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60,000 passwords have been reset on July 8, 2019. If you cannot login, read this.

Diablo III Warcraft Beta v1.19b

Submitted by CloudWolf
This bundle is marked as approved. It works and satisfies the submission rules.
[​IMG] [​IMG]

This map has been based on the Diablo III Gameplay Video. You may even recognise a few of the in-game events if you've seen it! Please remember that this is a beta version, and may still contain bugs. Anyone can host this online, just let me know if you find any major flaws in the game :)

http://www.youtube.com/watch?v=LTBkwe3gNk8

Classes

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New Classes will be available as Blizzard reveal them :)

Screenshots

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Any comments and criticism you guys have is most welcome :)


Change Log

Version 1.19
New Features for this version:

Version 1.19b
- Fixed Major Siegebreaker bug
- Boss ultimates no longer damage themselves
- Fixed minor pathing bug
- Tooltip updates
- A few terrain updates

Version 1.19
- New Class: Monk
- Refined Auto-balancing systems
- A few new items
- Major reterraining
- New hi-res skins by Cycloverid
- New models for various units
- Various Bug Fixes


Version 1.18
New Features for this version:

- Several New models and skins
- New Interface
- New Icons
- Several new items
- Full Screen Inventory System
- Auto-balance system (player number dependant)
- Major Terraining updates
- Improved triggering in several areas
- Archivist Cinematic added (Random occurence)
- A few new spells for each class
- Removed Tyrael to make room for extra custom imports.
- New boss abilities
- Custom sounds and music
- Players are now team coloured
- Healing globes heal percentage instead of set amount.
- New events throughout the map
- Now possible to walk back through the entire map
- Several bug fixes from v1.17
- Lots of other small tweaks that ive forgotten about :)




Version 1.17
New Features for this version:

- Fixed Camera (By Na_Dann_Ma_GoGo)
- New Hero Picker
- Additional Items
- New Barbarian Fury System
- All items are now class specific
- Increased Caster item drop rates
- Fixed Pathing in several areas



Version 1.16
New Features for this version:

- Fixed Hotkeys
- New Terraining for dungeon area
- New SFX and animations for various spells
- Buffed up the bosses some more
- Cleave now lasts 12 seconds instead of 10
- Zombies that spawn after seigebreaker are now removed when tyrael starts (lag reduction)
- Changed light filter to make the game slightly brighter
- Defeat Message now works



Version 1.15
New Features for this version:

- New Revive system
- Revives now displayed as lumber, to free 6th slot
- Players can now trade their lives via F11
- resurrected heroes become invulnerable for a few seconds
- Players can resurrect after death if someone trades them a life.

- Revamped Dispatch
- Damage now varies depending on mogrol level
- No longer damages allies
- Can no longer target enemy creeps

- Re-terrained one of the dungeon rooms
- Thousand Pounder has been Redone.
- Fixed Barbarian Walk Speed
- Added new items
- Buffed up the bosses some more



Version 1.14
New Features for this version:

- Repick option added
- Revamped the Skeleton King boss
- New Items
- Minor Terrain Updates
- Changed a few unit models
- fixed health drops for various enemies
- Altered item drop rates slightly
- "Dispatch" ability added to Witch Doctor
- Class descriptions in quest menu
- Reduced fog thickness slightly


Version 1.13
New Features for this version:

- Fixed bug where skeleton kings summons belong to the wrong player
- Added Gnarled Walkers before SiegeBreaker
- Reterrained final boss arena to look more like the trailer
- Rebalanced several units
- Ghouls during the "murloc" mini boss are now stronger
- Reward for saving Deckard Cain
- A portal is opened after the skeleton king, instead of auto teleport
- 1 new item
- more ghosts in chest trap
- Agility no longer gives increased attack rate
- Cleave ability is now casted instead of permanent
- Buffed up several items
- Fixed a few description typo's
- changed SFX on the portals after killing the siegebreaker


Version 1.12
New Features for this version:

- Boney Chest Piece DISBTN Fixed
- New Terrain
- Changed fog colour to better suit the gameplay videos
- Rebalancing of several creeps
- New Model for Thousand Pounder
- Thousand Pounder now casts rage on itself at 4000hp (Faster Attack Rate)
- New Enemy Unit "The Unburied" as seen on the official site
- Skeleton King Inferno has larger area of effect
- Fixed Stamina description
- Lvl 4 Mongrol bug fixed
- Seismic Slam now has some extra sfx


Version 1.11
New Features for this version:

- 14 New Items to increase diversity in characters
- All item drops 100% randomised! Different items every time you play :)
- Skeleton king animations fixed (He no longer freezes when casting inferno)
- Skeleton King now drops a reward item
- Extra levels for Witch Doctor spells
- Yet more description typo fixes
- Fixed bug where units fall off of bridges
- Added some new knockback spells to the siegebreaker
- Reduced collision size further to prevent players from blocking eachother
- Now compatible with the standard world editor! Thanks Bartimaeus! :)


Version 1.10
New Features for this version:

- Fixed major inventory bug (allowed players to move items into slots that cant hold them)
- Skeleton Kings Inferno spell now deals damage per flame, rather than all at the end
- Fixed the alpha channels on the Wizard skin
- More description fixes (Where do these keep coming from?? o_O)
- Rebalanced a few creeps
- Added some extra damage to bosses

Version 1.09
New Features for this version:

- New inventory system [made by myself :D]
- New animation for Seismic slam
- buffed up mogrols
- increased stats of various creeps / bosses
- new SFX on soul harvest
- Fixed hotkeys for newer skills
- Updated a few descriptions
- Tidied up my trigger layout (No more "copy copy copy")

Version 1.08
New Features for this version:

- Brand New User Interface
- Fixed gold cost on items
- stat changes for various units
- News command icons

Version 1.07
New Features for this version:

- Removed newer unused imports to reduce file size
- Heroes no longer fall off of bridges
- Added some new SFX to various spells
- Updated spell descriptions
- Another new caster item in game
- New preview pic
- updated models
- Fixed pathing for various areas
- Rebalanced several units

Version 1.06
New Features for this version:

- Removed Warrior Class. Lets face it, he wasnt really all that good :)
- Added some new caster items
- Minor Terrain Updates
- Fixed stacking bug
- Fixed Thunder Hammer Bug
- Removed in-game minimap (it kinda made it awkward to play)
- Creeps spawn after finishing the chest-trap
- Skeleton and "murloc" style Boss' made harder
- Added a movie trailer to the website!
- New model for zombie casters
- Reduced collision size slightly

Version 1.05
New Features for this version:

- New Item Description Format
- Charged items now stack
- Rage system for Barbarian
- 3 New Items
- New Loading Screen
- New Preview Picture
- Minimap Image
- Various unit stat changes
- "Magic Missiles" ability for the Wizard
- Removed a few unused imports

Version 1.04
New Features for this version:

- Descriptions have been redone
- Now with auto player dependant difficulty levels
- Altered drop rate of orbs
- Brand new event (Not in the trailer, but it bulks out the gameplay some more)
- VoidWalker miniboss has more dmg
- New Items
- Fixed some typos
- Rebalancing for various creeps
- Lighting effects to help add some colour to the environment
- No longer protected! I'm gonna make it 100% open source as it should be :)

Version 1.03
New Features for this version:

- Updated Terrain (More custom doodads, and a much nicer atmosphere!)
- More variety of creeps
- Knockback system for various spells!
- Removed a few custom models to reduce file size
- Replaced the Cave Dragon mini boss with a new one. Lets face it, he looked pants :p
- Health and mana globe drops are now random
- Pulse ability added to the Wizards Time Shield
- Added some in game conversation (e.g. when you meet cain)
- Replaced the "Puppeteer" boss with the Skeleton featured in the wizard trailer
- Typo fixes
- Added some extra events featured in the videos.

Version 1.02
New Features for this version:

- Blood no longer cause SFX Leaks
- Randomized Zombie Scaling
- The clock SFX with tyrael actuall dissapears now :D
- Only melee damage cause enemies to bleed
- Terrain Updates! Outside terrain looks more like the official trailer
- Wizard now has the "Time Shield" ability
- Fire Bombs explode on impact
- New SFX on various abilities
- The beginings of some trigger spells
- Deckard Cain now featured in game as an allied NPC
- Now featuring mana globes as well as health!
- New Preview Pic
- Now Protected (PM me if you wish to make a mod)

Version 1.01
New Features for this version:

- More blood from damaging your enemies!
- Health Globes are now red instead of orange :)
- New Secret Area
- Witch Doctor has a new ability
- Minor Bug Fixes
- Tyrael as a boss
- Minor Terrain Improvements




References:

Models:

- Xezko
- levigeorge1617
- Archian
- expresso
- Afronight_76
- Vestras
- General Frank
- Cavman
- Midnighters
- FrIkY
- Misha

Skins:

- Mr.Goblin
- Cycloverid

Icons:

- CRAZYRUSSIAN
- Skrik
- Mr. Frank (Spire Inc.)

Other Systems:

- Paladon

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THIS MAP IS PROTECTED Due to the sheer amount of file-space necessary for all our map, we have optimised it to make the overall file-size as small as possible. This unfortunately makes the map unable to load in the editor. However, you can download a larger unprotected version here

Keywords:
Diablo, Diablo 3, Diablo III, RPG, Role Playing Game, D3W, D3
Contents

Diablo III Warcraft Beta v1.19b (Map)

Reviews
Moderator
Vengeancekael Date: 2012/Sep/14 21:47:18 [Please do not send me a message, use Staff Contact] Comment: [Approved] This map's rating has been raised to 4/5 from 3/5 due to the addition of the amazing inventory system. The map's main factor would...
  1. Eccho

    Eccho

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    You could try mdx squisher. I dont know how efficient it is, but I bet it could do something.
     
  2. CloudWolf

    CloudWolf

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    hmmm... Ill take a look at it :D Otherwise it might just be a case of opening the .blp's and reducing skin quality or something xD Although i dont know if Im allowed to do that to models I dont own :)
     
  3. redmarine

    redmarine

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    You can always ask.
     
  4. Chief-Oblivion

    Chief-Oblivion

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    Love the map.. love the abilities.. if you could make the game ALOT longer it would help tho.. because we beat it in like a half hour.. =O also 5/5 on terrain! =D
     
  5. Tha Flamestorm

    Tha Flamestorm

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    This is awsome by the sounds of it, if its as good as ppl say...I'd sacrifice my balls as payment to play it......jk, im not that suicidal......:D*quickly plays*
     
  6. CloudMax

    CloudMax

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    One thing i forgot to mention is that this map will take a lot of time befor its perfect and stable. if you make a map out of a game that isnt released yet, there will be much new features, areas, classes and such that gets revealed whole the time. which give you not so much time to make models ^.^
    A Stable map of Diablo 3. I dont think that will happen for a long time ( if he keep updating the map as the game updates ).
     
  7. CloudWolf

    CloudWolf

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    Aye :) As far as updating the map goes, I'll definately be putting in the new classes as blizzard reveals them, however, as far as the actual levels and such are concerned, I'll probably leave them as they are.

    I'm not attempting to recreate the whole of diablo 3, this is just a short RPG based on what ive seen in the trailers.

    However, saying that, I do have a nice concept ide like to share :)

    Possible Concept
    Once all the classes become apparent, I might put a team together to create several different maps based on areas in Diablo III. Each of these maps would feature the same heroes, but contain a new level with new creeps and bosses.

    Once this map/level is finished, it could be used as a template to create new levels as separate maps. This will ensure all trigger data is consistant throughout. This also means aplayer could possibly Load his/her character on any of the created maps giving it a sort of ORPG feel, but more focused on an "Instance" style gameplay :)

    This also means that if you happen to ge defeated first time around, you can reload your character with the stats he/she had before you died, and try again.


    Once again, I must remind you all that this is JUST AN IDEA and I currently have no plans to go ahead with it :)


    In other news, ive decided to change the made up Puppeteer boss into the Skeleton / Ghost boss seen in the wizard trailer! :D He will be featured in version 1.03 once it is complete.
     
    Last edited: Jan 13, 2009
  8. arligon

    arligon

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    Nice map :D
     
  9. Asgard_Ragna

    Asgard_Ragna

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    Played a further version few weeks ago, awesome atmosphere.
     
  10. Henahax

    Henahax

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    I really like this map, it is really fun.
    but a protected open source map? oO
     
  11. CloudWolf

    CloudWolf

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    Its protected, but people who want to make a mod must PM me first :) I dont want everyone and anyone getting hold of the map and ruining it :D
     
  12. redmarine

    redmarine

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    The first 2 version are unprotected(1.00 and 1.01).
     
  13. Anachron

    Anachron

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    I really like the idea and the terrain, I might play this :p
     
  14. Na_Dann_Ma_GoGo

    Na_Dann_Ma_GoGo

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    Well I send you a pm and you didn't answer :-(

    Edit: And just so you know, I will not release a version of my own that include like 20 changes or so. I'll most likely adapt everything to my ideal^^ which will take several weeks >_<
     
  15. CloudWolf

    CloudWolf

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    lol :) Soz :) Ive been a tad busy with a coursework deadline thats coming up :D

    Ive gotta go hand it in first, but when i get back, Ill prepare a mod version for you, and send it :)
     
  16. Na_Dann_Ma_GoGo

    Na_Dann_Ma_GoGo

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    Thanks, yai \o/
     
  17. CloudMax

    CloudMax

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    Mate, I just remembered that you add your attributes yourself. maybe get an attribute system there you choose your attribute yourself.
     
  18. arthas_king

    arthas_king

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    custom attribute system could be a good idea
     
  19. CloudMax

    CloudMax

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    I would like to ask some questions.
    Who made the Archangel Tyrael Model? Cus the model is very well done.
    Can i use the Archangel Tyrael model? Want to use him in my AoS ;)
    Have you been thinking of an custom attribute system or wasnt it mentioned befor? It would be nice whit that. ^_^

    Well, that was my questions. Now the other stuff.
    Barbarians stomp stun to long in full level, you can almost stun anything to death whit some mana potions. Its like one seconds delay between the cooldown time and the stun time. Also, you should get a good JASS coder to make so that you jump and slam the ground when you hit the ground.
    Barbarians Cleaving attack is not a passive spell in diablo, it is an attack that smash all enemies around your target.
    Blizzard also confirmed that barbarian will use a rage system insted of mana. (Like in World of Warcraft)

    Hope any of this information helped you. ^^

    ---------------------------------------------

    I created an Witch Doctor icon for you. Its pretty simple and just a screenshot from ingame, but i think it is better then the Lich Icon.
    Also, i found out that i need the model creators permision to upload it so could you tell me who made the witch doctor model?
    Here is the link: http://www.hiveworkshop.com/forums/resource.php?p=975164
     
    Last edited: Jan 14, 2009
  20. CloudWolf

    CloudWolf

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    Hey again :D

    An attribute system hey? What exactly is that? lol :) Anything like in TGS? where a hero can have any ability they wish?

    I'm currently working on version 1.03, which should be released later tonight if all goes well :) I've added some new creeps, and rebalanced several of the unit abilities such as warstomp =]

    as far as rage is concerned, It would be rather difficult to code properly. However! I suppose I could make his mana regen 0, and create a trigger that adds say 20 mana every time he attacks? Would that work ok? :D

    Also, the tyrael model is by Expresso, you can find it in the modelling forums :)