I have an arcade like mini-game where a floating unit (boat) is moved with triggers. I have a trigger that uses this condition to detect if the boat is still in the water or if it rammed land or rocks or something:
The problem is destructibles do not appear to block naval pathing ever! I tried using the "support columns" and barricades. When I place them in the water in the World Editor, they appear to block naval pathing. It also prevents me from placing boats there. But when I run the game, the trigger says that point is floatable and the boat sails right through it.
I can't use doodads for my purpose because I am using the destructible as a gate that blocks pathing, when the player destroys it I need that same point to be pathable. In other words, the destructible needs to be destructible!
I tried triggering it with pathing blockers, but there are no naval pathing blockers apparently.
Does anyone have any ideas?
Thanks,
Darwin
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(Terrain pathing at tempPoint2 of type Floatability is off) Equal to True
The problem is destructibles do not appear to block naval pathing ever! I tried using the "support columns" and barricades. When I place them in the water in the World Editor, they appear to block naval pathing. It also prevents me from placing boats there. But when I run the game, the trigger says that point is floatable and the boat sails right through it.
I can't use doodads for my purpose because I am using the destructible as a gate that blocks pathing, when the player destroys it I need that same point to be pathable. In other words, the destructible needs to be destructible!
I tried triggering it with pathing blockers, but there are no naval pathing blockers apparently.
Does anyone have any ideas?
Thanks,
Darwin