- Joined
- Nov 25, 2008
- Messages
- 1,309
I have a unit move forward based on triggers (without any collision) and it goes near a building, but inside it's pathing map, but not close enough to the x,y coords of the building for my trigger to detect it's 'collided'. The unit clearly goes through the building and War 3's AoE spells can detect the collision, as in the blizzard spell.
With a farm this isn't nearly as noticeable, because of the small pathing map. However, for a castle it's quite noticeable.
With a farm this isn't nearly as noticeable, because of the small pathing map. However, for a castle it's quite noticeable.
IsTerrainPathable()
is for terrain pathing, but doesn't check doodads, destructables, or buildings.