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Tiny Wars AI v. 1.07b

V 1.07b (last version)
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Take the Stone Giant to victory against the others with your own Items and Tricks.Toss them across the land, let them land on the barrels to die. Be the strongest with all items from DotA spells.
Modes:
-Runes:
You can choose between 10 20 30 40 50 60 seconds as a periodic timer to spawn a rune in the map in a random point.
Types:
-Power Points: gives 5 power points.
-Gold Coins: gives 50 gold.
-Rune of Destruction:transforms your tiny into a destruction machine you will gain higher hp and faster attack and movement rate for 30 seconds or until the tiny dies.
-Rune of Harder Skin: makes Tiny invulnerable from to physical damage for 15 seconds.
-Rune of Double Damage: Doubles the damage of who takes it for 20 seconds.
-Rune of Grappling Toss: The next time you use toss you will throw your self with it but without dealing damage to yourself. Lasts one use or when you die.
-Rune of Haste: Gives Tiny unlimited full movement speed for 20 seconds.
-Rune of Illusion: Creates an illusion for Tiny lasts 120 seconds.
-Rune of Invisibility: Makes the owner invisible for 40 seconds.
-Rune of Magic: Surrounds Tiny with a shield that absorbs all magical damage that comes to tiny, up to 650 damage or 40 seconds.
-Rune of Restoration: Replenish the life of Tiny.
-Rune of Secrets: Gives you the power of a random rune.
-Rune of Sight: Reveals the map and invisible units for 8 seconds.
-Rune of Swiftness: When Tiny takes this rune it will refresh his items and skills.
-Rune of Teleportation: A rune that teleports your Tiny into a random place.
-Sticky Bomb: This sticky bomb will start to countdown when it is acquired, your tiny will blow up if he didn't throw it on an enemy tiny.
-Rune of Intelligence: Grants you 500 XP.
-Rune of Ghost: Makes you fully invisible, you can attack and cast spells lasts 15 seconds.
-Rune of Lightning: Surrounds tiny with a lightning shield that damages nearby enemies, lasts 12 seconds.
-Rune of Reflecting: Grants your Tiny a spike shield which damages enemies as they damage you, Lasts 12 second.
-Rune of Darkness: This rune unleash your darkness from inside, slowing enemies in 300 AOE around your tiny by 60%. lasts 15 seconds.
-Rune of Detecting: Put on this rune's place a sentry ward to watch 750 AOE of this point. lasts 20 seconds.
-Rune of Sky Wrath: Brings the anger of skys, causing lightning to fall upon Tiny's enemies dealing 400 damage in 800 AOE.
-Rune of the Grave: Allows you to control your grave when dying, you will get back to life after 4 seconds, getting half of your hp. Lasts 1 use or 60 seconds.
-Rune of Vampirism: You will turn into a vampire, each attack you do will restore hp for you. Lasts 20 seconds.

-Rainy Forest:
This modes allow the lightnings to fall on the heads of a random player each (10 20 30 40 50 60) seconds dealing damage 300+(100 x Level of the Tiny).
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Change Log:
-V 1.07b (last version)
fixed a leak with the Greater Bash

-V 1.07a
Removed (nigga) word from the texts
If someone leaves a text will appear
Glimpse cooldown reduced to 20 seconds
Now Meat Hook and Fire Blast have their hotkeys on tiny like the old ones but without interrupting cooldowns
Ogre Magi Stick price increased to 150 gold coins
Fixed Storm Bolt missile stopps
Sticky Bomb duration reduced to 10 seconds
Now AI buy grow after a number of kills not after each kill
Fixed the text in info with single player commands
Grow cost increased to 60
Wards from runes duration increased from 20 to 120
Fixed some pathing with the terrain
Changed item (Dark Seer's Knives) into (Dragon Knight's Helmet)
Now Tiny is invulnerable while omnislashing
Now Duel can't be used on neutrals
Now Power Stone can be used on neutrals
Now shops are displayed in minimap
Now items can be sold

-V 1.07
Fixed the Grow size problem
Fixed the AI(s) not taking runes
Fixed sticky bomb stays after death of the owner
Fixed the book of drek'thar evasion with toss
Added description to the meat hook
Removed a leak with the evasion
Removed a leak with meat hook
Removed a leak with the rainy forest
Fixed the rewriting kills after writing the first time
Fixed when the AI(s) kills soup poison it will only change colors
Added new shop (Wildkin Spellcrafter)
Added new loading screen by Jad
Added 12 new items:

Double Edge
Brain Sap
Glimpse
Quillspray
Nether Swap
Power Shot
Battery Assault
Flaming Lasso
Venomous Gale
Assassinate
Time Lapse
Sunder

Added 5 new runes:

Rune of Darkness
Rune of Detecting
Rune of Sky Wrath
Rune of the Grave
Rune of Vampirism

Now rune of intelligence gives 500 xp only
Now AI(s) buy grow
Now AI(s) will use toss on a nearby explosive barrel or heads soup if found
Now AI(s) buy random items from [specific ones] not always the same
Now AI(s) will use the castable items
Now if you cast x mark the spot on yourself or on a friend the beetle wings will not
go through cooldown
Now x mark the spot no more cause allies to cast the evasion from drek'thar book
Now you no more can cast culling blade on netural units
Added new icon to the Death Knight's Shadow
Added new ground and on tiny model to the Death Knight's Shadow
Fixed the Death Knight's Shadow duration
Fixed the Reaper's Beard model
Fixed the Reaper's Beard being turned into Lion's Staff after level 4
Now if a unit tries to get out of the max range of the game it will be forced back
(like the old system but without lag)

-V 1.06d
Removed the nature's prophet lightning
The storm bolt no more can be casted on natural units
Faster (WTF) coolowns refresh
Added (how to play) Info
The message that says (write how much kills to win (max is 300) now stays to 20 seconds instead of 5 seconds
Stick Bomb fixed, it used to deny the tiny's ability to cast toss forever else if he launched
the bomb.
Mini lag removed.

-V 1.06c
Fixed the teams score
Returned the old reviving system
Rune of lightning ability is now invisible
Sticky bomb fixed
Reduced lag
Now if anything goes out the max range it will be moved to a random point
Instead of clicking the toss power from the bottom now you press (ESC) to select it

-V 1.06b
fixed a spawning point
changed the no upkeep into the map's name with version
-V 1.06
WTF now no more cause the items undroppable
fixed the reaper's beard undroppable time
now the beetle wings works with WTF mode
new lightning effect replacing the old rainy forest lightning
new runes system which has less lags and more advanced AI while taking them
thanks to ((Jad)) for his great help (loading screen and map preview, Toss new Icon, advanced terrain, reducing the start of the game lag, removing rainy forest lag, changing the system of detecting leader, new advanced WTF mode, new revival system, adding a looping low sound in the map to not feel bored while not fighting)

-V 1.05
Fixed the error that caused you not able to throw the sticky bomb
Fixed that the rune of secrets not spawning at all
Fixed the AI not taking runes
Greatly Reduced the AI lag
Fixed that items spawn on ground when the AI is dead
now the meat hook is used from the item itself
added wtf mode and single player commands:
-gold
-point
-lvlup
-vision
-dummy
-rune
removed the half invisible icon on the minimap.
-V 1.04
AI added
new 13 items added
new 7 runes added
fixed some text
fixed some items money bug
now when you select the Toss Power your camera won't go up, it will go to your tiny
now the game will end if a number of kills is reached (you choose how much)
fixed frosty crystal cooldown bug
removed a leak with the multicast
better multicast system
better items upgrade system
ogre magi stick is now casted from the item itself
goblin's hut changed into gnoll warden
added animations to shops when selecting them
double damage lasts for 5 seconds longer
haste lasts for 5 seconds longer
fixed the items not showing cooldown
filled a place in center of some trees that tiny could respawn in
replaced the rune of divinity with the rune of harder skin
greater bash damage now is physical

now the evasion is enabled for these spells too:

finger of death
omnislash
reaper scythe
track
storm bolt
duel
reality rift
power stone
telekinesis
frost nova
fire bolt
culling blade
rupture
pounce
hexing

increased the cost of book of Drek'thar to 140
fixed the duration of the invisibility rune
removed the 0 backstab damage
increased the duration of the invisibility rune but now you can no longer walk through units.

-V 1.03 Removed the Shadow Strike ability and the Natural Tiny (unneeded things).
-V 1.02 Added loading screen and credits.
-V 1.01: Fixed some runes.
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Features:
-Tiny just have (Toss)
-Upgrade your Range and AOE of toss, AOE Damage, and the thrown unit damage it takes
-Items from DotA spells
-Runes mode
-DotA runes + some new rune
-Teams mode
-Rainy Forest mode (every time [you choose] a lightning will strike a random tiny dealing damage to him
-Tiny can throw anything nearby him (Rocks, wood, tables, poison soup, barrels, explosive barrels, human male, human female, human child...)
-Explosive barrels and poison soup will revive after it's destroyed
-Strength increase (with special tiny size increase)
-Items have special models like on the ground and on Tiny
-You can't see the enemies inventory
-It's protected
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screen shots

2zpob29.png


2d0j8u8.png


vgix3a.png


2ppnamr.png


image.png


image.png


image.png

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Map creator, models editor, triggers , terrain, items, abilities ideas:
Storm_hih
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Credits:
(Thanks to)
-Of course KnnO my brother helped me.
-Toss's flying equation:
Members of www.thehelper.net.
-Dota 2 models:
Members of www.playdota.com.
-Pudge wars(Created by Siraraz):
Idea of the evasion and the power points to upgrade the toss.
-Jad from the www.hiveworkshop.com
for his great help in the map.
-Tranquil from the www.hiveworkshop.com
for the lightning model.
Contents

Tiny Wars AI v. 1.07b (Map)

Reviews
19:44, 14th May 2013 Orcnet: UndeadImmortal's & Dotca's review:

Moderator

M

Moderator

19:44, 14th May 2013
Orcnet: UndeadImmortal's & Dotca's review:
UndeadImmortal;2304941 said:
Tested it today, and found some things.
  • Rune of Divinity (If i'm right) has the same description with Rune of Swiftness.
  • Isn't the word "nigga" sounds like racism? o_O
  • Whenever you select the F8 unit thingy (Tiny Toss Damage, or something), your camera will automatically go there which is annoying sometimes :/ Maybe make it move periodically in the owner's position.
  • Some items doesn't show cooldowns.

Anyway, this map looks epic on full house! 4/5 and +2 Rep for this awesome map!
DotCa;2305757 said:
For the item cooldowns
Make the active ability the first in the item abilities list
And create a copy of this ability as a unit ability and make it the cooldown group of the item, this will work for sure

There are the things i noted for your map:
1. Terrain
-improve the tiles to make the map look better like we are really in the ashenvale forest
Tip: make the textures fit together and add doodads
2. Neutrals
- Add some neutral creeps in your map because if someone play it and the number of players is a bit low, it will be boring
3. There is something missing in your map and it is some suspense some action
4. add a custom loading screen and minimap preview may i suggest you a preview
5. add some commands and some single players commands
Stilll... for what i could play in this ... great map :thumbs_up: 4/5 +rep
 
Level 20
Joined
Jun 27, 2011
Messages
1,864
Tested it today, and found some things.
  • Rune of Divinity (If i'm right) has the same description with Rune of Swiftness.
  • Isn't the word "nigga" sounds like racism? o_O
  • Whenever you select the F8 unit thingy (Tiny Toss Damage, or something), your camera will automatically go there which is annoying sometimes :/ Maybe make it move periodically in the owner's position.
  • Some items doesn't show cooldowns.

Anyway, this map looks epic on full house! 4/5 and +2 Rep for this awesome map!
 
Level 16
Joined
Jul 31, 2012
Messages
2,217
Thanks you all for the reply, some of the problems I can't fix like the cooldown because I don't know why its like that!

and for the description I will fix it.

For the item cooldowns
Make the active ability the first in the item abilities list
And create a copy of this ability as a unit ability and make it the cooldown group of the item, this will work for sure
 
Level 16
Joined
Jul 31, 2012
Messages
2,217
Thanks you all for the reply, some of the problems I can't fix like the cooldown because I don't know why its like that!

and for the description I will fix it.

For the item cooldowns
Make the active ability the first in the item abilities list
And create a copy of this ability as a unit ability and make it the cooldown group of the item, this will work for sure

There are the things i noted for your map:
1. Terrain
-improve the tiles to make the map look better like we are really in the ashenvale forest
Tip: make the textures fit together and add doodads
2. Neutrals
- Add some neutral creeps in your map because if someone play it and the number of players is a bit low, it will be boring
3. There is something missing in your map and it is some suspense some action
4. add a custom loading screen and minimap preview may i suggest you a preview
5. add some commands and some single players commands
Stilll... for what i could play in this ... great map :thumbs_up: 4/5 +rep
 

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Level 16
Joined
Jul 31, 2012
Messages
2,217
Great you all like it.
But I wonder what kind of creeps should I put? and I'm not so good with art so if you can give me a custom loading that will be great.
and the cooldown thing didn't work!.
and don't you think a minimap preview is not good in this map?

I gave you a good loading screen
For the cooldown, i'm 100% sure of what i said, you may have done something wrong or something is wrong with the ability or item, note the item SHOULD have charged item as base (when doing custom items)
For the minimap you can scale the pic i gave to make it square
If you do not know how, here is a link for the minimap:
http://world-editor-tutorials.thehelper.net/minimap.php
For the loading screen
http://world-editor-tutorials.thehelper.net/loadscreen.php
 
Level 5
Joined
May 13, 2013
Messages
165
A fun and fast-paced map.

-I'd suggest putting the Shadow Dagger Icon next to the Toss Icon, so it looks more
organized.

-Terrain looks flat but interactive rocks and barrels make up for it.

-I see no reason to put nigga in there

Nice work. It's a decent time killer.
Aaagh! *hiss* Where's that stupid bird sound coming from?! It's driving me mad! *hiss*.
 
Level 3
Joined
Mar 3, 2012
Messages
73
within ~10 minutes of gameplay and lags like hell (on laptop), even my friend (with somewhat decent pc) also lags, i think there is memory leak (watching the process memory at task manager, it keep rising ~200 K per second)
 
When i start to play this game , there was many option to choose that for me is very bad , because it takes long time to choose mode stuff . . .
And the game has a problem , My hero can't move at first , This is bad , The players spent more time for waiting .
And also its too much lag when I activate the rain .
You need to fix them because I think this game will be better if you remove unnecessary stuffs . Like lags .
 
Me and My friend just did 1v1, no AI, when i posted that ._.

?, what mode did you choose? rainy forest?
cause i'm working on it to make it better.

When i start to play this game , there was many option to choose that for me is very bad , because it takes long time to choose mode stuff . . .
And the game has a problem , My hero can't move at first , This is bad , The players spent more time for waiting .
And also its too much lag when I activate the rain .
You need to fix them because I think this game will be better if you remove unnecessary stuffs . Like lags .

like I said I'm working on the lags, and for the waiting it is needed because the leader can't play while chosing the mode so the players could just kill him!

hello! long time no seen, so i came back for a little aid :p
i have created a loading screen and a map preview for your map :p
Loading Screen:

Map Preview:

Hello, thanks for the aid and, did you drew that! it is fantastic i will put it in the next update but I'm asking for the credits, and the cooldown with items was'nt working because the first ability I put in the items was the passive for the model.
 
Level 16
Joined
Jul 31, 2012
Messages
2,217
Hello, thanks for the aid and, did you drew that! it is fantastic i will put it in the next update but I'm asking for the credits, and the cooldown with items was'nt working because the first ability I put in the items was the passive for the model.

no i don't draw :p, i just add effects, text and cool stuff to make it look great
and for the cooldown thing, the active ability should be first from the top :p
And no need for credits, you can see my name on the loading screen so ... :p
 
Level 1
Joined
Sep 18, 2012
Messages
7
reduce the lag by reducing the units thats like bundled together, and some people doesn't read that they must type the amount of kills, make it easier to notice
 
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