- Joined
- Feb 4, 2008
- Messages
- 3,511
To my horror I found out IsTerrainPathable( x, y, PATHING_TYPE_WALKABILITY) only checks for terrain pathing and ignores pathing by destructables and buildings. How would I go about detecting this.
My triggers runs ALOT so I assume creating units and seeing if they have moved would cause too much overhead.
Any alternatives? Just detecting destructables would be enough for my needs.
My triggers runs ALOT so I assume creating units and seeing if they have moved would cause too much overhead.
Any alternatives? Just detecting destructables would be enough for my needs.