• 🏆 Texturing Contest #33 is OPEN! Contestants must re-texture a SD unit model found in-game (Warcraft 3 Classic), recreating the unit into a peaceful NPC version. 🔗Click here to enter!

Pathing to Collision Size

Status
Not open for further replies.
Level 12
Joined
Sep 4, 2007
Messages
407
Hi everyone, i know pathing is square and collision is radial, but i'd like to how many "collision points" have PathTextures\4x4SimpleSolid.tga even in square.

Like:


....... ___
...... |.....| 4 pathing = x "unit points"
...... |___|
...... 4 pathing = x "unit points"


"unit points": basic space measure of WCIII, is used in collision size, range, e.t.c.
 
Level 3
Joined
Apr 20, 2010
Messages
46
In World Editor, the grey lines are 32 units spaced, in turn the white are 128 units spaced and yellow are 512 units spaced.

If that helps.
 
Level 3
Joined
Apr 20, 2010
Messages
46
Well on Pathing Map TGAs, 1 pixel = 32x32 square. So at 2x2 TGA is a 64x64 in-game size path map.
 
Status
Not open for further replies.
Top