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Manipulating building's pathing map {pathing map and collision}

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Level 8
Joined
Nov 9, 2008
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502
Hey Hive.

I'm customising the item-ability "build tiny tower" to create a different unit.
The new unit must have a pathing map to prevent stacking and also low collision yet when I set a pathing map (arcane tower) and collision size to 0 there are still collisions.

How can I make the unit have unbuildable area and no collision??
 
Level 8
Joined
Nov 9, 2008
Messages
502
Ok that's great!

Just for future reference, is it only the circle of power that acts this way? What if I needed a larger unbuildable area?

EDIT: Not so great, seems the item ability interferes somehow. The units become stackable i.e. their path is gone.
 
Level 28
Joined
Jan 26, 2007
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Weird, I've tested it in my map and it worked perfectly.

So I've used the item "Ivory Tower", which has the ability to build a small Scout tower.
I've changed the pathing for the scout tower to "Circle of Power" and the result:
- I can build Scout Towers with the item
- I cannot build multiple Scout Towers at the same spot
- I can walk over those Scout towers.

I have no idea what your problem could be, maybe you've changed te item ability or something?

Normally, if you need a larger build-area, you pick a larger circle of power (medium or large, medium would be like a ziggurat and large like a castle).
 
Level 8
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Nov 9, 2008
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502
Aha I found my problem. I have selected placement requires as ground-pathable (usualy buildable) because where these units are built is on unbuildable terrain. This is causing the unit to ignore the 'unbuildable' area.

Conflict :/

I can't build on un-buildable terrain and use building paths at same time :(
 
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