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60,000 passwords have been reset on July 8, 2019. If you cannot login, read this.

Diablo III Warcraft Beta v1.19b

Submitted by CloudWolf
This bundle is marked as approved. It works and satisfies the submission rules.
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This map has been based on the Diablo III Gameplay Video. You may even recognise a few of the in-game events if you've seen it! Please remember that this is a beta version, and may still contain bugs. Anyone can host this online, just let me know if you find any major flaws in the game :)

http://www.youtube.com/watch?v=LTBkwe3gNk8

Classes

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New Classes will be available as Blizzard reveal them :)

Screenshots

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Any comments and criticism you guys have is most welcome :)


Change Log

Version 1.19
New Features for this version:

Version 1.19b
- Fixed Major Siegebreaker bug
- Boss ultimates no longer damage themselves
- Fixed minor pathing bug
- Tooltip updates
- A few terrain updates

Version 1.19
- New Class: Monk
- Refined Auto-balancing systems
- A few new items
- Major reterraining
- New hi-res skins by Cycloverid
- New models for various units
- Various Bug Fixes


Version 1.18
New Features for this version:

- Several New models and skins
- New Interface
- New Icons
- Several new items
- Full Screen Inventory System
- Auto-balance system (player number dependant)
- Major Terraining updates
- Improved triggering in several areas
- Archivist Cinematic added (Random occurence)
- A few new spells for each class
- Removed Tyrael to make room for extra custom imports.
- New boss abilities
- Custom sounds and music
- Players are now team coloured
- Healing globes heal percentage instead of set amount.
- New events throughout the map
- Now possible to walk back through the entire map
- Several bug fixes from v1.17
- Lots of other small tweaks that ive forgotten about :)




Version 1.17
New Features for this version:

- Fixed Camera (By Na_Dann_Ma_GoGo)
- New Hero Picker
- Additional Items
- New Barbarian Fury System
- All items are now class specific
- Increased Caster item drop rates
- Fixed Pathing in several areas



Version 1.16
New Features for this version:

- Fixed Hotkeys
- New Terraining for dungeon area
- New SFX and animations for various spells
- Buffed up the bosses some more
- Cleave now lasts 12 seconds instead of 10
- Zombies that spawn after seigebreaker are now removed when tyrael starts (lag reduction)
- Changed light filter to make the game slightly brighter
- Defeat Message now works



Version 1.15
New Features for this version:

- New Revive system
- Revives now displayed as lumber, to free 6th slot
- Players can now trade their lives via F11
- resurrected heroes become invulnerable for a few seconds
- Players can resurrect after death if someone trades them a life.

- Revamped Dispatch
- Damage now varies depending on mogrol level
- No longer damages allies
- Can no longer target enemy creeps

- Re-terrained one of the dungeon rooms
- Thousand Pounder has been Redone.
- Fixed Barbarian Walk Speed
- Added new items
- Buffed up the bosses some more



Version 1.14
New Features for this version:

- Repick option added
- Revamped the Skeleton King boss
- New Items
- Minor Terrain Updates
- Changed a few unit models
- fixed health drops for various enemies
- Altered item drop rates slightly
- "Dispatch" ability added to Witch Doctor
- Class descriptions in quest menu
- Reduced fog thickness slightly


Version 1.13
New Features for this version:

- Fixed bug where skeleton kings summons belong to the wrong player
- Added Gnarled Walkers before SiegeBreaker
- Reterrained final boss arena to look more like the trailer
- Rebalanced several units
- Ghouls during the "murloc" mini boss are now stronger
- Reward for saving Deckard Cain
- A portal is opened after the skeleton king, instead of auto teleport
- 1 new item
- more ghosts in chest trap
- Agility no longer gives increased attack rate
- Cleave ability is now casted instead of permanent
- Buffed up several items
- Fixed a few description typo's
- changed SFX on the portals after killing the siegebreaker


Version 1.12
New Features for this version:

- Boney Chest Piece DISBTN Fixed
- New Terrain
- Changed fog colour to better suit the gameplay videos
- Rebalancing of several creeps
- New Model for Thousand Pounder
- Thousand Pounder now casts rage on itself at 4000hp (Faster Attack Rate)
- New Enemy Unit "The Unburied" as seen on the official site
- Skeleton King Inferno has larger area of effect
- Fixed Stamina description
- Lvl 4 Mongrol bug fixed
- Seismic Slam now has some extra sfx


Version 1.11
New Features for this version:

- 14 New Items to increase diversity in characters
- All item drops 100% randomised! Different items every time you play :)
- Skeleton king animations fixed (He no longer freezes when casting inferno)
- Skeleton King now drops a reward item
- Extra levels for Witch Doctor spells
- Yet more description typo fixes
- Fixed bug where units fall off of bridges
- Added some new knockback spells to the siegebreaker
- Reduced collision size further to prevent players from blocking eachother
- Now compatible with the standard world editor! Thanks Bartimaeus! :)


Version 1.10
New Features for this version:

- Fixed major inventory bug (allowed players to move items into slots that cant hold them)
- Skeleton Kings Inferno spell now deals damage per flame, rather than all at the end
- Fixed the alpha channels on the Wizard skin
- More description fixes (Where do these keep coming from?? o_O)
- Rebalanced a few creeps
- Added some extra damage to bosses

Version 1.09
New Features for this version:

- New inventory system [made by myself :D]
- New animation for Seismic slam
- buffed up mogrols
- increased stats of various creeps / bosses
- new SFX on soul harvest
- Fixed hotkeys for newer skills
- Updated a few descriptions
- Tidied up my trigger layout (No more "copy copy copy")

Version 1.08
New Features for this version:

- Brand New User Interface
- Fixed gold cost on items
- stat changes for various units
- News command icons

Version 1.07
New Features for this version:

- Removed newer unused imports to reduce file size
- Heroes no longer fall off of bridges
- Added some new SFX to various spells
- Updated spell descriptions
- Another new caster item in game
- New preview pic
- updated models
- Fixed pathing for various areas
- Rebalanced several units

Version 1.06
New Features for this version:

- Removed Warrior Class. Lets face it, he wasnt really all that good :)
- Added some new caster items
- Minor Terrain Updates
- Fixed stacking bug
- Fixed Thunder Hammer Bug
- Removed in-game minimap (it kinda made it awkward to play)
- Creeps spawn after finishing the chest-trap
- Skeleton and "murloc" style Boss' made harder
- Added a movie trailer to the website!
- New model for zombie casters
- Reduced collision size slightly

Version 1.05
New Features for this version:

- New Item Description Format
- Charged items now stack
- Rage system for Barbarian
- 3 New Items
- New Loading Screen
- New Preview Picture
- Minimap Image
- Various unit stat changes
- "Magic Missiles" ability for the Wizard
- Removed a few unused imports

Version 1.04
New Features for this version:

- Descriptions have been redone
- Now with auto player dependant difficulty levels
- Altered drop rate of orbs
- Brand new event (Not in the trailer, but it bulks out the gameplay some more)
- VoidWalker miniboss has more dmg
- New Items
- Fixed some typos
- Rebalancing for various creeps
- Lighting effects to help add some colour to the environment
- No longer protected! I'm gonna make it 100% open source as it should be :)

Version 1.03
New Features for this version:

- Updated Terrain (More custom doodads, and a much nicer atmosphere!)
- More variety of creeps
- Knockback system for various spells!
- Removed a few custom models to reduce file size
- Replaced the Cave Dragon mini boss with a new one. Lets face it, he looked pants :p
- Health and mana globe drops are now random
- Pulse ability added to the Wizards Time Shield
- Added some in game conversation (e.g. when you meet cain)
- Replaced the "Puppeteer" boss with the Skeleton featured in the wizard trailer
- Typo fixes
- Added some extra events featured in the videos.

Version 1.02
New Features for this version:

- Blood no longer cause SFX Leaks
- Randomized Zombie Scaling
- The clock SFX with tyrael actuall dissapears now :D
- Only melee damage cause enemies to bleed
- Terrain Updates! Outside terrain looks more like the official trailer
- Wizard now has the "Time Shield" ability
- Fire Bombs explode on impact
- New SFX on various abilities
- The beginings of some trigger spells
- Deckard Cain now featured in game as an allied NPC
- Now featuring mana globes as well as health!
- New Preview Pic
- Now Protected (PM me if you wish to make a mod)

Version 1.01
New Features for this version:

- More blood from damaging your enemies!
- Health Globes are now red instead of orange :)
- New Secret Area
- Witch Doctor has a new ability
- Minor Bug Fixes
- Tyrael as a boss
- Minor Terrain Improvements




References:

Models:

- Xezko
- levigeorge1617
- Archian
- expresso
- Afronight_76
- Vestras
- General Frank
- Cavman
- Midnighters
- FrIkY
- Misha

Skins:

- Mr.Goblin
- Cycloverid

Icons:

- CRAZYRUSSIAN
- Skrik
- Mr. Frank (Spire Inc.)

Other Systems:

- Paladon

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THIS MAP IS PROTECTED Due to the sheer amount of file-space necessary for all our map, we have optimised it to make the overall file-size as small as possible. This unfortunately makes the map unable to load in the editor. However, you can download a larger unprotected version here

Keywords:
Diablo, Diablo 3, Diablo III, RPG, Role Playing Game, D3W, D3
Contents

Diablo III Warcraft Beta v1.19b (Map)

Reviews
Moderator
Vengeancekael Date: 2012/Sep/14 21:47:18 [Please do not send me a message, use Staff Contact] Comment: [Approved] This map's rating has been raised to 4/5 from 3/5 due to the addition of the amazing inventory system. The map's main factor would...
  1. Bpapman

    Bpapman

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    I think i found a bug. Not sure since it only happened once but I got past the pudge boss then a team mate left on the bridge and blocked everyone so we decided to kill him and after that a few of us lost control of our characters movements, attack control and skill point selections. However we did maintain inventory control but died soon after being unable to get away from mobs to regenerate. Test it, I believe its due to attacking teammates but it would be nice if u kill a teammate to vote or something if they deserve to be removed from the game so when blockers do happen you can move on. Other than that 5/5 ^_^ Great job. Only other thing I would like is an equal distribution of item system cause I always get witch doctors taking high armor stuff and melee taking high int stuff. <== Lol
     
  2. Manoo

    Manoo

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    4/5, Terrain like real diablo3, but spell ar standart like wc3 some pvz shockwave, war stomp, you can add to barbar jump.
     
  3. Na_Dann_Ma_GoGo

    Na_Dann_Ma_GoGo

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    Hmm I dunno. The thing I was the most interested in was the Skill System you would've chosen, and seeing the spells from Diablo 3 (some of them at least).

    But you just use standard Wc3 stuff. Dunno if there's anything triggered.
    Now I've no clue about your GUI/JASS skills, but there are quite a lot things that could be taken from the Gameplay Trailer, even though it's surely not easy.

    The Terrain is very nice, especially the floating water was an eye candy : P

    I had problems playing single player, because the mana / health regeneration felt completely useless. Having no potions rendered me unable to fight. And waiting until my health / mana was up again... nah what an awful long time.
    Another problem were the creeps, whose power scaled extremely fast. And fighting the bosses in 1 v 1 is quite hard^^. But since Diablo is a single player game as well, you might do s.th. about the balance in that case.


    Even though this critic seems kinda negative, I really love the idea of such a map and once wanted to do D3 as well ;) . Thus I have much to add ^^
    I'm not rating it yet, since it's Beta and I'm looking forward it :p
    GL!
     
  4. arthas_king

    arthas_king

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    WOW the best diablo w3 map i ever seen :D 5/5(im waiting for the new version)
     
  5. CloudWolf

    CloudWolf

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    Thanks for the input all :D

    If I've missed anyone else from the References, let me know and I'll add them in right away :)

    From all the stuff ive read, I've made one massive "to do" list xD Expect some nice changes for the next version :)
     
  6. Soraphis

    Soraphis

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    it looks verry nice ... but its a bit unbalanced if you play alone ...
    imo there should be some more health orbs
    or maybe an singleplayer mode !?
     
  7. Na_Dann_Ma_GoGo

    Na_Dann_Ma_GoGo

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    Ahh yeah I agree. Please way more Health (even Mana [cause I've seen mana orbs as well in the Wizard Trailer]) Orbs and make em like normal runes, with what I mean, that they heal the whole team. That's how it'll be in D3 and adds an extra team aspect.
    And please reduce the amounts of potion.
    1. They won't be used like that in D3
    2. It's more comfortable to pick up runes.
    3. If you want to keep em like that, make em heal damage over time, as in D2. Shouldn't be hard to do... just like healing salves that don't get interrupted from battle.

    On a side note, is there a way you get this epic D3 Gameplay Trailer music, compress it a bit, and include it to your map? Then you could make it play for boss battles etc. Now that would be really awesome!
    Hope there's a way for compression, since it couldn't be imported else.
     
  8. Soraphis

    Soraphis

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    in diablo 3, the wizzard gets an ability that enemys drop mana orbs ....
    and maybe an trigger to autopick healt/mana orbs if they are needed !?

    and please lock the camera to the heros ...

    diablo 3 musik ... i think you can get that on the diablo3 website ... but i think it will cost something ...

    edit:
    diablo 3 musik:
    http://diablo3.4players.de/news,10014,Diablo_III_Musik.html

    the second movie ... you have just to record it ....
     
  9. CloudWolf

    CloudWolf

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    Soraphis: If I make a single player mode, ill make it as en entirely separate map :D Because that way, i wont be limited to the 4mb online limit :) Also, I tried using a locked cam in an earlier version, but removed it due to popular request :) I know diablo has a fixed cam, but it just didnt work in this warcraft version :/ soz!

    Na_Dann_Ma_GoGo: I cant beleive i forgot mana orbs! lol :) And yes! I do like your idea of less potions, and more health / mana orbs instead. It will keep the game running more smoothly. I'll add it to the next version :)

    As for the music, the only way i can think of would be to either buy a soundtrack CD when one becomes available, or Rip a youtube video, and extract the sound. However, I don't really know if that would be allowed in a map :/ lol I'll have to see what the moderators say :D
     
  10. Na_Dann_Ma_GoGo

    Na_Dann_Ma_GoGo

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    Here's a link I got from the german fansite of D3
    RapidShare: Easy Filehosting

    I doubt it is forbidden... since ... I doubt it^^

    But as I said, you gotta compress it. 4mb is surely way too big. Even though you perhaps just need about a part of this and loop it. Maybe you can cut it below 1mb.

    To the camera. I think it's fine like this, because the Wc3 engine can't provide a really smooth constant-camera movement. Thus it lags a bit, which is ugly. At least if I reconsider correctly.
     
  11. CloudWolf

    CloudWolf

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    yea :) If i put music in, ill probably take a sample of say, 1 minute , lower the quality, and set it to repeat. Ive used it in other maps, and it takes about 300 - 400kb of space :D Which would be acceptable, so long as I only put 1 or 2 variation in the game :)

    I may just add the music in for the bosses or something :D Ty for the ideas though! Version 1.02 is looking good so far :)
     
  12. redmarine

    redmarine

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    CloudWolf, you could host this map on Hive. It'll surely increase the map's popularity and feedback.
     
  13. Dekku

    Dekku

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    Terrain
    The terrain is dark and smooth, i like that ^^

    Creeps
    I love the huge rushes of creeps

    Spells
    You need to fix many spells. I tested the witch doctor. Change the ability locust swarm into a disease that runs to nearby creeps. Like in "Diablo III". And Firebomb would be cooler if it more was a bomb, with a nice sound effect.

    7/10.
     
  14. eMp-Jee

    eMp-Jee

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    lovely, 5/5 and +rep

    I liked sorceress most, she rocks ;D
     
  15. Lightstalker

    Lightstalker

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    Great map. Some suggestions:

    - Some skills, (such as stamina) once learned, aren't displayed as passive icons, but normal icons which is kinda confusing. So it would be better if you used passive icons for passive skills.

    - Create units based on how many players are in-game. I tried it with my bro, and it was near impossible...

    - More item drops (in D2 an item drops every time you kill a monster).

    - More unique monsters (at the beginning of the game for example, there's a huge mob but no uniques...).

    - Set items?

    - You could use an inventory system.

    - You could use spellbooks so that each class could have more than 5 skills. You could also let players assign their own stat points.

    Overall, great map. 4/5.
     
  16. Na_Dann_Ma_GoGo

    Na_Dann_Ma_GoGo

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    That's far away from being true. Yet I guess it could be some more items.

    But more important I think, the items should be a bit stronger and the heroes should level up a bit slower but it should improve em much more.

    By the way, I'll try to create some skills or systems for this map... and since I saw this map is not protected I'll try it out. And if I like it I'll post it here.
     
  17. Numerion

    Numerion

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    Good map

    But

    i've seen some things...

    Barbarian too strong at start...

    Reduce a little fly height cause those heroes are walking really on the air

    i've seen some creeps attacking walls at the sides :/

    Too hard for one player i think ^^

    some more healing or mana restoration things...its boring if you have to always wait a lot of time...

    Then some not so contrast icons...

    But anyway ... it's good ^^ 3.5/5
     
  18. CloudWolf

    CloudWolf

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    hmmm... I've got a feeling that theres a few problems with the Blood effects in this map :D The lag some of you had may be due to a few special effect leaks xD

    I'll have it fixed in the next version, you have my word! :d

    - CW
     
  19. arthas_king

    arthas_king

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    Cant wait for the next ver to be released XD
     
  20. redmarine

    redmarine

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    Every time a unit dies you should create a blood effect on the dead body. Perhaps you could make it local.