I have a custom movement system that involves moving a unit rapidly.
What I need: to detect if a point is walkable. I want to prevent moving if I've put down a path blocker (ground).
I've tried the action (Terrain pathing at <point> of type Walkability is off) Equal to True
- and that will detect cliffs, but it does not detect trees or path blocker doodads.
I know there's a tricky system involving putting down an item and then seeing if the item is where you put it...but that sounds rather complex. If I have to do that, I will. I thought it would be wise to first ask if there a simple way to detect a path blocker with an action.
What I need: to detect if a point is walkable. I want to prevent moving if I've put down a path blocker (ground).
I've tried the action (Terrain pathing at <point> of type Walkability is off) Equal to True
- and that will detect cliffs, but it does not detect trees or path blocker doodads.
I know there's a tricky system involving putting down an item and then seeing if the item is where you put it...but that sounds rather complex. If I have to do that, I will. I thought it would be wise to first ask if there a simple way to detect a path blocker with an action.