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Diablo III New Tristram v.1.07b

Submitted by Booody
This bundle is marked as approved. It works and satisfies the submission rules.
Diablo III New Tristram

Booody Presents
DIABLO III New Tristram
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My new Diablo III map is a fast RPG map with many references
to the first Diablo III Gameplay Trailer and the Blizzcon 2008 Diablo III Demo:



http://www.youtube.com/watch?v=Ri4HNggFHqc

http://www.youtube.com/watch?v=2PRaagr3fxU&feature=related

http://www.youtube.com/watch?v=q5rDvzpYKDM

The map is the Prequel of my Diablo III Borderlands map. It is the first part of my Diablo III Campaign. Borderlands is the second part.

Story
Two decades have passed since the demonic lords, Diablo, Mephisto, and Baal, set out across the world of Sanctuary on a vicious rampage, twisting humanity to their unholy will. Yet for those who battled the Prime Evils, the memory fades slowly.

When Deckard Cain returns to the ruins of Tristram Cathedral seeking clues to defeat new stirrings of evil, a fiery harbinger of doom falls from the heavens, striking the very ground where Diablo once entered the world. This fire from the sky reawakens ancient evils and calls the heroes of Sanctuary to defend the mortal world against the rising powers of the Burning Hells once again.

Features:

- 5 Heroes: Barbarian, Wizard, Witch Doctor, Monk and Demon Hunter
- Custom triggering based abilities
- Difficulty depending on the player amount
- Random Drop System
- Custom enemy AI
- playable with up to 6 Players
- Custom events
- Epic boss fights
- Diablo feeling
- 3 Difficulty Modes (Normal, Nightmare, Hell)


Project Leader: Booody (Cion)
Trigger Improvements/Skills: hell gate


Status: Beta


The map is inspired from Cloudwolfs map. I have taken some elements from him into my map.

Changelog

1.07

From 1.07->1.07b
New Features for this version:

- Seven Sided Strike stronger
- Soul Harvest improved
- Meteor Rain removed -> new skill: Arcane Torrent
- gameplay improvements

From 1.06c->1.07
New Features for this version:

- new music
- new hero skins
- new Barbarian skill sounds
- destructibles can be destruct by skills
- new Inferno mode
- bugfixing



1.06

From 1.06b->1.06c
New Features for this version:

- new cam switch function, between locked and unlocked camera (enter "-cam" to switch)
- bugfixing

From 1.06->1.06b
New Features for this version:

- loading screen improvement
- a few new icons
- new destructible objects
- bugfixing
- terrain improvement
- new events
- gameplay improvements
- item improvements
- boss improvements

From 1.05e->1.06
New Features for this version:

- all Items has new models (with class specific colors)
- skill tooltips simplified
- only golden Items can be sold to traders and trade shrines
- bugfixing


1.05

From 1.05d->1.05e
New Features for this version:

- new Fan of Knives Rune Effect
- Demon Hunter skill icons renewed
- bugfixing

From 1.05c->1.05d
New Features for this version:

- Cleave is now a skill with no target
- Fan of Knives changed (4x increased damage but 8 seconds cd)
- bugfixing
- skill tooltips now show the rune effect

From 1.05b->1.05c
New Features for this version:

- new Cleave Rune Effect
- Molten Arrow is now Elemental Arrow
- bugfixing
- item changes
- gameplay improvements

From 1.05->1.05b
New Features for this version:

- Barbarian has more Fury costs
- Unburied stun bug fixed

From 1.04c->1.05
New Features for this version:

- recource systems of Barbarian, Wizard, Demon Hunter changed
- gameplay improvements
- new original Diablo III icons included
- many bugs fixed
- many rune effects changed / improved
- new champion monsters
- new events
- a few items changed
- new random drop system
- new music
- trigger improvements, lag reducing


1.04

From 1.04b->1.04c
New Features for this version:

- new Normal, Nightmare, Hell Mode Selection from Player 1
- new zoom function by Up / Down Arrow button
- Monk resource system improved
- rune effect improvement
- gameplay improvements

From 1.04->1.04b
New Features for this version:

- movement bug fixed (movement skills, knockback system)
- better rune effects for Seismic Slam, Fan of Knives

From 1.03c->1.04
New Features for this version:

- open source update
- gameplay improvements
- included a new Diablo like font
- new items
- many bugs fixed
- language and grammar mistakes fixed
- better rune effects
- new Activated vessel model
- items and set boni changed


1.03

From 1.03b->1.03c
New Features for this version:

- bugfixing
- renewed Timeshield (Slow Effect, Wizard can only cast Wave of Force within time shields)

From 1.03->1.03b
New Features for this version:

- Seven Sided Strike stronger
- gameplay improvements

From 1.02e->1.03
New Features for this version:

- new gold drops and traders, trade shrines
- 26 new items (traders)
- skill balance improvement
- skills changed:
- rune effect Furious Charge now on Alabaster Rune
- rune effect Whirlwind now on Obsidian Rune
- Molten Arrow stronger
- other rune effects changed
- bugfixing
- item description improvement
- gameplay improvements


1.02

From 1.02d->1.02e
New Features for this version:

- Demon Hunter hotkeys completly fixed
- lesser Summon mongrels cooldown

From 1.02c->1.02d
New Features for this version:

- Demon Hunters Grenade Skill has increased damage, Molten Arrow a little increased damage, Vault has 4 sec. cooldown now
- new Dungeon Wall Skin
- a few gameplay improvements (Unburied colored darker if they been killed, ghosts are transparent, Skeleton King model fixed etc.)

From 1.02b->1.02c
New Features for this version:

- new Skeleton King model by Sellenisko
- Skeleton Kings movement speed increase during the fight

From 1.02->1.02b
New Features for this version:

- Demon Hunter hotkeys fixed
- new Thousand Pounder model by Sellenisko
- new Unburied model by Sellenisko

From 1.01->1.02
New Features for this version:

- Inventory is completely fixed
- Bugfixing (for example Skeleton King bug)
- 5th character class Demon Hunter with the following skills: Vault, Molten Arrow, Fan of Knives, Grenade, Spike Trap and Multi Shot
- 8 new items especially for the Demon Hunter (including Demon Hunter Set)
- Skill changes: merged Witch Doctor summon mongrels with sacrifice
Witch Doctor gets a new skill: Horrify: scares monsters which turn and run away for 5 seconds, Wizard has now Frost Nova instead of Energy Twister (Energy Twister laggs too much)

- Optical improvements (unit skins and models etc.) and terrain improvement
- Better story relating to Diablo III Borderlands
- improved skill rune effects
- gameplay improvements
- skill balancing and diffidulty level balancing, trigger optimization
- little girl quest removed


1.01

From 1.0->1.01
New Features for this version:

- Minor terrain changes, smaller map size (lagfree)
- Bugfixing (including inventory)
- Automatically pick up from health globes
- Computer Player AI has been removed
- Mana globes has been removed
- New Recource systems for each class:
- Barbarian Fury (unchanged)
- Wizard: Arcane Power (regenerates much faster than mana)
- Witch Doctor: Mana (retained, Witch Doctor regenerates mana from health globes)
- Monk: Spirit (combo attacks like Crippling Wave regenerates spirit for signature skills like Seven Sided Strike)

- New faster Monk combo system in 3 stages
- New Music
- New skill rune system with 5 different skill runes
- skill changes and skill balance improvement
- gameplay improvement (lower skill cooldowns etc.)


1.0

From 0.8->1.0
New Features for this version:

- new massacre exp bonus system
- terrain upgrade
- a new final outdoor area
- New Boss: Siegebreaker
- a new quest: Back to Tristram
- transition to Diablo III Borderlands
- bugfixing
- skill updates
- gameplay improvements
- new Barbarian model by Dan van Ohllus


0.8

From 0.6->0.8
New Features for this version:

- camera improvement
- terrain upgrade
- a new dungeon area with Leoric's throne room
- New Boss: Leoric the Skeleton King
- a new quest: Little Girl Lost
- bugfixing
- major skill updates for:
- new skill: Locust Swarm (Witch Doctor has no longer Voodoo Heal)
- Crippling Wave (no longer laggy)
- Furious Charge
- Leap Attack
- Firebomb
- Energy Twister (no longer laggy)

- gameplay improvements



Screenshots:

Screenshots


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Credits:

Credits

Icons:

- CRAZYRUSSIAN
- Skrik
- Mr. Frank (Spire Inc.)


Models / Skins:

- shamanyouranus
- Pyramidhe@d
- Taylor_Mouse
- Pinachet
- Dan van Ohllus
- Fan
- ironmaiden
- Dionesiist
- Just_Spectating
- Cloudwolf
- Mr.Goblin
- Tr!KzZ
- Cycloverid
- The_Silent
- Sellenisko
- HappyTauren
- SuPa-
- Archian
- 67chrome
- Callahan
- Cavman
- Nasrudin
- Denu
- Ampharos_222
- Boneknight
- WILL THE ALMIGHTY
- rain.mon
- Xezko
- levigeorge1617
- expresso
- Afronight_76
- Vestras
- General Frank
- Midnighters
- FrIkY
- Misha
- Kitaba
- xXm0rpH3usXx
- JetFangInferno
- Minox
- Illidan(Evil)X
- Amigurumi
- Just_Spectating

Trigger Systems:

- hell gate

improved descriptions, grammar errors corrected

- Vengeancekael
- Ebisux
- IronForge
- Clan 13sA



Thanks to the following persons:

Cloudwolf for his fantastic map and the inspiration to this map.
Vengeancekael for the translation.

I hope you like my project. I am glad for suggestions, opinions and criticism :csmile:


Keywords:
diablo,3,new tristram,booody,cion,dungeon,siegebreaker,thousand,pounder,leoric
Contents

Diablo III New Tristram v.1.07b (Map)

Reviews
Moderator
21:25, 13th Oct 2011 Vengeancekael: Re-moderating with review and rating! [img][c] Date: 2011/Oct/13 21:24:50 Vengeancekael: VM // PM: Status: Approved Rating: 5/5 Highly Recommended Rep Received: 0[c]Reasons: Other: If you have any...
  1. N1ghthawk

    N1ghthawk

    Joined:
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    Messages:
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    Tutorials:
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    Resources:
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    Review


    Please Note

    This map review set-up is based on that created and used by Tank Commander,

    I review maps that look interesting or promising. If you wish for me to review your map, or if notable changes have occured to a map I have already reviewed, then you may message me with a link to your map and I will review it within the next week.




    Review Breakdown

    (5 marks) - Terraining/Environment
    (5 marks) - Triggering
    (15 marks) - Gameplay
    (10 marks) - Innovation/Originality
    (5 marks) - Interface/Object Editor Work



    Mark System

    1-7 marks = (1) Poor quality map, unfit for the Hive (usually a beginners map)

    8-14 marks = (2) The beginnings of a map are there, but it still needs work and is likely unfinished.

    15-21 marks = (3) An adequate map, is fun for a game or two and functions.

    22-28 marks = (4) Shows promise and has some interesting features; playability is high.

    29-35 marks = (5) A fine example of Hive-quality; will keep you entertained for several games at least and updates are looked forward to.

    35+ marks = (6) A simply brilliant warcraft map. Features are flawlessly implemented, code is legit, game is fun, and the constraints of
    Warcraft 3 are challenged.



    Subsection Review

    Terraining (5/5) - Although you do draw on many of Cloudwolfs original ideas and some of the actual environment itself is snapshotted from Diablo 3 trailers, it is nevertheless brilliant and beautifully implemented.

    Triggering (N/A) - Map is protected, thus this section will be discounted.

    Gameplay (14/15) - A.I. heroes are available that follow you wherever you go, combat enemies, and use abilities. A plethora of different creeps fill the tristram cathedral dungeon; many of them have special attributes or spells that make it so you must combat them differently. Dungeon "feel" is awsome and is supplemented by the combat, characters, environment, items, and general gameplay. Random events are very cool (Cain's archer being crushed by a nearby collapsing wall was epic). On the con side, the creeps need to be weaker to give it that more "hack n' slash" feel we have come to love and expect from Diablo games. I experienced a large amount of lag in the first dungeon fight where you are swarmed by ghouls and during some Boss activity. The Wizards twister ability causes horendous lag; fix it or remove it.

    Innovation/Originality (6/10) - While you did take some ideas from Cloudwolfs "Diablo Warcraft" map and this is ofcourse based on Blizzard's upcoming Diablo 3 (both of which I must count you down for), you still did much yourself and the overall sense I got was that this was an innovative project that can be set apart from the rest.

    Interface/Object Editor Work (5/5) - Ability tooltips are well-done and adequately detailed. The UI is appropriately modified and helps the user understand gameplay. A custom interface is even used!



    Errors and Suggestions

    - You spelled strength wrong in the Bone Chestpiece tooltip
    - Nerf the spawn rates of the ghosts in the four-obelisk room
    - The Witch Doctor's "Dark Helmet" item has a usable ability that does nothing or isn't mentioned in the tooltip
    - During the first Deckard Cain interaction, the hero says "Cain you still alive!" instead of "Cain you're still alive!"
    - The Frozen Sword is not classified as a Barbarian item even though it says it is in the tooltip
    - The first Boss's knockback ability causes notable lag
    - When the game is over (and your entire team is dead) nothing happens. Your screen just sits there and stares at your body. I would suggest implementing some sort of end-game message or official ending.
    - In the first village-area (before any combat) my screen was filled up with text. If you base this on when I get near npcs you need to decrease the text-trigger radius for the npcs. If its a timed thing you need to just make it so there is less text.
    - There is a really cool mirror-image icon for the blizzard in the icon section that I would recommend using.
    - As a witch doctor, I was able to pick up a shortsword by consecutively picking up two of them within a second or so:
    Shortsword Glitch
    [​IMG]



    Final Review

    Final Marking - (35/40)
    Rating - (5)
    Voted for - Approval
    Rep Given? - Yes, a beautiful and well-done project





    Highest Rated Maps

    N/A

     
    Last edited: Jun 20, 2010
  2. Vengeancekael

    Vengeancekael

    Joined:
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    Remove the "My Maps", that's called ads and it isn't allowed.
    Edit: somehow, with each new diablo 3 map he makes, he puts my name deeper and deeper in the description so no one will find it :p
     
    Last edited: May 27, 2010
  3. Pinachet

    Pinachet

    Joined:
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    Rather good map. Worth playing :)
     
  4. Coaster_Man

    Coaster_Man

    Joined:
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    That was really good, loved the terrain, spells, etc. Although, like N1ighthawk pointed out, I too picked up a barbarian class weapon, but as a Wizard. It was a Frost Blade of some sort. I loved the fog effects and the feel of New Tristram that you brought with this map. The only thing I disliked was that the same music was played over and over and over again:thumbs_down:. How about some creepy New Tristram music, and some creepy dungeon music? That is, if the file size will allow it.
    All in all, great map, loved it, very fun :thumbs_up:
    4.5/5
     
  5. co0kiemonster

    co0kiemonster

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    2 main problems.
    When you walk off the edge of bridges that creeps crawl out of you are teleported to the start of the dungeon. this becomes a problem if you walk off the bridge present in the middle of the dungeon.
    The problem with the inventory system still exists. you could try to mute items that players pick up if they are not their class's (though i don't actually like that, i rather you fix your inventory system as it is)
    extra: the translation still has many errors. e.g: the class of "axe of courage" is Barbar. who's that?
    3/5 just because it has no siegebreaker yet, thus no ending. and that makes it less fun to play than borderlands.
     
  6. Booody

    Booody

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    The map is updated (v.1.0). You can fight against the Siegebreaker now. Have fun :)
     
  7. Avex

    Avex

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    Should be "Cain you're still alive" not "you" or "your". :thumbs_up:
     
  8. Dragon270 THE ONLY

    Dragon270 THE ONLY

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    I played this after I saw it on DiabloFans. This map is epic. Cant wait to see final version. Almost takes the cake from Cloudwolf.

    5/5
     
  9. Coaster_Man

    Coaster_Man

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    AMAZING JOB!! ;D
    A great map, very fun, very diablo!
    I loved the outdoor terrain especially, looks just like in the Diablo III gameplay video! (inside the cathedral as well)
     
  10. bloody_Mage

    bloody_Mage

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    Yeah this map is awesome.The skills are cool,the gameplay is great and the terrain is almost like diablo 3.One of the best maps ever seen
     
  11. mckill2009

    mckill2009

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    a map this good should not stop until it is fully finished!

    amazing!
     
  12. hell gate

    hell gate

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    what???

    final version is nearly finished
    have to do some things with the new inventory (anarchons custom inventory)
     
  13. mckill2009

    mckill2009

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    it's just a reminder man...amazing game!
     
  14. bloody_Mage

    bloody_Mage

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    Man you created it so close to the game only with one demo???
     
  15. Booody

    Booody

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    The map is almost done. it's missing is the new inventory system, I'm going to go first time in a week vacation. updates to follow later...
     
  16. mckill2009

    mckill2009

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    i tested your map and it is very good, my question is, is this different than the Diablo III which was posted here by cloudwolf?

    please inform me when it's finished
     
  17. mckill2009

    mckill2009

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    please finish this map, thank you!
     
  18. hell gate

    hell gate

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    don't doublepost! use the edit button
    yes it is different.
     
  19. mckill2009

    mckill2009

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    sorry, my bad!
     
  20. Acutesharpness

    Acutesharpness

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    Diablo III New Tristram is a passing stage game where each player plays as a character from the popular game diablo III. It's goal is to kill the final boss. There are four classes to choose from, with awesome terrain and greatly designed spells closed to the original diablo III.

    I got to say, the first play was pretty hard for me to figure out alone. But I see the very great effort. If I know how to go about the stages I will feel much better...

    5/5