Hi. So I'm trying to make a map about ancient Kalimdor and I'm running into a huge problem when I have to represent the Sundering. Basically, I have to turn a large portion of the ground on the map into water.
The problem is, it cannot be done via a simple terrain deformation:
So I tried to use some type of water doodad/destructible and switch the pathing in the region from ground to naval:
What troubles me is that naval pathing is not on the same layer as ground, air and buildable pathing. Else I would have just made a destructible with a pathing map that only allows floating and spam it across the map. Regrettably, I do not know where to locate or how to edit the naval pathing map. I only know it shows up as a blank (as opposed to ground pathing, which is orange) space when I press N in the editor.
Thanks in advance for any information you might share on the subject.
The problem is, it cannot be done via a simple terrain deformation:
- Actions
- Environment - Create a 2.00 second Permanent crater deformation at (Center of Region 006 <gen>) with radius 1024.00 and depth 512.00
So I tried to use some type of water doodad/destructible and switch the pathing in the region from ground to naval:
- Actions:
- Environment - Set terrain pathing at (Center of Region 006 <gen>) of type Walkability to Off
- Environment - Set terrain pathing at (Center of Region 006 <gen>) of type Floatability to On
What troubles me is that naval pathing is not on the same layer as ground, air and buildable pathing. Else I would have just made a destructible with a pathing map that only allows floating and spam it across the map. Regrettably, I do not know where to locate or how to edit the naval pathing map. I only know it shows up as a blank (as opposed to ground pathing, which is orange) space when I press N in the editor.
Thanks in advance for any information you might share on the subject.