:
    Oct 29, 2008
    Messages:
    13
    yeah .. not so bad... ok its only the diablo III gameplay video as a wc3 map but its well done ... keep it up xD

    i'm not able to open the chest in the demo of the barbarian ...
     
  4. Khaine

    Khaine

    Joined:
    Apr 17, 2008
    Messages:
    117
    Map is awesome!!!!!!!!!!!!!!!
    Perfect Diablo feeling, Great custom models, skins, icons, cool bosses, ....
    Good triggers- Boss fights units spawn-> like in Diablo 3
    For a beta version it´s very awesome

    Negativ:
    Map is unbalanced( Easy to win)
    And the map is a little bit to small
    Very less different types of enemies
    And some other things....

    Keep up the good work

    Edit:
    I won the game with 3 other players(Balance)!
     
    Last edited: Jan 3, 2009
  5. Unhit

    Unhit

    Joined:
    Nov 4, 2004
    Messages:
    123
    Wow! I was a bit suspicious when I saw a new, non-approved map with a 5 thumbs rating, but downloading and playing it myself removed that suspicion. Once you pick a hero, you immediately feel as if you stepped inside the Diablo III gameplay trailer indeed. Will play this on bnet asap.
    When browsing the heroes etc, I noticed some small glitches (e.g. the mana shield tooltip still refers to the sea witch, and the hotkey of the sorceress' chainlightning collides with hold position), but that will probably be fixed with future versions. 4/5, and this map definitely has potential for more :)
     
  6. Verhalthur

    Verhalthur

    Joined:
    Nov 21, 2007
    Messages:
    376
    This map is the most impressive Diablo map I have ever seen.

    And the fact that you made this from a few gameplay videos is just amazing.
    Really, this deserves a 5/5.
     
  7. CloudWolf

    CloudWolf

    Joined:
    Sep 30, 2008
    Messages:
    1,309
    aaah :) Ty for the input! I'm fixing all the known bugs now =]
     
  8. Artins the Great

    Artins the Great

    Joined:
    Jun 28, 2008
    Messages:
    460
    Everyone said it was good, so I'm trying this.
     
  9. Conlan

    Conlan

    Joined:
    Feb 18, 2008
    Messages:
    268
    really great job for a beta version, 5/5
     
  10. Artins the Great

    Artins the Great

    Joined:
    Jun 28, 2008
    Messages:
    460
    Alsome, it was good for a beta, I agree. Few things you might wanna fix.

    -The Witchdoctor's Revive thing should be fixed. It revived the last boss "siege breaker" and pawned the remaining zombies.
    -There should have been Cultists.
     
  11. bounty hunter2

    bounty hunter2

    Joined:
    Sep 27, 2005
    Messages:
    1,954
    So I saw your map, thought oh noez, not another Diablo shit map. Then I saw the rating and comments and I thought, hell why not take a look. I made a good choice. You made a good map.

    Here is my rating and comment:

    1 - 10 points go on originality
    1 - 10 points go on object editor work
    1 - 10 points go on scripting
    1 - 10 points go on terrain
    1 - 10 points go on bug free
    1 - 10 points go on gameplay/fun factor
    1 - 10 points go on lag
    1 - 10 points go on proper submission and crediting
    -------------------------------------------------
    That equals 80 points max.

    Originality: 5 points
    It's Diablo, how original is that?

    Object editor work: 6 points
    It was good, not too interesting spells or anything, but it was generaly fine. Although you must fix the Witch Doctor issue, I took him and whoola ended up reviving bosses. Not cool.

    Scripting: 8 points
    Not much scripting was needed in a map like this, and what was needed was generaly done good.

    Terrain: 9 points
    The best part of the map. Man you created a awsome atmosphere, that reminded me a lot of Moria. Hell you should make a LOTR map aswell. Your terrain inspired me to start mapping after a week break. It was simply beautiful.

    Bug Free: 4 points
    Sorry but you must fix the Witch Doctor revive. Also you could fasten the camera at cinematics. When the Pudge boss appeared I was exploring stuff at the other side of the map, so the camera was panning realy slowly for me.

    Gameplay/Fun Factor: 9 points
    Very good and not boring. I mean the crawlers coming from all over are simply amazing. Well done in this field too.

    Lag: 10 points
    The game didn't cause lag, nice loading time.

    Proper submission and crediting: 4 points
    You should add more info here at the THW, and also credit the skin/model creators here aswell.

    In overall: 55 / 80
    -----------------
    The map suprised me with its freshnes and great terrain. The Crawlers were my favourite part. For a beta this is very good, and you are on a great path.

    Suggestions:

    - Class Weapons
    - Custom music
    - Even more darker atmosphere

    However the map is good and for now, as a beta it deserves a 3/5 from me certanly. It leans to a 4.

    When you finish it, I will vote you for Approval
    Good Luck, bounty hunter2
     
  12. CloudWolf

    CloudWolf

    Joined:
    Sep 30, 2008
    Messages:
    1,309
    Map has been updated! Witchdoctor has a set unit to summon now, rather than any dead enemy. He also has a new ability, Fire Bomb. Theres also a few extra items and creeps. and a few balancing changes =] More updates coming soon!

    EDIT: In reply to the above post, all modellers will be credited when the final is released :D For now, ive just stuck a general "All models from THW" because they're gonna keep on changing every day and i dont wanna keep updating it :S lo

    Ty for all the reviews so far :) It means a lot to me!
     
    Last edited: Jan 3, 2009
  13. Conlan

    Conlan

    Joined:
    Feb 18, 2008
    Messages:
    268
    oh, you should make more interesting spells for Barbarian (havent tried the others), make some trigger based abilities.
     
  14. CloudWolf

    CloudWolf

    Joined:
    Sep 30, 2008
    Messages:
    1,309
    heh, ive tried, and i honestly cant get my head around them xD this map is open-source, so once the final version is released, feel free to make a mod :D
     
  15. DarkDivinity

    DarkDivinity

    Joined:
    Jun 17, 2008
    Messages:
    62
    fantastic map! if that's what you did with some video clips, io cant wait to see what you're going to do with a complete D3 map when the game comes out!I was unable to try it with other people, so im not sure if it becomes more difficult with multiple people, but it was slightly easy on single player for me. nonethelesss, an excellent map!
     
  16. Oziris

    Oziris

    Joined:
    Oct 14, 2006
    Messages:
    4,095
    One this is one fantastic map! when i saw it i said omg another noob map. When i opened the page i saw all the great comments, so i tested it and when i first saw it i was shocked. I hope you finish the map. By the way there is a bug with the puppet master, when you come to the door you dont have to fight him the barbarian just uses his spells over and over again and kills him. Make pathing blockers for sight that will help much. The murloc is very strong his HP needs to be lower and the puppet masters hit points needs to be at least 4000hp
     
  17. CloudWolf

    CloudWolf

    Joined:
    Sep 30, 2008
    Messages:
    1,309
    aaah :) Thanks for the input! I'll fix that now =]
     
  18. arphax214

    arphax214

    Joined:
    Aug 20, 2008
    Messages:
    392
    really good map! 5/5!
     
  19. Shanghai

    Shanghai

    Joined:
    Feb 15, 2008
    Messages:
    2,193
    yes one thing.. how i get spells ? i tested it and my hero has no spells? sry i dont understand but how do i get spells?