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[General] Sometimes my Destructables fail to load their pathing

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Uncle

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Edit: Not just Destructables, even the terrain Boundary stops working.

I'm running into this problem where some of my destructables fail to load their pathing. When I test the map it's like a coin toss, sometimes all of the pathing works properly, other times my units will ignore the pathing of certain destructables. It's consistent which ones are ignored as well, it's always the benches, houses, rocks, and fountains. Trees/barrels seem to be immune to the problem for whatever reason.

Has anyone experienced this issue before? Oh and another minor issue, for some reason the Flowers destructable is hovering slightly off the ground.
Is this a product of Reforged or is my map just haunted?

I should note that I'm using WCSharp -> Orden4/WCSharp
Maybe it's an issue related to that and how it handles the pathing.
@Drake53 Arxos told me to contact you since you're in charge of the buildchain that produces the .w3x file. But maybe this is just a case of Reforged being buggy... Any help would be greatly appreciated.
 
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