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Failure to generate appropriate Pathing on Water

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Hey, I had been working on the terrain for a map using the whole start out with a map full of water and then raise the ground up to create more realistic terrain when I noticed something odd. Water isn't generating unwalkable pathing for some odd reason. It generates Naval pathing and unbuildable pathing correctly, but land units can just walk straight through deep water as if it was normal land. I'm not using any third party editors or anything, and using pathing blockers would use up way too many destructables.

What can I do to fix this?
I've never gotten this before'

Hey, I had been working on the terrain for a map using the whole start out with a map full of water and then raise the ground up to create more realistic terrain when I noticed something odd. Water isn't generating unwalkable pathing for some odd reason. It generates Naval pathing and unbuildable pathing correctly, but land units can just walk straight through deep water as if it was normal land. I'm not using any third party editors or anything, and using pathing blockers would use up way too many destructables.

What can I do to fix this?
I've never gotten this before


Edit:
Tested on another map and it seems my editor is completely bugged like this - example with water and without water is uploaded at the bottum
 

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  • No water.JPG
    No water.JPG
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